VicToMeyeZR Posted October 30, 2008 Share Posted October 30, 2008 Just wondering what everyone is doing for dealing with the ES2 Maps and the HUGE amount of Resources they are using? Are you blocking them, charging extra, etc.? Link to comment Share on other sites More sharing options...
{-SMAKU-}_MotorMouth Posted October 30, 2008 Share Posted October 30, 2008 What kind of hardware are you trying to run this on. We have not used the new co-op maps but with the older maps we didn't see much difference. Link to comment Share on other sites More sharing options...
Jaggl Posted October 30, 2008 Share Posted October 30, 2008 there are just a fiew people playing that maps, so we dont charge any extra fee Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted October 31, 2008 Author Share Posted October 31, 2008 We run the Q6600, 8GB Ram, and 10K Raptor, on all our box's.. I just notice that these maps run about 25% CPU on Idol. Link to comment Share on other sites More sharing options...
jbiloh Posted November 1, 2008 Share Posted November 1, 2008 Now let's hope everyone realizes this, and adjusts their pricing accordingly. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted November 3, 2008 Author Share Posted November 3, 2008 yeah, thats for sure.. WE are going to have to change our policy for these maps. Thats all there is to it. I refuse to lose customers to lag. Thats retarded. If that means charging more for the access to the ES2 maps. Then that what we might have to do. Link to comment Share on other sites More sharing options...
{-SMAKU-}_MotorMouth Posted November 4, 2008 Share Posted November 4, 2008 We have tested it on our system and with 10 people ours was only 5% CPU and 258 MB of RAM. Idle was only 2% with 3 AA servers running. Link to comment Share on other sites More sharing options...
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