
Hogie
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Everything posted by Hogie
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I replied to your email Tom. Sorry it took so long, have been dealing with $h1t at the office and at the gsp all night.
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What do you consider clean? I have a working one...
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I know this sounds mean, but why are you hosting it then?
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Yeah, you need to make sure its using the system\ucc.exe
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Right, but what about the "waiting list" they had when they opened up? Is that gone now?
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Hmmm, i might do it then;) I just dont have time to goto the planet (Im not even the one upgrading our servers friday with more ram.... Im just going to be coding coding coding).
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I dont really have time to do it... I have a month's worth of work to do in 15 days now:\ The office decided they wanted a system I have been trying to get done for 6+ months, to be finished by November 17th... I will diversify our games later, when I have more time to make them perfect, but right now, I am more than happy with our current client signups. Sometimes I wish the GSP was my only responsibility, but there's other things that bring in a LOT more money...
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Unforunately, I am not going to be hosting this one (we pick and choose our battles). I might pick it up for personal use, but I wont have a config for it like I did Q4 & COD2...
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It works as it is set... I think seta means set archive...
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in one of the iwd files is a bunch of config files. You can unzip it with winzip to look at it (I dont remember which one). It has the ctf, dm, etc rotations, and I copied them into that config file, and just commented them out. I am not sure how to call them directly, so I didn't try doing that.
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Here's what Im running now... You need to copy your own config_mp into there, or it will say your config has changed... The +exec server.cfg works (I just setup a CTF server with just changing the map rotation line that was uncommented). This game is going to be a little more of a problem than usual, but I think this is what Im going to run on our servers now. Hogie-COD2.txt
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Profile set is okay, I just want to +exec a server.cfg... I figured put a default config_mp.cfg in like it is now, then use +exec on the command line to overwrite all the dvars.
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I have an updated one to upload... but, I just found out, when you use the config_mp.cfg, it overwrites your file by the server... Im going to convert to using a +exec server.cfg tonight, and hopefully post that here. That way it wont mess up my pretty comments I did for everything!
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There was a problem with your EXE filename ECF... which was copied into mine. Here's a fixed version. You had CODMP2_S instead of COD2MP_S That's why Rabbit was having that problem (and I did too). Hogie-COD2.txt
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Im doing an install right now off this cleaned up/expanded config. It mostly just has the config file cleaned up. I also added the active.txt in there, to point to the "server" profile, just to try to force it into action.
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Sent ECF... btw, here is a map list: mp_breakout mp_brecourt mp_burgundy mp_carentan mp_dawnville mp_decoy mp_downtown mp_farmhouse mp_leningrad mp_matmata mp_railyard mp_toujane mp_trainstation
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Okay, I found out some stuff I never thought about tonight... command line vars are processed in order... exec's should be done before any +set's you do... (good example why is because I had set usePass 1, but my cfg had 0 in it, and it was after the +set, so it was overriding it). put +spawnserver last on the command line so your configs run through first. Oh well, I guess im stupid.
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Also, I think the rcon is a "modified" rcon for doom3, so I am not sure if it will work correctly... As for the player list, they did change something. There is now a "Clan Tag" area for users, and that is in the player list where there use to be \0x00\0x00 after the player name, it is now \0x00<Clan Tag>\0x00 if they have a clan tag in there.
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this is what im using on our servers right now... As for the config file, I still haven't cleaned it all out, but I did comment the stuff most people will want to edit and moved it to the top. Hogie-Quake4.txt
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Ive been going over the config file I gave you, and half of that stuff is gui/client stuff... I've been cleaning mine out, and commenting it for my lamers... er, gamers.
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Im actually likeing the mapcycle script... just remove maps you dont want, and waaaam!
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Also, some more stats, 1mbps of bandwidth for the 16 players.
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yes, and you need +spawnserver on the command line also... Or the server wont autostart.