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If you install the game server preserving your INI file settings, you will be missing a needed entry to access the new AA Browser Master Server. Please be sure the following lines exist in your server INI file:

 

[Engine.GameEngine]

ServerActors=Andromeda.AndromedaMBS

 

This will insure proper AA Browser updates of servers and players.

 

Once these settings have been added, restart your game server.

 

If you still exhibit problems, be sure that TCP port 20047 is open in your firewall so that the game server can communicate with the AA Browser Master Server.

 

http://login.americasarmy.com/views/faq.php

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Easier way to do this--

in your game install dir-

c:\game_installs\aa

(or whatever location you are installing the game from)

 

in the aa/System/pb dir

just create 2 files

one called pbsvgame.cfg

sv_punkbuster 1

that tells that game to start PB - so what happens is, you install the game to some user_dir and by default PB is enabled.

the other file

pbsv.cfg

;Auto Generated by PunkBuster Server
pb_sv_MsgPrefix "^3Clan-xxxxxxx Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 10 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]

pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 10 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 10 //[How often (in min.) to auto-send CvarChanged command]

pb_sv_CQC 0 //[0=No, 1=Yes (default=1)]

pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]

pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 5000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 600 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 400 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 15 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 45 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "pb/svss/" //[Path where remote screenshots are saved]

pb_sv_AutoSsFrom 60 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 60 //[# of Milliseconds (default=60)]

pb_sv_PowerMin 10 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 15 //[minutes (default=5)]

pb_sv_httpPort 8080 //[port #]
pb_sv_httpAddr "1.1.1.1" //[external IP Address]
pb_sv_httpRefresh 40 //[seconds]
pb_sv_httpKey "whatever" //[key]
pb_sv_httpMaps "bridge sfhospital border" //[map list (separate by spaces)]
pb_sv_scoreKick 0 //[minimum score (negative)]

pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 1 //[max name changes allowed]
pb_sv_dupNameGrace 0 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]


pb_sv_ssLogging 3

;Badname List - pb_sv_badname [grace_period_secs] [disallowed text]

;Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvarempty
pb_sv_cvar "cl_punkbuster" IN 1 1

pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)
pb_sv_load pb_task.cfg // loads the rules broadcasts

 

Game is created with PB running + whatever you want for pb defaults.

can even have it setup all the screenshot stuff, the pb_webtool stuff etc etc etc..

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Thanks! :D One thing... Everytime I create a server I'd always have to make sure that login name is in there and password, etc to have GameSpy or AAMBS detect the server. How do make that already setup? That way customers don't have to figure things out.

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  • 2 weeks later...

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