Monk Posted July 20, 2010 Share Posted July 20, 2010 http://people.summit-servers.com/monk.pdf Just another interesting project that I worked on. Link to comment Share on other sites More sharing options...
Jesse Posted July 21, 2010 Share Posted July 21, 2010 Pretty significant lowering of CPU usage... my dad has a 100-core parallel processor behind me... that would run a lot of game servers Link to comment Share on other sites More sharing options...
trancemode Posted July 21, 2010 Share Posted July 21, 2010 very cool monk ! keep it up Link to comment Share on other sites More sharing options...
djonz Posted July 21, 2010 Share Posted July 21, 2010 Simply say, Wow. Cutting 10% of CPU usage is already a lot, cutting it by half is simply insane. Maybe a question that i have in mind.... Does it affect the gameserver code? Since servers are made with this little "slow down" when request... Taking for example CS 1.6, having an "overclocked" kernel (1000hz example) was making the server a little more speedy. And, you say the project that you "worked on." Are you always working on it? Or was it dropped? Thanks in advance for the answers. Link to comment Share on other sites More sharing options...
bullfrog3459 Posted July 21, 2010 Share Posted July 21, 2010 Nice Gary, seemingly geekish enough, i understood all of that PDF. Link to comment Share on other sites More sharing options...
Monk Posted July 21, 2010 Author Share Posted July 21, 2010 It doesn't affect the code. It removes a huge chunk of overhead because it's running directly inside of the kernel The only downside is, well, hardware interrupts that are disabled could crash the machine Link to comment Share on other sites More sharing options...
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