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Counter-Strike: Source Sound bug


BassHunterAG

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Hi everyone,

Here is my problem:

I'm actually hosting about 8 servers of Counter-Strike:Source and all of them are having the same problem the sound of the guns are not synchronise whith the time that you press fire the sound of the impact with the wall cames before the sound of the shoot itself ... And when you hold fire the guns doesn't make sound at all ... Any Idea about what is happenning here ? There are my configurations:

 

There is my server.cfg

 

// server name

hostname ""

 

// rcon passsword

rcon_password ""

 

// Server password

sv_password ""

 

// server cvars

mp_friendlyfire 0

mp_footsteps 1

mp_autoteambalance 1

mp_autokick 0

mp_flashlight 1

mp_tkpunish 1

mp_forcecamera 0

sv_alltalk 1

sv_pausable 0

sv_cheats 0

sv_consistency 1

sv_allowupload 1

sv_allowdownload 1

sv_downloadurl ""

sv_maxspeed 320

sv_tags

mp_limitteams 2

mp_hostagepenalty 5

mp_timelimit 40

sv_voiceenable 1

mp_allowspectators 1

mp_chattime 10

sv_timeout 65

sv_airaccelerate 200

sv_accelerate 10

sv_gravity 800

 

// round specific cvars

mp_freezetime 0

mp_roundtime 8

mp_startmoney 16000

mp_c4timer 45

mp_fraglimit 0

mp_maxrounds 0

mp_winlimit 0

mp_playerid 0

mp_spawnprotectiontime 0

 

// bandwidth rates/settings

sv_minrate 5000

sv_maxrate 100000

decalfrequency 10

sv_maxupdaterate 100

sv_maxcmdrate 100

sv_mincmdrate 10

sv_minupdaterate 10

 

// server logging

log off

sv_logbans 0

sv_logecho 1

sv_logfile 1

sv_log_onefile 0

 

// operation

sv_lan 0

sv_region 255

 

And there is my command line :

 

-game cstrike -console +ip 206.217.141.165 -port 27015 +maxplayers 16 -exec server.cfg -tickrate 100 +fps_max 0 +map de_dust2

 

The pluggins that is installled on it is:

tickrate_enabler_v0.1

 

P.S

I tryed whitout Tickrate_enabler and whitout the -tickrate in the command line ... And yes I made my steam updates

 

Thanks in advance !

 

Sincerly,

Francis Veilleux

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Finaly no it's ok i've been abble to make it run at 100ticks but a problem still the bug sound still only on my 1000fps servers ... i'm running my 1000fps on Windows Server 2008 with the CVAR "fps_max 0" Any idea why does it only to that on 1000fps and is there any way to fix it ? whitout only making 512fps servers ... ?

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Finaly no it's ok i've been abble to make it run at 100ticks but a problem still the bug sound still only on my 1000fps servers ... i'm running my 1000fps on Windows Server 2008 with the CVAR "fps_max 0" Any idea why does it only to that on 1000fps and is there any way to fix it ? whitout only making 512fps servers ... ?

 

have u tried to leave the tickrate at 66 on those? the game was deisgned to run on 66 tickrate only so no wonder if ppl running plugins to enable tickrate get in trouble assuming thats it.

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have u tried to leave the tickrate at 66 on those? the game was deisgned to run on 66 tickrate only so no wonder if ppl running plugins to enable tickrate get in trouble assuming thats it.

 

Under your respect, I didn't ask for people to say me what the game was made for I asked for a solution for my problem if you don't have any please refrain from posting Actualy I found one which is to put fps_max 1250 instead of fps_max 0 but it actually makes the fps non-stable any better idea ?

 

Sincerly,

Francis Veilleux

CEO - Envision-Gaming

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while you don't want to hear what we are telling you, unfortunately that is the solution to the problem.

 

The 'tickrate enabler' plugin you are using is causing the issue with the sound. There is another plugin floating around I saw on some board that doesn't cause this issue, however the plugin doesn't really do anything besides change the server convar to 100 tic. It isn't a true 100 tickrate.

 

Take the information for what its worth...

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