Jump to content

I'm trying to get cs2 server up and running


volborg

Recommended Posts

Hi there

I'm trying to get cs2 server up and running here in tcadmin

when I try and log on to a server I get that is

Anyone know what's going wrong?

 

> connect jylland06.din-server.dk:27015
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (jylland06.din-server.dk:27015), 14 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(14) addons() desc(Remote Connect (jylland06.din-server.dk:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [14] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2309019012 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2309019012 (userdata 0)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #2309019012 (userdata 0)
[SteamNetSockets] [#2309019012 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3988482262 pipe 'Volborg-DK'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2309019012
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client 'Volborg-DK' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'Volborg-DK' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3988482262 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3988482262 (userdata 1)
[NetSteamConn] Disassociating NetChan Volborg-DK @  (unknown) from Steam Net Connection handle #3988482262 (userdata 1)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3988482262
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2965.064
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2965.066
[NetSteamConn] Steam Net connection #3988482262 pipe 'Volborg-DK' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3988482262 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.172.173.45:27015, connection #2333677497 UDP invalid@185.172.173.45:27015
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#2333677497 UDP invalid@185.172.173.45:27015] problem detected locally (5003): Timed out attempting to connect
[NetSteamConn] Steam Net connection #2333677497 UDP invalid@185.172.173.45:27015 problem detected locally, reason 5003: Timed out attempting to connect
[Client] Failed to connect to 185.172.173.45:27015.  Reason code 5003.  Timed out attempting to connect
[Client] CL:  Server disconnected: 72: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.172.173.45:27015, handle #2333677497 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #2333677497 (userdata -1)
[Networking] Summary of connection [#2333677497 UDP invalid@185.172.173.45:27015]:
[Networking]     End-to-end connection: closed due to problem detected locally, reason code 5003.  (Timed out attempting to connect)
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Est avail bandwidth: 256.0KB/s  
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:         21 pkts          10,752 bytes
[Networking]                 Recv:          0 pkts               0 bytes
[Networking]             No ping distribution available.  (0 samples)
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram not available
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     
[NetSteamConn] Removing Steam Net Connection for 185.172.173.45:27015, handle #2333677497
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 15 )
[HostStateManager] Discarding pending request 'Remote Connect (jylland06.din-server.dk:27015), 14'
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(15) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [15] addons []
[Console] Unknown command 'single_player_pause'!
[HostStateManager] Host activate: Idle (levelload)
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [15] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_new_user_training.cfg
[InputService] execing gamemode_competitive.cfg
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_new_user_training_short.cfg', unable to read file
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#4076116222 pipe] connected
[SteamNetSockets] [#2645527286 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=f2f498fe@loopback:1 <-> server=9daf8af6@loopback:0
[NetSteamConn] Associating NetChan Volborg-DK @ loopback:0 (loopback:0) with Steam Net Connection handle #2645527286 (userdata 1)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4076116222 (userdata 0)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [Volborg-DK]
[Server] Client 0 'Volborg-DK' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9960 (revision 8698806)
[Client] Server Number: 9
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_danish.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000271 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 8.503 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client Volborg-DK (reason:  initial update)
[Client] CL:  Receiving uncompressed update from server
Volborg-DK tilsluttede sig.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.001 KB [13 pkts], outgoing 844 bytes [12 pkts]
[Networking] Volborg-DK @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] Certificate expires in 24h30m at 1708113243 (current time 1708025031), will renew in 22h30m

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 6 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use