icekohl Posted January 30, 2012 Share Posted January 30, 2012 I have the following in my server.cfg but it does not play with TCA. class Missions { class Mission1 { template = "XXXXXMAP.Takistan"; difficulty="regular"; }; }; I can run the servers fine without a set mission list which produces voting and runs fine. I'd like clients to be able to set this but, when 'maplist' is set clients connecting get only 'waiting for host' and console shows map read but doesn't actually read the map. Ideas? Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted February 4, 2012 Share Posted February 4, 2012 /* Specifies the mission rotation and related difficulty settings. leave blank i.e class Missions {}; to enable player's selection from mission list & difficulty settings (voted on if no admin logged in) */ class Missions { class Mission_01 // name for the mission, can be anything { template = mymission.Chernarus; // omit the .pbo suffix /* difficulty: recruit, regular, veteran & expert as specified in *.Arma2profile */ difficulty = "regular"; /* The following options are seen in the lobby of a multiplayer game. These options can be useful for setting time limits and score limits in such games as Capture the Flag and Death Matches. Other popular uses include accelerate time, setting the mission difficulty or switching the intro on/off. */ param1 = param2 = }; class Mission_02 { template = anothermission.Chernarus; difficulty = "veteran"; param1 = param2 = }; }; Source: http://www.kellys-heroes.eu/files/tutorials/dedicated/ Link to comment Share on other sites More sharing options...
icekohl Posted February 4, 2012 Author Share Posted February 4, 2012 ya I was missing the underscore in mission number Link to comment Share on other sites More sharing options...
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