Variable Posted March 2, 2007 Share Posted March 2, 2007 Guys have any clue how to get the AA Game appear in the Browser list? I think I may be missing something and not sure what. Link to comment Share on other sites More sharing options...
ntburchf Posted March 2, 2007 Share Posted March 2, 2007 ports 20025 - 20045 need to be opened If it shows up here http://www.aa-mbs.com/ it should be in the in game browser. and which part of the browser (the gamespy or the aao) Link to comment Share on other sites More sharing options...
swish Posted March 2, 2007 Share Posted March 2, 2007 If you install the game server preserving your INI file settings, you will be missing a needed entry to access the new AA Browser Master Server. Please be sure the following lines exist in your server INI file: [Engine.GameEngine] ServerActors=Andromeda.AndromedaMBS This will insure proper AA Browser updates of servers and players. Once these settings have been added, restart your game server. If you still exhibit problems, be sure that TCP port 20047 is open in your firewall so that the game server can communicate with the AA Browser Master Server. http://login.americasarmy.com/views/faq.php Link to comment Share on other sites More sharing options...
Variable Posted March 2, 2007 Author Share Posted March 2, 2007 Cool. It works! However, I have no idea why, some players can not join the server. Also, it shows in the AA Browser that my Punkbuster is disabled. Tried looking for it but unsucessful. Link to comment Share on other sites More sharing options...
Variable Posted March 2, 2007 Author Share Posted March 2, 2007 nvm... I got the punk stuff workin, lol. Cheers! Thanks guys! Link to comment Share on other sites More sharing options...
swish Posted March 3, 2007 Share Posted March 3, 2007 I know you got it fixed but if anyone else has PB issues...login to game as admin and type: admin pv_sv_enable (make sure PB is updated to currrent version) Link to comment Share on other sites More sharing options...
ntburchf Posted March 3, 2007 Share Posted March 3, 2007 Easier way to do this-- in your game install dir- c:\game_installs\aa (or whatever location you are installing the game from) in the aa/System/pb dir just create 2 files one called pbsvgame.cfg sv_punkbuster 1 that tells that game to start PB - so what happens is, you install the game to some user_dir and by default PB is enabled. the other file pbsv.cfg ;Auto Generated by PunkBuster Server pb_sv_MsgPrefix "^3Clan-xxxxxxx Server" //[PB Message Prefix (default=^3PunkBuster Client)] pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)] pb_sv_MaxConDls 1 //[concurrent downloads (default=1)] pb_sv_KickLen 10 //[minutes (default=2)] pb_sv_CvarFreq 6 //[# of range checks per minute] pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither] pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists] pb_sv_CvarUserPulse 10 //[How often (in min.) to auto-send CvarUser command] pb_sv_CvarChangedPulse 10 //[How often (in min.) to auto-send CvarChanged command] pb_sv_CQC 0 //[0=No, 1=Yes (default=1)] pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)] pb_sv_LogCeiling 1000 //[High log filename serial #] pb_sv_SsFloor 1 //[Low screenshot filename serial #] pb_sv_SsCeiling 5000 //[High screenshot filename serial #] pb_sv_SsCmd "" //[Filename of system command to run after screenshots] pb_sv_SsWidth 600 //[Requested pixel width of remote screenshots] pb_sv_SsHeight 400 //[Requested pixel height of remote screenshots] pb_sv_SsXpct 15 //[Percentage across screen for remote screenshots] pb_sv_SsYpct 45 //[Percentage down screen for remote screenshots] pb_sv_SsSrate 1 //[sample Rate for remote screenshots] pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot] pb_sv_SsPath "pb/svss/" //[Path where remote screenshots are saved] pb_sv_AutoSsFrom 60 //[Minimum # of seconds to wait before requesting next ss] pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss] pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)] pb_sv_Sleep 60 //[# of Milliseconds (default=60)] pb_sv_PowerMin 10 //[power points] pb_sv_PowerDef 1 //[power points] pb_sv_PowerKickLen 15 //[minutes (default=5)] pb_sv_httpPort 8080 //[port #] pb_sv_httpAddr "1.1.1.1" //[external IP Address] pb_sv_httpRefresh 40 //[seconds] pb_sv_httpKey "whatever" //[key] pb_sv_httpMaps "bridge sfhospital border" //[map list (separate by spaces)] pb_sv_scoreKick 0 //[minimum score (negative)] pb_sv_changePeriod 999 //[seconds] pb_sv_changeMax 1 //[max name changes allowed] pb_sv_dupNameGrace 0 //[seconds] pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)] pb_sv_extChar 1 //[0=No, 1=Yes (default=0)] pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)] pb_sv_ssLogging 3 ;Badname List - pb_sv_badname [grace_period_secs] [disallowed text] ;Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)] pb_sv_cvarempty pb_sv_cvar "cl_punkbuster" IN 1 1 pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists) pb_sv_load pb_task.cfg // loads the rules broadcasts Game is created with PB running + whatever you want for pb defaults. can even have it setup all the screenshot stuff, the pb_webtool stuff etc etc etc.. Link to comment Share on other sites More sharing options...
Variable Posted March 4, 2007 Author Share Posted March 4, 2007 Thanks! One thing... Everytime I create a server I'd always have to make sure that login name is in there and password, etc to have GameSpy or AAMBS detect the server. How do make that already setup? That way customers don't have to figure things out. Link to comment Share on other sites More sharing options...
ntburchf Posted March 13, 2007 Share Posted March 13, 2007 what logon name- where do you mean? gamespy nor aambs require a password/username Just confused by your question Link to comment Share on other sites More sharing options...
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