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Found 12 results

  1. You will need to configure this config before it can be used. Files for mods aren't included. You will need to get these yourself or remove them from the config. Features: Install Craftbukkit/Spigot from Mods Install more than 40 other mods Install more than 200+ different version of Minecraft/Spigot/Craftbukkit Create custom command lines World backup Load world backup Create firewall rules If you are encountering any issues, please install Python 2.7 and go to System > Settings > Server Management > Servers > Select your server > Custom Fields. Enter the path to your Python 2.7 Lib folder in Custom Field 1. This is required because most scripts are Python scripts and will work for both Linux and Windows. Linux are not tested. You can use this to install/update Spigot and Craftbukkit: https://clientforums.tcadmin.com/showthread.php?p=80293 MC - Linux.xml MC - Windows.xml
  2. I have a Minecraft Bedrock server up and running... Can connect via Android :-) Still have to test the other options. Looking to see if anyone else has gone down this road and able to help with things like Console access, specifically... so users can see the server output..like you can do with the Java release... MC Bedrock - Windows.xml
  3. Hi all! Thanks for taking a look. The system im using to run a MC server (barebones without panel for testing) is lagging constantly with the error spamming in console.: [12:15:57] [server thread/WARN]: Can't keep up! Is the server overloaded? Running 2009ms or 40 ticks behind [12:16:21] [server thread/WARN]: Can't keep up! Is the server overloaded? Running 8855ms or 177 ticks behind [12:16:56] [server thread/WARN]: Can't keep up! Is the server overloaded? Running 2022ms or 40 ticks behind I have over 120GB of RAM on this system and a 3.5Ghz processor and a 1gb connection located in Germany and hosted by Hertzner. No idea why it would be lagging this bad. The NIC is also only showing KB's in up/down. My java version is: java -version java version "1.8.0_191" Java SE Runtime Environment (build 1.8.0_191-b12) Java HotSpot 64-Bit Server VM (build 25.191-b12, mixed mode) Anyone got any ideas why this might be lagging so bad? is just vanilla MC. Not exactly hard to run and used to be able to do it on an old DDR2 server I had downstarts with 6GB of ram. Thanks in advance!!!
  4. Exception in thread "main" java.lang.UnsupportedClassVersionError: net/minecraft/server/MinecraftServer : Unsupported major.minor version 52.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:648) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:272) at java.net.URLClassLoader.access$000(URLClassLoader.java:68) at java.net.URLClassLoader$1.run(URLClassLoader.java:207) at java.net.URLClassLoader$1.run(URLClassLoader.java:201) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:200) at java.lang.ClassLoader.loadClass(ClassLoader.java:325) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:296) at java.lang.ClassLoader.loadClass(ClassLoader.java:270) at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:406) Checked Minecraft Versions java version "1.6.0_41" OpenJDK Runtime Environment (IcedTea6 1.13.13) (rhel-1.13.13.1.el7_3-x86_64) OpenJDK 64-Bit Server VM (build 23.41-b41, mixed mode) Centos 7 I don't know what to do
  5. I am looking to update all our Minecraft server definitions, but based on my understanding of Windows, TCadmin etc, I find myself confused. Hope someone here can shed some light. The traditional way to launch MC (any flavor) is using a batch file...said batch file contains all the command line options. Yet looking at the existing definitions we have in our TCadmin, we call the batch file but have additional parameters in the command line definition. So a users command line includes: "minecraft-server.bat java -Xmx1024M -Xms1024M -jar <java file> nogui" This does not make sense as the batch contains: <path to jave>\java.exe -server -d64 -Xmx1024M -Xms1024M -jar <java file> nogui So the 'command line' options (java -Xmx![Xmx]M -Xms![Xms]M -jar ![jar] nogui) are theoretically ignored. As a result, any time we set up a Minecraft server we have to go in and edit the batch file with the appropriate info, which seems counter productive. Does someone have a working config file they could send me/post that I could use to update our definitions. Thanks in advance.
  6. Hi there! I was wondering if anyone in here could share the XML files for the Spigot version of Minecraft, so I can upload it to my TCAdmin. Hopefully someone will help me and thanks in advance! Best Regards, Mathias C. / Asheimav
  7. Hi, So one of our customers rents a Minecraft server, 4GB. He ran Vanilla and is now running Spigot, with almost no plugins. However, RAM usage goes up to 108.95%, he is using 4.36 GB of RAM. It's weird because it has been this way since the beginning, doesn't matter if he restarts it, it goes up to over 4GB quite fast. The weird thing is that the server runs very smooth in-game, no problems at all. We or he doesn't experience any problems but I'm curious as to why it shows 108.95%. Is this normal? What should I do? Before he was using 3GB, same thing there, so he upgraded to 4GB (he wanted more players as well) but obviously he's using more RAM than he pays for (But I don't blame him, something is buggy), and this doesn't seem normal. Thanks in advance.
  8. Hey guys When i create a minecraft server it creates the error (pid 0) I've tried start it manually and it says java isn't found. I've tried reinstalling java several times. Any ideas?
  9. Minecraft is by far our most sold product, and we have been very happy to see that BukGet got integrated. One neat feature to have, would be the option to choose what version of Craftbukkit you're installing the plugin for. Not all clients use the latest version of Craftbukkit, thus some people have to install the plugins manually. It isn't the biggest problem, but as said; it would be neat to have. If I remember correctly, the BukGet API should allow this? Correct me if I'm wrong And also, would it be possible to search in all categories by default? Dennis
  10. Here is a simple script to keep a max of 5 backups. I will leave it up to you on how to configure for a panel user to fire off the script. The goal is to tell tcadmin to stop the service, perform the backup and then restart the service. At snaju com we use this script to with our Centos-based servers. I have not tested with any other distros. The commands can be further simplified. For instance, tar can also zip - but I wanted to keep the isolated statements to show how this works. #!/bin/bash unalias rm SVCBR="/home/tcadmin/Monitor/servicebrowser" START=" -command=start" STOP=" -command=stop" SVCID=" -service=${Service_ServiceId}" BKUPDIR="./backup" # Steps to perform backup # 1. Stop MC Service eval "$SVCBR $STOP $SVCID" # 2. Compress World NOW=$(date +"%Y-%m-%d-%H-%M-%S") WRLDFILE="world_$NOW.tar" tar cf $WRLDFILE world gzip $WRLDFILE FILESIZE=$(stat -c%s "$WRLDFILE.gz") echo "world zipped = $FILESIZE" # 3. Copy to backup folder mkdir -p $BKUPDIR mv $WRLDFILE.gz $BKUPDIR/. # 4. Start MC Service eval "$SVCBR $START $SVCID" # Now clean up so we only keep the last 5 files ls -F $BKUPDIR/world_* | head -n -5 | xargs rm
  11. Hello, i have been searching but was unable to find a fix for my problem. when i make a minecraft or bukkit server my server seems able to make the server start. However when i join the ip i cant connect to it. Also with the server bookmarked i can see it is unreachable.
  12. Process Resource Monitor (PRM) is a great Linux script to help you monitor and manage out of control game services. You define a set of tolerable limits in a rule file for processes (by user or by process name) to monitor and take action on. To integrate PRM and TcAdmin, you must be careful to NOT kill the game service process, but to define a restart command in the rules file. This way, PRM will issue a restart of the service using TcAdmin. So, how do we do this? Add one file to the rules directory named tcagame.user (content follows). Here is what I use for the rules/tcagame.user file: # tcagame user monitor # # by - Don Pedersen Snaju.com # # send comments or suggestions to [email="don@snaju.com"]don@snaju.com[/email] IGNORE="" # Change the following to something appropriate for your hosting environment MAX_CPU="100" # Change the following to something appropriate for your hosting environment MAX_PROC="150" # we dont care about the process run time, set value 0 to disable check MAX_ETIME="0" KILL_TRIG="3" # we want to set a bit longer soft rechecks as sometimes the problem fixes # itself KILL_WAIT="20" KILL_PARENT="0" # Do not kill a tcadmin game service process, let tcadmin do it # So, we will send the game service a HUP asking for a restart # This works for games like minecraft. You may have to pick another # signal ( kill -l ) to pick something appropriate for your game service. KILL_SIG="1" # Let tcadmin restart the game service. This is graceful and the user # process will have a chance to save. KILL_RESTART_CMD="/home/tcadmin/Monitor/servicebrowser -service=`pwdx $pid | sed 's,.*/,,'` -command=restart" The guy that wrote PRM also has some incredible scripts, such as the APF firewall, Brute Force Detection, etc. Download PRM, run the install.sh script and add the rule file above to start monitoring and restarting tcadmin game services in a graceful manner. I also use PRM to monitor the mono processes of TcAdmin. TcAdmin has been fairly stable, but on occasion, it does run up the CPU and require a restart. PRM is perfect for such monitoring.
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