Also struggling here to find some more information on Map Slot Counts.
I understand that "Server Hijacking" will automatically change your server size dependent on demand. What I cant get information on whether the Map Sizes are changed by the different Game Modes objective, campaign etc. We are currently running two Demo Servers 1 x 8 Slot, 1 x 16 Slot but we have noticed that even with hijacking turned off the 16 slot the servers will default to 8 slots (occasionally 12 Slots).
Also still struggling with the server usage on this game.
the CPU usage in an idle server sits at 1.7, as soon as 1 player joins this jumps to 16.00 (average) and then no change until the server becomes idle again (i presume when server is showing "down" that is like a standby mode). It makes no difference whether Hijacking is ON or OFF.
The Fusion Team sat down last night to look at some figures for BRINK, with 16 active players on our two Demo Servers we had a reported 289 independent connections ( all separate IP addresses) using the BRINK instance. We do not know what this means we assume that it is something to do with the Matchmaking Service and will monitor it whilst we have Hijacking off.