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Johnny5_Hull

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Posts posted by Johnny5_Hull

  1. We have also made another discovery....

     

    Although whilst setting the ip and ports on the box's default ip (Not our usual method), we have been experiencing issues with Other HL based servers.

     

    We run a portscan on the server and fouind that when running Brink instances, as well as running the ports set in the config, it also creates and opens a number of other ports which are not bound to an ip.

     

    This is preventing other servers from being started.

     

    We have been banging our heads against a wall with this one.There quite a few, the best way to see which is to run a port scan on the boxes you have brink on, try Currports (Brilliant little tool) - http://www.nirsoft.net/utils/cports.html

     

    Basically until the ip/port binding is sorted out, Brink will cause some serious issues for us :(

  2. Well we are running the latest version, and don't appear to be running into the super high CPU usage that people were reporting, however, we weren't exactly getting hammered with it to begin with....

     

    Hence my suspicion it was the Hijack setting being on causing the issue.

     

    Perhaps Randles can shed some light, he has been great so far at getting the info to us on here :)

     

    *Ends creeping*

  3. We have the servers up and running, and on a dual quad core CPU 3.4ghz we have had a server up running, and at 16/16 players it is using only 4.5% CPU (Across cores).

     

    These are set with hiJacking Disabled. Not tested it yet with Hijacking enabled, will do so later today.

     

    We are having the issue though that 16 slot servers will just drop to 8 slots max after a while.

     

    Im thinking it might be a map based thing, but not confirmed yet. Anyone else experienced this?

     

    Also the issue with the server only running on the primrary IP is still there, tested this morning and it won't run if not set on the primrary ip.

  4. Not sure if you guys have seen this yet, but a rather nice boost, if a tad late!

     

    http://store.steampowered.com/news/3631/

     

    Dedicated server

     

    New Features:

     

    * Dedicated server no longer needs the Steam client to be running.

    * Dedicated server can use DLC maps.

    * New console/config file commands for dedicated server for friendly fire, team balancing and species balancing options.

    * New console command to set a Message of the Day

    * When joining a dedicated server on which a round is in-progress you now have a limited time to choose your species/team and skin before entering the game, if the game mode and server settings allow this.

    * The dedicated server now installs to a standalone directory, and the install size is now ~2.2GB instead of 15GB

    * Improved feedback and output for various console commands

    * Improved server console output when players disconnect

    * Improved server console output when there are problems starting the server

    * Additional server console output about the Steam connection

    * The dedicated server will now also be available via the HLDSupdate tool. Please note that while we believe there should be no problems as both the Steam Client version and the HLDSupdate version are identical, we cannot test the HLDSupdate version without making it available to everybody. Server administrators are advised to install and use the HLDSupdate version using their discretion.

  5. I am not sure why it is there, but if it is an issue regarding the game monitor, or people saying they aren't getting the slots they pay for you can actually change the setting in the config to allow for an extra slot.

     

    Its labelled: Additional Slots

  6. Sorry... imanoob... I don't know what this means. I see slashes in

     

    Relative Working Directory

    Relative User Files Directory

     

    and I removed those, but I did not see any other trailing slash.

     

    Basically it's in the command line. You neeed to change..

     

    +set dedicated 2  +set fs_savepath %gameserverroot% +set net_ip "%serverip%" +set net_port "%serverport%" +set sv_maxclients "%slots%" +exec server.cfg

     

    to

     

    +set dedicated 2  +set fs_savepath %gameserverroot-notrailingslash% +set net_ip "%serverip%" +set net_port "%serverport%" +set sv_maxclients "%slots%" +exec server.cfg

     

    its basically the %gameserverroot-notrailingslash% thats important. :)

  7. That's correct, you basically pay a monthly subscription fee for the rights to play it online (well over a stream).

     

    Although I'm not sure how that's the same as MS or Sony...... Sony especially, as they don't even charge for playing games online!

  8. Seconded, I know for a fact that there are some UK ones not on there :D

     

    With regards to the Uk though, the game isn't launched here yet.

     

    BOT....

     

    The config we have is pretty much as the one posted here using the files sent to us, and we also have no issues........ a) yet, or, b) that we know of, lol

  9. Hi Guys..

     

    We have had a customer request this game, and we haven't run it for ages. I could swear the config we had worked, however it doesnt appear to do so.

     

    Does anyone have a config they could post...

     

    I have found 2 posts with configs, however none of them seem to work.

     

    Thanks in advance...

  10. It' the gamespy id and password.

     

    You can set it up with a default one, especially for testing.

     

    Then, use the command line feature to allow users to input there own. (Obvioulsy let them know they need to, or ask for it as part of your sign up process ;)

  11. Thanks loads.

     

    Stupid Unreal engine....... just downright crazy.

     

    Is the config here a working one then, as I just can't seem to get it running using that one. I'm taking a stab at it being the command line, does the below look right?

     

    -ConfigFile="%userfilespath-notrailingslash%\UnrealEngine3\MOHAGame\Config\server.ini" -savepath=%gameserverroot-notrailingslash%\UnrealEngine3\MOHAGame -ip=%serverip% -port=%serverport% -username=xtrmoha -password=123456

  12. I know this is an old game, but we have just decided to start offering it, well we have had some peeps ask, so we want to roll with it.

     

    I have the 1.3 dedi server files, but just wanted to clear a few things up...

     

    1) Is there still no resolution to the lack of query for the game?

     

    2) I noticed that in the command line there's bobby's username and password for the EA account (may want to replace that), is this just a standard EA account that will need setting up?

     

    3) Which file needs to be used as the executable? It is set in the config file as the MOHAServer.exe but I have read that DLServerneeds to be used first in order to create the config. Does it need to be manually ran first like with the BF2/2142 servers?

     

    Thanks guys

     

    p.s Actually if anyone has an up to date working config, I would be most appreciative :)

  13. Does anyone have a UT2004 config file with custom command line options set please.

     

    It appears that for some reason there isn't one in our system, which is odd as there was?!?!

     

    I have had an order just come through (hence just noticing), and could do with one quickish, and I'm not the fastes in creating them.

     

    Would appreciate any help.

     

    Cheers in advance

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