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SoulMask Missing API


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Windows Server 2022

Tried to make a Game Config File for the new game Soulmask but i keep getting this Missing API error that i think is shutting down and causing it to crash.

I did everything i could find from google with making sure the API_ID txt file is in the correct location, added the API steam number to the game config,

installed putty on my server for telnet stuff.... i have tried multiple query protocols to see if that helped... im just not sure what else to try?

 

 

LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: steam
LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128)
LogCore: Engine exit requested (reason: Win RequestExit)
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module steam
LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
LogCore: Engine exit requested (reason: GenericPlatform RequestExit; note: exit was already requested)
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed
LogOnline: OSS: Failed to load any Online Subsystem Modules
LogOnline: OSS: Creating online subsystem instance for: steam
LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128)
LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogFSR: FSR Spatial Upscaling Module Started
LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.5.2a
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogDLSSNGXVulkanRHIPreInit: This UE instance does not render; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows Server 2019 (Release 2009) (), CPU: Intel(R) Xeon(R) Gold 6154 CPU @ 3.00GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): May 26 2024 11:02:05
LogInit: Compiled with Visual C++: 19.39.33523.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:  -NOSTEAM -SteamServerName="TroubleChute's Server" -MaxPlayers=50 -PSW="securepassword" -adminpsw="12345"
LogInit: Base Directory: D:/TCAFiles/Users/Admin/50/WS/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized

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Did you apply what dennis mentioned ??

On the other hand,  Copy the following files from WS\Binaries\Win64 to root directory and start the server in order for the server to work:

steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib.s64.dll
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-nosteam does not work as a commandline option. (it got depreciated)

You have to take the ...64.dll files and put them in location mentioned previous post. (you can take the other files as well but 64's seem to be only ones needed)

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