SimpleServer Posted June 9 Share Posted June 9 Windows Server 2022 Tried to make a Game Config File for the new game Soulmask but i keep getting this Missing API error that i think is shutting down and causing it to crash. I did everything i could find from google with making sure the API_ID txt file is in the correct location, added the API steam number to the game config, installed putty on my server for telnet stuff.... i have tried multiple query protocols to see if that helped... im just not sure what else to try? LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogSteamShared: Display: Loading Steam SDK 1.51 LogSteamShared: Steam SDK Loaded! LogOnline: OSS: Creating online subsystem instance for: steam LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128) LogCore: Engine exit requested (reason: Win RequestExit) LogOnline: Warning: STEAM: Steam API failed to initialize! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem module steam LogGenericPlatformMisc: FPlatformMisc::RequestExit(0) LogCore: Engine exit requested (reason: GenericPlatform RequestExit; note: exit was already requested) LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed LogOnline: OSS: Failed to load any Online Subsystem Modules LogOnline: OSS: Creating online subsystem instance for: steam LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128) LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested) LogOnline: Warning: STEAM: Steam API failed to initialize! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogFSR: FSR Spatial Upscaling Module Started LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.5.2a LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter LogDLSSNGXVulkanRHIPreInit: This UE instance does not render; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave LogInit: Build: ++UE4+Release-4.27-CL-0 LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27 LogInit: Net CL: 0 LogInit: OS: Windows Server 2019 (Release 2009) (), CPU: Intel(R) Xeon(R) Gold 6154 CPU @ 3.00GHz, GPU: GenericGPUBrand LogInit: Compiled (64-bit): May 26 2024 11:02:05 LogInit: Compiled with Visual C++: 19.39.33523.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: -NOSTEAM -SteamServerName="TroubleChute's Server" -MaxPlayers=50 -PSW="securepassword" -adminpsw="12345" LogInit: Base Directory: D:/TCAFiles/Users/Admin/50/WS/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false LogInit: Object subsystem initialized Link to comment Share on other sites More sharing options...
Dennis Posted June 15 Share Posted June 15 Do you have the Steam client running on the same machine? Did you try to launch the game service with -NOSTEAM on the commandline? Link to comment Share on other sites More sharing options...
matty5350 Posted June 19 Share Posted June 19 Any chance this got worked out yet? Link to comment Share on other sites More sharing options...
conceptr980 Posted June 19 Share Posted June 19 Did you apply what dennis mentioned ?? On the other hand, Copy the following files from WS\Binaries\Win64 to root directory and start the server in order for the server to work: steamclient.dll steamclient64.dll tier0_s.dll tier0_s64.dll vstdlib_s.dll vstdlib.s64.dll Link to comment Share on other sites More sharing options...
jungleNZ Posted June 21 Share Posted June 21 -nosteam does not work as a commandline option. (it got depreciated) You have to take the ...64.dll files and put them in location mentioned previous post. (you can take the other files as well but 64's seem to be only ones needed) Link to comment Share on other sites More sharing options...
SimpleServer Posted June 21 Author Share Posted June 21 I moved the .dll files as mention from jungleNZ and that fixed all my issues. Link to comment Share on other sites More sharing options...
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