Jump to content

TroyT

Member
  • Posts

    4
  • Joined

  • Last visited

Everything posted by TroyT

  1. After updating to v.2.0.143.0 last night none of our Arma 3 servers are reporting player counts and one server has a StartError status at every scheduled restart. Any ideas on why this may be happening?
  2. Looking for some insight here. We're having issues with Arma 3 servers crashing and not shutting down correctly. I was originally looking to this as a mod issue, but now I'm not so sure. If no players are connected, the server will run its 4-hour course without issue but when it receives the #shutdown command from infiStar it doesn't shut down as much as it nosedives. This is what we're used to seeing from our RPT on our previous GSP's TCAdmin servers: 22:00:13 Successfull attempt to execute serverCommand '#unlock' by server. 22:00:13 Successfull attempt to execute serverCommand '#shutdown' by server. 22:00:14 EPE manager release (299|595|0) 22:00:14 Number of actors in scene after release: 288 22:00:14 EPE manager release (0|288|0) 22:00:15 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 22:00:15 Deinitialized shape [Class: "B_CTRG_Soldier_2_F"; Shape: "a3\characters_f_exp\blufor\b_ctrg_soldier_02_f.p3d";] 22:00:15 Deinitialized shape [Class: "B_GEN_Soldier_F"; Shape: "a3\characters_f_exp\gendarmerie\b_gen_soldier_f.p3d";] 22:00:15 Deinitialized shape [Class: "I_C_Soldier_Bandit_4_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_4_f.p3d";] *** About 300 timestamped lines of this... *** 22:00:15 Class LaserTarget destroyed with lock count 2 22:00:15 Class SuppressTarget destroyed with lock count 1 22:00:16 Extensions: 22:00:16 armalog (@infiSTAR_Exile\armalog.dll) [K] 22:00:16 updatearmalog (@infiSTAR_Exile\updatearmalog.dll) [***65533;***65533;] 22:00:16 ArmAdmin (@ArmAdmin\ArmAdmin.dll) [0] 22:00:16 extDB2 (@ExileServer\extDB2.dll) [@***65533;***65533;] But we're getting this with our own servers: 2:00:13 Successfull attempt to execute serverCommand '#shutdown' by server. 2:00:13 Successfull attempt to execute serverCommand '#unlock' by server. 2:00:14 EPE manager release (262|629|0) 2:00:14 Number of actors in scene after release: 262 2:00:14 EPE manager release (0|262|0) 2:00:20 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at C0CEED88 cpu: Intel(R) Xeon(R) CPU E5-1630 v4 @ 3.70GHz graphics: No resolution: 160x120x32 Addons: rhssaf_editorpreviews in rhssaf\addons\rhssaf_editorpreviews\ A3_Structures_F_Argo_Signs_City in a3\structures_f_argo\signs\city\ rhs_bmp_camo in rhsafrf\addons\rhs_bmp_camo\ *** About 1,500 lines of this... *** A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\ A3_Weapons_F_EPB in a3\weapons_f_epb\ A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ Mods: @ExileServer;@A3XAI;@infiSTAR_Exile;@Adv_Rap;@Adv_Urban_Rap;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2;@Exile;@RZ;@RZI;@RHSAFRF;@BSF;@RHSGREF;@RHSUSAF;@RHSSAF;@EBM;@EM;@MAS_Veh;@PI_AIO;@Fox_SC;@Max_Women ServerMods: @Adv_Urban_Rap;@Adv_Rap;@infiSTAR_Exile;@A3XAI;@ExileServer Version 1.92.145639 Fault time: 2019/06/09 02:00:20 Fault address: C0CEED88 00:C0CEED88 Unknown module file: Exile (__cur_mp) world: Altis Prev. code bytes: 70 ED CE C0 F6 7F 00 00 00 00 00 00 00 00 00 00 Fault code bytes: 88 ED CE C0 F6 7F 00 00 88 ED CE C0 F6 7F 00 00 ======================================================= note: Minidump has been generated into the file C:\TCAFiles\Users\troyuser\3\A3Master\arma3server_x64_2019-06-09_01-49-58.mdmp Now the thing that makes me question whether it's mod or configuration related is that when there's a crash the server restarts twice. These are 3 consecutive RPT samples, notice the timestamps: 9:14:16 BEServer: registering a new player #733419447 ... 9:20:52 rhsafrf\addons\rhs_tigr\sts_proxies\sts_ags_feedtray.p3d: No geometry and no visual shape 9:20:52 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F' 9:20:52 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F' 9:20:52 Dimensions in class O_HMG_01_high_F should be an array of size 2. 9:21:16 "ExileZ Mod: Monitored Zombies | 2 " 9:21:46 "ExileZ Mod: Monitored Zombies | 2 " 9:22:17 "ExileZ Mod: Monitored Zombies | 2 " 9:22:47 "ExileZ Mod: Monitored Zombies | 2 " *** CRASH ===================================================================== == C:\TCAFiles\Users\troyuser\3\arma3server_x64.exe == "C:\TCAFiles\Users\troyuser\3\arma3server_x64.exe" -ip=151.80.19.11 -port=2322 -profiles=C:\TCAFiles\Users\troyuser\3\A3Master -world=empty -loadMissionToMemory -bepath=C:\TCAFiles\Users\troyuser\3\battleye -config=C:\TCAFiles\Users\troyuser\3\@ExileServer\exileconfig.cfg -cfg=C:\TCAFiles\Users\troyuser\3\@ExileServer\basic.cfg -mod=@Exile;@RZ;@RZI;@RHSAFRF;@BSF;@RHSGREF;@RHSUSAF;@RHSSAF;@EBM;@EM;@MAS_Veh;@PI_AIO;@Fox_SC;@Max_Women; -servermod=@ExileServer;@A3XAI;@infiSTAR_Exile;@Adv_Rap;@Adv_Urban_Rap; -autoinit -nosound -nosplash -maxmem=6142 Original output filename: Arma3Retail_Server_x64 Exe timestamp: 2019/04/26 12:56:39 Current time: 2019/06/09 09:22:54 Type: Public Build: Stable Version: 1.92.145639 Allocator: C:\TCAFiles\Users\troyuser\3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 64 GiB, VirtMem : 131072 GiB, AvailPhys : 60 GiB, AvailVirt : 131072 GiB, AvailPage : 63 GiB ===================================================================== 9:22:54 SteamAPI initialization failed. Steam features won't be accessible! 9:22:55 Initializing stats manager. 9:22:55 Stats config disabled. 9:22:55 sessionID: db571ab013c5718e3f83b23d7a6039b421b2b323 *** CRASH or RESTART ===================================================================== == C:\TCAFiles\Users\troyuser\3\arma3server_x64.exe == "C:\TCAFiles\Users\troyuser\3\arma3server_x64.exe" -ip=151.80.19.11 -port=2322 -profiles=C:\TCAFiles\Users\troyuser\3\A3Master -world=empty -loadMissionToMemory -bepath=C:\TCAFiles\Users\troyuser\3\battleye -config=C:\TCAFiles\Users\troyuser\3\@ExileServer\exileconfig.cfg -cfg=C:\TCAFiles\Users\troyuser\3\@ExileServer\basic.cfg -mod=@Exile;@RZ;@RZI;@RHSAFRF;@BSF;@RHSGREF;@RHSUSAF;@RHSSAF;@EBM;@EM;@MAS_Veh;@PI_AIO;@Fox_SC;@Max_Women; -servermod=@ExileServer;@A3XAI;@infiSTAR_Exile;@Adv_Rap;@Adv_Urban_Rap; -autoinit -nosound -nosplash -maxmem=6142 Original output filename: Arma3Retail_Server_x64 Exe timestamp: 2019/04/26 12:56:39 Current time: 2019/06/09 09:22:59 Type: Public Build: Stable Version: 1.92.145639 Allocator: C:\TCAFiles\Users\troyuser\3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 64 GiB, VirtMem : 131072 GiB, AvailPhys : 60 GiB, AvailVirt : 131072 GiB, AvailPage : 63 GiB ===================================================================== 9:22:59 SteamAPI initialization failed. Steam features won't be accessible! 9:23:00 Initializing stats manager. 9:23:00 Stats config disabled. 9:23:00 sessionID: a80e25ae96bc1cb88e18cb5c2dc87230c6adae7b 9:23:07 Unsupported language English in stringtable 9:23:07 Unsupported language English in stringtable 9:23:07 Unsupported language English in stringtable 9:23:12 Updating base class None->, by Shemagh\config.bin/CfgGlasses/TRYK_headset_glasses/ (original ESSGoggles\config.bin) It's the intermediate restart that raises my doubts about it being mod or mission related. The current server that this is happening on is a temporary remote box with about 250 Mbps bandwidth. We will be installing permanently on a new server with 1Gbps bandwidth. I've tried tweaking the bandwidth setting for the game instance but haven't seen any change. We've changed the server configuration to utilize the 64-bit exe and are running EXTDB3 instead of the 32-bit with EXTDB2. Other than that, these servers are exactly as they were with the old GSP. Also, the TCAdmin database is cohabitating with the game server's database if that matters.
  3. Is there a list of variables or operators native to TCAdmin for building scripts or configs?
  4. After the 2nd uninstall/reinstall it seems fine. I'm going to assume that it was a fluke.
  5. I'm just diving into TCAdmin2 and my knowledge is primarily from the user side. I had installed TCAdmin2 on my home system to play around with it until the server it is being installed on was ready. I just installed on the new server (Windows Server 2019 64 Bit) and was getting set up when the web console became unresponsive. Now I can't connect locally via RDP or from a remote browser. I tried to reinstall, but nothing has changed. The last thing that I did was enable remote access to the DB, tabbed out of the RDP and opened HeidiSQL to see if the DB connection worked. It did. When I tried to go back a few minutes later, nothing worked. I didn't do anything in the DB other than making sure that it loaded. Thus far I've created a new user, changed permissions for that user, DL'd the game list, made a few minor tweaks to one of the game templates (Arma3), and tried to install an instance of the game. I was getting an error at the beginning of the install about the file "C:\TCAFiles\Users\Troy\1" not existing and the service wasn't created. I was poking around trying to see why.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use