Bubka3 Posted February 17, 2018 Share Posted February 17, 2018 Does anyone have experience with sym links and TCAdmin? Im looking at each instance of tf2 and other source games taking up lots of space so I was thinking about symlinking the vpks since they are all the same. Has anyone had experience with this? Link to comment Share on other sites More sharing options...
Dennis Posted February 18, 2018 Share Posted February 18, 2018 One downside of doing it (if possible) is that the VPKs are changed on every update. All of your servers would have to be offline at the same time when updating, meaning clients won't be able to update their own server. I'm not even sure how updating would work, actually. It seems like more trouble than it's worth. Link to comment Share on other sites More sharing options...
Bubka3 Posted February 19, 2018 Author Share Posted February 19, 2018 For updating my intention is to stop all services of that game, run the update, and start all services back up. It's messy but it would keep servers up to date which is good. Link to comment Share on other sites More sharing options...
Dennis Posted February 19, 2018 Share Posted February 19, 2018 It's messy but it would keep servers up to date which is good. It's also a big inconvenience for your customers. They aren't able to update to the latest version and would always rely on someone being online in order to update their server. There's also the downside; you can't really announce that customers' servers will go offline. You might know what date updates usually (read usually) happen, but not the exact time. If the client is in the middle of a game (because they haven't shut down their game and let the update happen client-side), you're quickly gonna earn yourself a big pile of angry customers - all because you want to save some space. I can't find any solution for this without it having a major downside. Plus, disk space doesn't cost anything today. Link to comment Share on other sites More sharing options...
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