BassHunterAG Posted August 10, 2010 Share Posted August 10, 2010 Hi everyone, Here is my problem: I'm actually hosting about 8 servers of Counter-Strike:Source and all of them are having the same problem the sound of the guns are not synchronise whith the time that you press fire the sound of the impact with the wall cames before the sound of the shoot itself ... And when you hold fire the guns doesn't make sound at all ... Any Idea about what is happenning here ? There are my configurations: There is my server.cfg // server name hostname "" // rcon passsword rcon_password "" // Server password sv_password "" // server cvars mp_friendlyfire 0 mp_footsteps 1 mp_autoteambalance 1 mp_autokick 0 mp_flashlight 1 mp_tkpunish 1 mp_forcecamera 0 sv_alltalk 1 sv_pausable 0 sv_cheats 0 sv_consistency 1 sv_allowupload 1 sv_allowdownload 1 sv_downloadurl "" sv_maxspeed 320 sv_tags mp_limitteams 2 mp_hostagepenalty 5 mp_timelimit 40 sv_voiceenable 1 mp_allowspectators 1 mp_chattime 10 sv_timeout 65 sv_airaccelerate 200 sv_accelerate 10 sv_gravity 800 // round specific cvars mp_freezetime 0 mp_roundtime 8 mp_startmoney 16000 mp_c4timer 45 mp_fraglimit 0 mp_maxrounds 0 mp_winlimit 0 mp_playerid 0 mp_spawnprotectiontime 0 // bandwidth rates/settings sv_minrate 5000 sv_maxrate 100000 decalfrequency 10 sv_maxupdaterate 100 sv_maxcmdrate 100 sv_mincmdrate 10 sv_minupdaterate 10 // server logging log off sv_logbans 0 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 // operation sv_lan 0 sv_region 255 And there is my command line : -game cstrike -console +ip 206.217.141.165 -port 27015 +maxplayers 16 -exec server.cfg -tickrate 100 +fps_max 0 +map de_dust2 The pluggins that is installled on it is: tickrate_enabler_v0.1 P.S I tryed whitout Tickrate_enabler and whitout the -tickrate in the command line ... And yes I made my steam updates Thanks in advance ! Sincerly, Francis Veilleux Link to comment Share on other sites More sharing options...
adamnp Posted August 10, 2010 Share Posted August 10, 2010 run the latest update, this was fixed last night...If your still having issues, do a fresh install. -Adam Link to comment Share on other sites More sharing options...
BassHunterAG Posted August 10, 2010 Author Share Posted August 10, 2010 Thanks, but there is another problem probably related to that new update ... now even with tickrate_enabler I can't configure the server's tickrate it's blocked at 72Tickrate(Maximum) Any idea about that ? Sincerly, Francis Veilleux Link to comment Share on other sites More sharing options...
adamnp Posted August 11, 2010 Share Posted August 11, 2010 yeah, run the server at 66 ticrate. Link to comment Share on other sites More sharing options...
BassHunterAG Posted August 11, 2010 Author Share Posted August 11, 2010 Finaly no it's ok i've been abble to make it run at 100ticks but a problem still the bug sound still only on my 1000fps servers ... i'm running my 1000fps on Windows Server 2008 with the CVAR "fps_max 0" Any idea why does it only to that on 1000fps and is there any way to fix it ? whitout only making 512fps servers ... ? Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted August 12, 2010 Share Posted August 12, 2010 Finaly no it's ok i've been abble to make it run at 100ticks but a problem still the bug sound still only on my 1000fps servers ... i'm running my 1000fps on Windows Server 2008 with the CVAR "fps_max 0" Any idea why does it only to that on 1000fps and is there any way to fix it ? whitout only making 512fps servers ... ? have u tried to leave the tickrate at 66 on those? the game was deisgned to run on 66 tickrate only so no wonder if ppl running plugins to enable tickrate get in trouble assuming thats it. Link to comment Share on other sites More sharing options...
BassHunterAG Posted August 13, 2010 Author Share Posted August 13, 2010 have u tried to leave the tickrate at 66 on those? the game was deisgned to run on 66 tickrate only so no wonder if ppl running plugins to enable tickrate get in trouble assuming thats it. Under your respect, I didn't ask for people to say me what the game was made for I asked for a solution for my problem if you don't have any please refrain from posting Actualy I found one which is to put fps_max 1250 instead of fps_max 0 but it actually makes the fps non-stable any better idea ? Sincerly, Francis Veilleux CEO - Envision-Gaming Link to comment Share on other sites More sharing options...
adamnp Posted August 13, 2010 Share Posted August 13, 2010 while you don't want to hear what we are telling you, unfortunately that is the solution to the problem. The 'tickrate enabler' plugin you are using is causing the issue with the sound. There is another plugin floating around I saw on some board that doesn't cause this issue, however the plugin doesn't really do anything besides change the server convar to 100 tic. It isn't a true 100 tickrate. Take the information for what its worth... Link to comment Share on other sites More sharing options...
BassHunterAG Posted August 14, 2010 Author Share Posted August 14, 2010 Well actually even if the server is running at 66ticks if it's running on 1000fps the sound is lagging Link to comment Share on other sites More sharing options...
BassHunterAG Posted August 17, 2010 Author Share Posted August 17, 2010 With the new update 100ticks 1000fps server are working fine so if anyone are having the same problem just update your servers and everything should be fine Link to comment Share on other sites More sharing options...
adamnp Posted August 18, 2010 Share Posted August 18, 2010 With the new update 100ticks 1000fps server are working fine so if anyone are having the same problem just update your servers and everything should be fine yippie! Link to comment Share on other sites More sharing options...
shawn Posted September 30, 2010 Share Posted September 30, 2010 I've been having this problem as well, on Windows Server 2008 with CSS at 1000FPS using fps_max 0. Link to comment Share on other sites More sharing options...
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