
studeggle
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Everything posted by studeggle
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One thing to consider with this option is the possible implications of trying to multiuse a file for a high paced program. I have not looked at doing it for the low $/TB cost of storage reason. However, I do understand that servers do start adding up. Just be certain to fully test it first and to understand what will happen as multiple servers need data from the same file. It may offer a performance boost, it may also offer a glitch. Just venture forward very carefully with lots of research.
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License TCAdmin does not provide you with a TS license it is upto you to get one from teamspeak so you can create multiple servers, an unlicensed teamspeak is limited as unlicensed are not supposed to be sold. If you have a TS license then contact teamspeak because it is not being recognized by teamspeak.
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While I am not ready yet, I'd like to know ahead of time for planning. How will a license upgrade work after we pay? IE do we have to quite using it for V1 the instant we upgrade, or is there a grace period, or is the license upgrade more of just a discount on a new license that is good for V2 only so it doesn?t matter if the V1 stays running for slower migration of clients? Thanks
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Monday Night Combat (With custom config reader)
studeggle replied to stewsta's topic in Game Config Files
Very nice work, thank you for the contribution.- 28 replies
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- custom config
- mnc
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(and 2 more)
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retype the rcon line in the config, save the config, restart the server. Watch out for fat finger and caps lock when using rcon in game.
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The manual: http://clients.tcadmin.com/dl.php?type=d&id=2 The thread discussing that game and providing a config file. http://clientforums.tcadmin.com/showthread.php?t=3030&highlight=San+Andreas I'd suggest review everything in TcAdmin's knowledge base very useful information, and start using the forum search. You're likely to wear out the effective helpers if you just ask for everything.
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If you do not have a check in the following two options Allow Text Editor if File Manager is Disabled Allow Text Editor if File Manager is Enabled Then the only thing they can edit are the things you stick into the config editor. And if value you use checkbox or dropdowns for they will be unable to even enter text for only choose from options you have set.
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The thread turned into a higher then 1000fps discussion command line for 1000 fps is simple. -game cstrike -console +ip %serverip% -port %serverport% +maxplayers %slots% -autoupdate +fps_max 1000 -tickrate 101 +exec server.cfg +map de_aztec or -game cstrike -console +ip %serverip% -port %serverport% +maxplayers %slots% -autoupdate +fps_max 0 -tickrate 101 +exec server.cfg +map de_aztec Both 0 and 1000 fps seem to work, I haven't seen any difference between the two. But I have seen people swear by one or the other. Key to 1000 FPS servers though is the HPET you have to have that enabled in the bios and to have it enabled you have to have the option its not always supported.
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Its not a case of command line, its about tinkering with actual code "3 months of reverse engineering" and why you feel someone should hand over that much hard work for free just to erode at the game hosting I'm not quite sure. Feeding the higher and higher FPS lust only drives it more and is un-needed. There's a reason valve placed caps and it wasn't for shits and grins. Its to attempt to improve the overall experience of the game. You are welcome to dive into the world of coding and start reverse engineering code, although my guess is after you do so you won't want it. If you look around most who have accomplished astounding FPS levels don't offer them through there company and that's because they aren't effective servers they are fun challenges for the coder but not practical for regular play.
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By default there is only one slot count passed to tcadmin "%slots%" obviously your sourcetv config has been set to use this as its the most logical variable for someone to use when setting slots. But if you wish it to have different then the base game you must set it too something else with the ask for slots checked if you are hand setting or hard coded if automated. You might also be able to automate secondary application and separate slot counts depending on your billing system but without further details its impossible to elaborate on how to do that. If you only need it for one and your the admin you can override slot count and set tv_maxclients higher.
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The old command line works fine, but your files must be fully upgraded. We successfully retrieved for one machine then simply distributed that copy around our network. Unfortunately now valves being swamped.
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Remove check in the box for disable reinstall under "Admin Home > System Settings > Supported Game" the config for the game type in question. Although for us this is checked on almost every config as is allows those experimenting to go back to working defaults without a support ticket. And place a check in allow users to reinstall there game servers at "Admin Home > System Settings > Plugins > Automation Configuration "
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Sure I'll provide em, lets see about 90hrs work * 20$/hr = $1800 show me the cash then we can start talking.
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You should learn where too find game files on your own, game files are constantly updating so my running and grabing you copies today is a waste of time becuase you will need new ones next week. (and for some possibly sooner then next week). I'd start by learning to use hldsupdatetool from valve that will provide several of the games you have listed and is probably the easiest single source of files. After that just start working down the ones that are left one by one, in general if "dedicated server files for (enter game title)" search in google doesn't result in something legit on the first page then dedicated server files are simply included on the disc and yes its illegal to transfer they are copyrighted material.
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download them from hldsupdate tool
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Disallow download, turn on download URL. solves a world of issues. Reduced chance of lag, they can't grab server.cfg, content downloads for players faster keeping server more popular
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Actually I remeber the days I first started very well. My first post here, I started playing with games when I found TcAdmin, included my servers specs, where I had gotten my files, and that I had been able to get it to run from the desktop by studing the guides allready written but was having trouble getting the tcadmin config to work. It was for old school DoD. And the problem was a trailing / in my tcadmin config. I have asked for help on several occasions, and I have offered help on several occasions. But I always do my homework and work hard to try and provide all information that I have so those I am asking for help know where to begin instead of a post that just says its not working.
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Learn to handle the game without TcAdmin, and or, learn to post a useful question. The vast majority of the time if you do your homework and learn the game before you try and use a TcAdmin config then you’ll have no trouble with getting the game to run in TcAdmin. And if you do you’ll be better able to provide useful information for the community to help you and since you did your work the community will likely be interested in helping. Plus ECF and Luis will be more interested in helping as the hang-up is with there software. But a post simply saying “It’s not working, what’s wrong?” translates to most readers of the forum as. I want a GSP in a box, and its not being one. Give me a fix now I shouldn’t have to work that’s your job. And it doesn’t take long surfing this forum to see what kind of response that kind of attitude elicits from the hard working GSPs that really know there stuff and hence can really help.
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Amen to that, the trouble is they all think its place a bunch of files there and then away you go. When in fact there is more work after being setup then the setup was. I wish I could roll the work level back to the days when setup was my only worry
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Many of the non steam games require you purchase them to get the server files and hence the files are protected and it is illegal to distribute them. The ones that do have straight up dedicated server files can be found on the websites posted by Steven. If there is a specific game(s) you are having trouble with post the title(s) and the community can tell you whether there are free server files available or if you must go purchase the game and then upload your CD (or take it to the datacenter if you live by). But it is poor taste to ask on public forums for people to break the law for you
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You really need to do more research I think before you go on this band wagon. You have seen cheaper license fees and said hooray but you appear to have forgotten the other side of the equation that often times is more costly then license fees. Resource usage! Shockvoice appears to have been written for the do it all kind of person and is loaded with additional features beyond just live voice communication. Features almost always come at a price, higher CPU usage, higher RAM usage, sometimes even higher bandwidth usage. These can realy start adding up per month. As I browse throw the Shockvoice hosters I see two critical issues that I think you have overlooked. First everyone of them is also basing the servers price off voicemail storage (TcAdmin does not have anything designed to limit total file size so you’d be on your own here), and several of the hosters have QUIT hosting Shockvoice. This is disturbing because if it was a good or even moderate thing then why quit once you have the infrastructure in place to host it. Setting up the infrastructure for a new item is often one of the most costly parts of adding new services to a lineup so these hosters have decided to give up on that spent money for some reason. Personally looking over the documentation on the program I think it is probably that Shockvoice is not ready for the hosting world. It looks like a wonderful voice server for one to run for one’s self (even considering recommending it to a clan I hang with) but it appears to lack the proper administration leveling required for a hoster. A host must be able to set how much resource a service uses, Shockvoice does not appear to have the required ability to have you control how the resource level while still giving the client full control over there server. So you must control it from the outside (IE privately written programs to monitor and notify) or you must serious limit the customers control which would likely mean upset customers. If you are serious about Shockvoice then by all means proceed but take the time to do your research as I have. Read up on all documentation they provide. Run several test servers. Try to override usage levels both yourself and have some friends help you. Monitor resource usage as a server fills up. Then make a list of shortcomings and things that are better. Weigh the list out and decide on pricing from there and create your advert (teamspeak and ventrillo need little add they are already known, Shockvoice is not you must sell the customer on using that for a voice server) Hire (or do it yourself if you possess the skills) a programmer to come in and create scripts that will moderate the shortcomings to the point that you can reliably provide the program.
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I'd say after that type of news most will give up on the game. People now days want to do online play and I just don't think OF has what it would take to survive as a single player game.
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might mean half-life: Opposing Force
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Counter strike Source Urgency Hackers Lagging Servers..
studeggle replied to xcat2008's topic in Game Config Files
There is no magic cure all script! How many times and ways must that be said, you must be able to assertain what is being done to the server for someone else to tell you what script (if there is one, not everything can be stopped by scipts) you can use to fix it. -
Of course TcAdmin can run it just like any other half life mod simply set the game to the proper value. Here is a scrubbed down config, but TcAdmin configs don't include game files or machine setup Half Life - The Specialists.txt