Puma Posted July 8, 2011 Share Posted July 8, 2011 Hello, Team fortress has the possibility to get 1000 fps for server like css server ? If yes, how ? i have try the command line option -fps_max 0 but it still 500 fps. Thank you. Link to comment Share on other sites More sharing options...
kuzmi4 Posted July 8, 2011 Share Posted July 8, 2011 Now all server have limit on 500 fps. /Valve bug/ Link to comment Share on other sites More sharing options...
Puma Posted July 8, 2011 Author Share Posted July 8, 2011 ok ok thx Link to comment Share on other sites More sharing options...
Lane Posted July 8, 2011 Share Posted July 8, 2011 Now all server have limit on 500 fps. /Valve bug/ Not really a bug, they announced it was a planned change and plan on removing fps_max completely before too long. Link to comment Share on other sites More sharing options...
kuzmi4 Posted July 8, 2011 Share Posted July 8, 2011 Not really a bug, they announced it was a planned change and plan on removing fps_max completely before too long. Yeap, but also the say that they didn't want special limit fps on 500// (at this time) so i think it bug, and will be fixed soon. Link to comment Share on other sites More sharing options...
Lane Posted July 8, 2011 Share Posted July 8, 2011 Yeap, but also the say that they didn't want special limit fps on 500// (at this time) so i think it bug, and will be fixed soon. Hi all - Free to Play brought a huge influx of new users to Team Fortress. To help server counts scale up to match the demand, we are reworking the dedicated server for performance. We want to improve player responsiveness as well as to reduce CPU usage so that hosts can run more servers per physical server. Some of those changes addressing CPU usage went out last night. Server operators should see a big decrease in CPU load and can potentially run more instances per physical box now. However, a side effect that many of you have noticed is that server FPS has an effective cap of 500 instead of the previous 1000, or possibly even lower than 500 depending on your Linux kernel HZ setting. This should not have a noticeable impact on gameplay as the tick rate is still locked (well, mostly locked) at 66 updates per second and the frames that are being dropped are "empty" frames that do not actually run a server tick. We're going to address this further in another set of performance improvements. Sorry for the temporary confusion, but we wanted to get these CPU load reduction changes out quickly to help with the Free to Play user crush. Longer term, we want to move away from FPS as a measure of performance and instead show actual load and responsiveness (jitter/latency) statistics. The difference between a tick and a frame is complicated, and fps_max sometimes affects performance in counter-intuitive ways. We would like to retire fps_max for servers and replace it with a more obvious server performance setting. We'll give you all a heads up before we do so. Henry G. Where did they say otherwise? Link to comment Share on other sites More sharing options...
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