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Tim.M

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Everything posted by Tim.M

  1. Nevermind, i forgot that there was a steam settings tab in the service settings for each service. Apparently the old login had also been set in there at some point and clearing it has fixed the issue. Still not sure where the random password that one of the services was using came from though...
  2. Hi, Recently changed the password for our steam account and updated the login details under System > Settings > Default Steam Settings. Later came to realise one of our servers wasnt updating because the old login had been set in the game config, so i removed it, left it blank & hit "Update Existing Services". Problem is out of the 3 services using that config only one started using the correct password, one is still using the old password and the other is using a random password i have never seen. I also tested a different game which never had the password set in the config and its working fine.
  3. It was not and configuring it appears to have fixed the issue. We are only a single gaming community and don’t do any reselling or anything along those lines and the small number of admins with the ability to install/update mods know better than to attempt it whilst the server is full. Also almost all of our updates are automated during off-peak hours so its quite rare for any mods to be manually updated to begin with. Thanks for the assistance.
  4. I just removed the script events from a few months ago that were part of the temporary SteamCMD fix since that’s now supposedly been fixed. And I tried the multiple download retries and that works. I knew it worked manually through the SteamCMD CLI by reissuing the download command, but I didn’t expect it to work through TCAdmin although the temporary script fix would have stopped it regardless. Scheduled workshop updates are still broken however because they just fail with no redownload attempts. I have also now observed a significant CPU utilisation difference between when the download is preformed manually vs via TCAdmin. TCAdmin appears to be limiting the download to a single core where the manual method is multithreaded. This would somewhat explain why we only started having these issues after migrating servers since our old server had higher single core speeds than our current one, so I’m starting to think this may be a multithreading issue.
  5. Hi, recently we migrated servers and have started runing into issues downloading large Arma 3 mods, where the downloads consistently time out and fail after 5 minutes. The timeout appears to be a SteamCMD limitation, however this wasnt causing issues before and upon further invesitgation the download speed of SteamCMD appears to be geting throttled. However if the download is preformed via a custom script it saturates our connection and downloads successfuly.
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