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Dennis

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Dennis last won the day on July 30

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  1. See this: https://docs.tcadmin.com/billing-api/billing-api-examples The ZIP you can download contains examples of all billing API requests.
  2. Make sure you're not using the experimental config if you want to play stable.
  3. What's New in Version 2.5.1 [Fixed] In some cases, detecting the correct Java version would fail with "Cannot add the same member twice to a SerializationInfo object" when starting the server with a modloader. After importing/updating this, remember to click "Update existing services" in the game settings.
  4. What's New in Version 2.5.0 [Changed] The script that detects Java version has been replaced Now performs three checks and determines the highest possible Java version In some cases, this will be a bit slower - but the Java version is cached for that specific jar inside TCAFolder/Temp/MinecraftSHA256 and will be used when same jar is started. This is done across the entire server. Jars are matched against SHA256. Old script is still available in case you experience issues [Added] Option to use modloader args (eg. @libraries\net\neoforged\neoforge\20.4.237\win_args.txt) in the commandline instead of jars. Requires version 2.0.192.9 or later [Fixed] Image links for some mods/updates After importing/updating this, remember to click "Update existing services" in the game settings.
  5. This is already possible with the MySQL Manager module for TCAdmin. Install it from the plugin repository in TCAdmin settings.
  6. @MrMayhem unfortunately the image is no longer available.
  7. If your services are running as TCAGame, each of your users would be able - in theory - to access each other's files. This is actually possible with plugins for Minecraft. They allow you to browse the server's files from the Minecraft server. If each service is running as a unique user, they will only have access to their own files. Some games can only run under TCAGame.
  8. Not necessarily - but that's a good option to use as well. Restricting which files (and file types) a user can access/modify/run is most important.
  9. TCAdmin doesn't start anything in containers and in theory that's bad. However - as long as you make sure to limit what the client can access, you won't run into an issue. Never allow the user to modify the executable file. If you give them access to .dll and .so files, make sure you know what you're doing.
  10. The script is only meant to work on Windows. I couldn't find a way to do the same thing on Linux, unfortunately.
  11. ServerJars has unfortunately shut down. I'm looking for another API that can replace it.
  12. Some modpacks have the wrong information in the CurseForge API, and that will result in a 404 error when trying to download the modpack installer. Unfortunately, we can't really do anything about that at the moment.
  13. What's New in Version 1.2.0 Support for Experimental 1.0 [Added] IgnoreEOSSanctions setting [Removed] SaveGameFolder setting This has no effect since savegames are stored in the same data as before (a "Saves" folder relative to the service's root directory)
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