
Stealth
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Everything posted by Stealth
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dodgy copy? thanks for the config! was just in the middle of creating one when i though hey, might be something on tcadmin
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i wasnt being sarcastic or anything; ive just never come across a dedi server for AOE2, if there is i would check it out.
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i didnt realise AOE2 has a dedicated server?
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iirc the dedicated server program for the beta was really bad; i hope it has been given an overhaul for the retail release
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the sun doesnt shine
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then kick me
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http://forums.tcadmin.com/viewtopic.php?t=162
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Here you go: MOHAA config. Includes: Default Config (server.cfg) Custom Command Lines Lots of rcon commands Mods and maps <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>4</GAMEID> <NAME>Medal of Honor: Allied Assault</NAME> <SHORTNAME>MOHAA</SHORTNAME> <DEFAULTPORT>12203</DEFAULTPORT> <DEFAULTQUERYPORT>12203</DEFAULTQUERYPORT> <DEFAULTRCONPORT>12203</DEFAULTRCONPORT> <FILESFOLDER>MOH</FILESFOLDER> <RELATIVEEXECUTABLE>MOHAA_server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/main/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map obj/obj_team1</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map obj/obj_team1</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>19</COMPATIBILITY> <COMMANDLINEPARAMETERS> <COMMANDLINEPARAMETER> <GAMEID>4</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+exec</COMMAND> <DENYCHARS /> <DESCRIPTION>First executed config. Default is 'server.cfg'</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>1</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> <COMMANDLINEPARAMETER> <GAMEID>4</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+map</COMMAND> <DENYCHARS /> <DESCRIPTION>Starting map when your server loads.</DESCRIPTION> <ENCLOSEQUOTES>True</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>4</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> </COMMANDLINEPARAMETERS> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>4</GAMEID> <CONTENTS>//----------------------------------------------------------------------- // // Sample Clanplanet Objective-based config file. // //----------------------------------------------------------------------- // Server Name // Name that will appear on the server browser //Clanplanet.co.uk can only be removed if debranding is purchased as an addon. sv_hostname "%hostname%" // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective set g_gametype 4 // RCON Capability // Leave blank to disable rcon. set rconpassword %rconpassword% // Health Drop // When enabled players will drop a health pack when killed set g_healthdrop 1 // Fast Run Speed // When checked, the speed at which players can run through levels is increased. // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed set sv_dmspeedmult 1.100000 // Team Damage // Toggles friendly fire set g_teamdamage 0 // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. timelimit 10 // Frag Limit // The score at which the player or team will win the current map. fraglimit 100 // Map Rotation Time // This sets the maximum amount of time in minutes players will spend in a particular map. maprotationtime 30 // Team Spawn Delay // This sets a delay in seconds between spawns. This is useful if you would like the // player spawned in batches, rather than one at a time //set sv_team_spawn_interval 15 // Round Reset Time // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. roundlimit 0 // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. set g_inactivespectate 60 // Inactive Kick // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. set g_inactivekick 900 // Use Gamespy // To use GameSpy gaming service for internet-based multiplayer games. // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade. set sv_gamespy 1 // Flood Protect // Limits amount of text a player can type set sv_floodprotect 1 // Forces players to only be able to spectate behind their own team. set g_forceteamspectate 1 // dmflags -- flags that can be set in the dmflags variable. // DF_NO_HEALTH (1 << 0) // DF_NO_POWERUPS (1 << 1) // DF_WEAPONS_STAY (1 << 2) // DF_NO_FALLING (1 << 3) // DF_INSTANT_ITEMS (1 << 4) // DF_SAME_LEVEL (1 << 5) // DF_NO_ARMOR (1 << 11) // DF_INFINITE_AMMO (1 << 14) // DF_NO_FOOTSTEPS (1 << 17) // DF_ALLOW_LEAN (1 << 18) // DF_OLD_SNIPERRIFLE (1 << 19) // DF_GERMAN_SHOTGUN (1 << 20) set dmflags 0 // Invulnerable Time // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds) set sv_invulnerabletime 3 // Team Kill Warning // Amount of team kills before the player is warned set g_teamkillwarn 3 // Team Kill Kick // Amount of team kills before the player is kicked off the server. set g_teamkillkick 5 // Team Switch Delay // Frequency at which you can switch teams set g_teamswitchdelay 15 // Allow Join Time set g_allowjointime 30 // Private Clients // Clients that require a password to join set sv_privateclients 0 // Password // Allows you to set a password for the server set sv_privatepassword "%privatepassword%" // Keywords // Keywords which allow browsers to filter servers. set sv_keywords "MOHAA ClanPlanet" // Net Port set net_ip %serverip% set net_port %serverport% // Minimum Ping to allow clients to join with. 0 means anyone set sv_minping 0 // Maximum Ping to allow clients to join with. 0 means anyone set sv_maxping 200 // Maximum Rate set sv_maxrate 0 // Default to no-sprint and original Allied Assault runspeed sv_sprinton 0 sv_runspeed 250 // spearhead runspeed is 287 // Map Rotation List sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 " // Map // Starting map on the rotation. Kicks the server into gear map "obj/obj_team1" </CONTENTS> <DESCRIPTION>MOH Server Configuration</DESCRIPTION> <DISPLAYNAME>Server Config</DISPLAYNAME> <RELATIVEPATH>/server.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <MODS> <MOD> <GAMEID>4</GAMEID> <MODID>TC5015324680665</MODID> <ASKHOSTNAME>False</ASKHOSTNAME> <ASKPASSWORD>False</ASKPASSWORD> <ASKRCON>False</ASKRCON> <COMMENTS>MOH Swear Filter V1.0 [fogbazookajoe@aol.com]</COMMENTS> <CONFIGFILECONTENTS /> <CONFIGFILENAME /> <CUSTOMCMDLINE /> <DEFAULTCMDLINE /> <DISPLAYNAME>Swear Filter</DISPLAYNAME> <FILENAME>swear filter.zip</FILENAME> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <USESCOMMANDLINE>False</USESCOMMANDLINE> <USESCONFIGFILE>False</USESCONFIGFILE> </MOD> <MOD> <GAMEID>4</GAMEID> <MODID>TC5756131254833</MODID> <ASKHOSTNAME>False</ASKHOSTNAME> <ASKPASSWORD>False</ASKPASSWORD> <ASKRCON>False</ASKRCON> <COMMENTS>CKR Realism version 1.1</COMMENTS> <CONFIGFILECONTENTS /> <CONFIGFILENAME /> <CUSTOMCMDLINE /> <DEFAULTCMDLINE /> <DISPLAYNAME>CKR Realism 1.1</DISPLAYNAME> <FILENAME>User - z_CKR_11.zip</FILENAME> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <USESCOMMANDLINE>False</USESCOMMANDLINE> <USESCONFIGFILE>False</USESCONFIGFILE> </MOD> </MODS> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>Kick a player from the server by name. Use 'kick all' to empty your server.</DESCRIPTION> <FULL_COMMAND>kick "player name"</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>crash</RCON_COMMAND> <DESCRIPTION>Crash (reboot) your server.</DESCRIPTION> <FULL_COMMAND>crash</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>dumpuser</RCON_COMMAND> <DESCRIPTION>Display various cvars a player is using.</DESCRIPTION> <FULL_COMMAND>dumpuser "player name"</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>exec</RCON_COMMAND> <DESCRIPTION>Execute a server configuration file.</DESCRIPTION> <FULL_COMMAND>exec server.cfg</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>freeze</RCON_COMMAND> <DESCRIPTION>Freezes all players for xx seconds</DESCRIPTION> <FULL_COMMAND>freeze 10</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>map</RCON_COMMAND> <DESCRIPTION>Change the map running on your server.</DESCRIPTION> <FULL_COMMAND>map "map/name"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>restart</RCON_COMMAND> <DESCRIPTION>Restarts the current map resetting scores and time.</DESCRIPTION> <FULL_COMMAND>restart</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>say</RCON_COMMAND> <DESCRIPTION>Display a console message.</DESCRIPTION> <FULL_COMMAND>say "Welcome to our mohaa server"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>serverinfo</RCON_COMMAND> <DESCRIPTION>Display server information.</DESCRIPTION> <FULL_COMMAND>serverinfo</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>status</RCON_COMMAND> <DESCRIPTION>Status command shows server info and players</DESCRIPTION> <FULL_COMMAND>status</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta sv_hostname</RCON_COMMAND> <DESCRIPTION>Set the name of your server</DESCRIPTION> <FULL_COMMAND>seta sv_hostname "Clanplanet.co.uk :: Medal of Honor Server"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta g_motd</RCON_COMMAND> <DESCRIPTION>Set the Message of the Day.</DESCRIPTION> <FULL_COMMAND>seta g_motd "Welcome to our server. Have fun and play fair!"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>sets URL</RCON_COMMAND> <DESCRIPTION>Set the URL of your website.</DESCRIPTION> <FULL_COMMAND>sets URL "http://www.clanplanet.co.uk"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta timelimit</RCON_COMMAND> <DESCRIPTION>Set the time limit for each map in minutes before it is rotated.</DESCRIPTION> <FULL_COMMAND>seta timelimit 20</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta fraglimit</RCON_COMMAND> <DESCRIPTION>Whole number, representing how many kills a team needs to win a map.</DESCRIPTION> <FULL_COMMAND>seta fraglimit 50</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set g_gametype</RCON_COMMAND> <DESCRIPTION>Changes the game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective</DESCRIPTION> <FULL_COMMAND>set g_gametype 4</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set g_teamdamage</RCON_COMMAND> <DESCRIPTION>Changes FF ( friendly fire ): 0=no 1=yes</DESCRIPTION> <FULL_COMMAND>set g_teamdamage 1</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set g_inactiveSpectate</RCON_COMMAND> <DESCRIPTION>Whole number, representing how long, in seconds, before an inactive player is moved into Spectate.</DESCRIPTION> <FULL_COMMAND>set g_inactiveSpectate 120</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set g_inactiveKick</RCON_COMMAND> <DESCRIPTION>Whole number, representing how long, in seconds, before an inactive spectator will be kicked.</DESCRIPTION> <FULL_COMMAND>set g_inactiveKick 300</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta g_allowjointime</RCON_COMMAND> <DESCRIPTION>The time period after a map start that the players are allowed to join in seconds: Default=30. Setting this to 5 will stop respawners.</DESCRIPTION> <FULL_COMMAND>seta g_allowjointime 5</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta sv_maplist</RCON_COMMAND> <DESCRIPTION>Sets a new map rotation. Complete map name = dm/mohdm4 or obj/obj_team4</DESCRIPTION> <FULL_COMMAND>seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set rconpassword</RCON_COMMAND> <DESCRIPTION>Is used to change your password from rcon. You will need to reconnect after running this command.</DESCRIPTION> <FULL_COMMAND>set rconpassword "rcon_pass"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_privateClients</RCON_COMMAND> <DESCRIPTION>Whole number, representing the number of clients that must use a password to connect. Goes hand-in-hand with 'set sv_privatepassword' command.</DESCRIPTION> <FULL_COMMAND>set sv_privateClients 2</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_privatepassword</RCON_COMMAND> <DESCRIPTION>This is how you can set a private password, so only clients that provide the correct password can connect. To remove a password from the server use "" without spaces.</DESCRIPTION> <FULL_COMMAND>set sv_privatepassword "private_pass"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta sv_maxping</RCON_COMMAND> <DESCRIPTION>Whole number, representing the maximum ping allowed by the server, for a client to connect. This does not monitor a players ping during a game, only when the player tries to connect.</DESCRIPTION> <FULL_COMMAND>seta sv_maxping 250</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>seta sv_gamespy</RCON_COMMAND> <DESCRIPTION>This will broadcast your server information to the master server used by Game spy and ASE: 0=no 1=yes</DESCRIPTION> <FULL_COMMAND>seta sv_gamespy 1</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_gravity</RCON_COMMAND> <DESCRIPTION>This will change the gravity of all clients on the server: Default=800</DESCRIPTION> <FULL_COMMAND>set sv_gravity 800</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_maxvelocity</RCON_COMMAND> <DESCRIPTION>This will increase the velocity of the clients movement on the maps: Default = 6000</DESCRIPTION> <FULL_COMMAND>set sv_maxvelocity 6000</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_walkspeed</RCON_COMMAND> <DESCRIPTION>Sets the walk speed: Default = 150</DESCRIPTION> <FULL_COMMAND>set sv_walkspeed 150</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set sv_runspeed</RCON_COMMAND> <DESCRIPTION>Sets the run speed: Default = 250</DESCRIPTION> <FULL_COMMAND>set sv_runspeed 250</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set roundlimit</RCON_COMMAND> <DESCRIPTION>This will change the time limit for each round on a round based game in minutes.</DESCRIPTION> <FULL_COMMAND>set roundlimit 5</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>4</GAMEID> <RCON_COMMAND>set dmflags</RCON_COMMAND> <DESCRIPTION>You can customize your server, by setting flags. To set more then one, simply add together, each flag you wish to use.</DESCRIPTION> <FULL_COMMAND>set dmflags 0</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME></pre></div>
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Ricochet Rcon commands Command Lines Custom command lines (+map and +exec) default config file (server.cfg) I dont have a game-specific config handy for ricochet <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC0774172816535</GAMEID> <NAME>Ricochet</NAME> <SHORTNAME>RIC</SHORTNAME> <DEFAULTPORT>27015</DEFAULTPORT> <DEFAULTQUERYPORT>27015</DEFAULTQUERYPORT> <DEFAULTRCONPORT>27015</DEFAULTRCONPORT> <FILESFOLDER>RICOCHET</FILESFOLDER> <RELATIVEEXECUTABLE>/hlds.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/ricochet/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map 2fort</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map 2fort</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% %usercmdline%</PRIVATECUSTOMCMDLINE> <COMMANDLINEPARAMETERS> <COMMANDLINEPARAMETER> <GAMEID>TC0774172816535</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+exec</COMMAND> <DENYCHARS /> <DESCRIPTION>First executed config. Default is 'server.cfg'</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>1</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> <COMMANDLINEPARAMETER> <GAMEID>TC0774172816535</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+map</COMMAND> <DENYCHARS /> <DESCRIPTION>Set starting map</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>4</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> </COMMANDLINEPARAMETERS> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC0774172816535</GAMEID> <CONTENTS /> <DESCRIPTION>Message of the day file</DESCRIPTION> <DISPLAYNAME>Message of the day</DISPLAYNAME> <RELATIVEPATH>motd.txt</RELATIVEPATH> </CONFIGFILE> <CONFIGFILE> <GAMEID>TC0774172816535</GAMEID> <CONTENTS>// Set the Host Name hostname "%hostname%" // Set the rcon password rcon_password "%rconpassword%" // Set private password sv_password "%privatepassword%" // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging //log off //mp_logdetail 0 //mp_logmessages 1 // Server Variables sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 0 sv_allowupload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 25000 sv_minrate 4500 sv_maxupdaterate 101 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact sv_region 3 </CONTENTS> <DESCRIPTION>Server Configuration File</DESCRIPTION> <DISPLAYNAME>Server Config File</DISPLAYNAME> <RELATIVEPATH>server.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>quit</RCON_COMMAND> <DESCRIPTION>Restart server</DESCRIPTION> <FULL_COMMAND>quit</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>say</RCON_COMMAND> <DESCRIPTION>Speak as console command</DESCRIPTION> <FULL_COMMAND>Say "Welcome to our server"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>mp_friendlyfire</RCON_COMMAND> <DESCRIPTION>Set friendly fire on (1) or off (0)</DESCRIPTION> <FULL_COMMAND>mp_friendlyfire 0</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>Kick by player name</DESCRIPTION> <FULL_COMMAND>kick [-26-]Mr.P</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>sv_password</RCON_COMMAND> <DESCRIPTION>Set server password</DESCRIPTION> <FULL_COMMAND>sv_password private</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>status</RCON_COMMAND> <DESCRIPTION>Server Status and List Players Command</DESCRIPTION> <FULL_COMMAND>status</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>changelevel</RCON_COMMAND> <DESCRIPTION>Map change command</DESCRIPTION> <FULL_COMMAND>changelevel de_dust</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC0774172816535</GAMEID> <RCON_COMMAND>map</RCON_COMMAND> <DESCRIPTION>Load Map Command (differs from 'changelevel')</DESCRIPTION> <FULL_COMMAND>map de_dust</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME></pre></div>
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Remember to search the forums before requesting a config. HL2DM is already posted here: http://forums.tcadmin.com/viewtopic.php?t=101
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Team Fortress Classic Contains: Command Line for AMX mod Custom command line with +map and +exec vars Rcon commands Default (server.cfg) config file <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>26</GAMEID> <NAME>Team Fortress Classic</NAME> <SHORTNAME>TFC</SHORTNAME> <DEFAULTPORT>27015</DEFAULTPORT> <DEFAULTQUERYPORT>27015</DEFAULTQUERYPORT> <DEFAULTRCONPORT>27015</DEFAULTRCONPORT> <FILESFOLDER>TFC</FILESFOLDER> <RELATIVEEXECUTABLE>hlds.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/tfc/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map 2fort</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map 2fort</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>-console -game tfc -dll addons/metamod/dlls/metamod.dll +ip %serverip% -port %serverport% +maxplayers %slots% %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>4</COMPATIBILITY> <COMMANDLINEPARAMETERS> <COMMANDLINEPARAMETER> <GAMEID>26</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+exec</COMMAND> <DENYCHARS /> <DESCRIPTION>First executed config. Default is 'server.cfg'</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>1</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> <COMMANDLINEPARAMETER> <GAMEID>26</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+map</COMMAND> <DENYCHARS /> <DESCRIPTION>Set starting map</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>4</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> </COMMANDLINEPARAMETERS> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>26</GAMEID> <CONTENTS /> <DESCRIPTION>Message of the day file</DESCRIPTION> <DISPLAYNAME>Message of the day</DISPLAYNAME> <RELATIVEPATH>motd.txt</RELATIVEPATH> </CONFIGFILE> <CONFIGFILE> <GAMEID>26</GAMEID> <CONTENTS>// Set the Host Name hostname "%hostname%" // Set the rcon password rcon_password "%rconpassword%" // Set private password sv_password "%privatepassword%" // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging //log off //mp_logdetail 0 //mp_logmessages 1 // Server Variables mp_timelimit 30 mp_autokick 1 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 1 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 0 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 25000 sv_minrate 4500 sv_maxupdaterate 101 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact sv_region 3 </CONTENTS> <DESCRIPTION>Server Configuration File</DESCRIPTION> <DISPLAYNAME>Server Config File</DISPLAYNAME> <RELATIVEPATH>server.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>quit</RCON_COMMAND> <DESCRIPTION>Restart server</DESCRIPTION> <FULL_COMMAND>quit</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>say</RCON_COMMAND> <DESCRIPTION>Speak as console command</DESCRIPTION> <FULL_COMMAND>Say "Welcome to our server"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>mp_friendlyfire</RCON_COMMAND> <DESCRIPTION>Set friendly fire on (1) or off (0)</DESCRIPTION> <FULL_COMMAND>mp_friendlyfire 0</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>Kick by player name</DESCRIPTION> <FULL_COMMAND>kick [-26-]Mr.P</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>sv_password</RCON_COMMAND> <DESCRIPTION>Set server password</DESCRIPTION> <FULL_COMMAND>sv_password private</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>status</RCON_COMMAND> <DESCRIPTION>Server Status and List Players Command</DESCRIPTION> <FULL_COMMAND>status</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>changelevel</RCON_COMMAND> <DESCRIPTION>Map change command</DESCRIPTION> <FULL_COMMAND>changelevel de_dust</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>26</GAMEID> <RCON_COMMAND>map</RCON_COMMAND> <DESCRIPTION>Load Map Command (differs from 'changelevel')</DESCRIPTION> <FULL_COMMAND>map de_dust</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME></pre></div>
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http://forums.tcadmin.com/viewtopic.php?p=464#464
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Thats a lot of posts
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see: http://forums.tcadmin.com/viewtopic.php?p=449#449
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Here is a very basic config, just the command lines and ArmyOps.ini Im not familiar with the unreal engine but i will be reading up on it. <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC4031046603668</GAMEID> <NAME>Americas Army</NAME> <SHORTNAME>AARMY</SHORTNAME> <DEFAULTPORT>1716</DEFAULTPORT> <DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT> <DEFAULTRCONPORT>1716</DEFAULTRCONPORT> <FILESFOLDER>AARMY</FILESFOLDER> <RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/system/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>28</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC4031046603668</GAMEID> <CONTENTS> Protocol=unreal ProtocolDescription=Unreal Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao Host= Portal= MapExt=aao EXEName=uw.exe SaveExt=usa Port=%serverport% Class=AGP_Characters.AGP_Character [FirstRun] FirstRun=230000 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine ;GUIController=XInterface.GUIController GUIController=XInterface.AAGUIController DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas CdPath=S:/AGP-Versions/America's Army/internal/2.3.0 ContentOnCD=True [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=64 UseSound=True ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 [SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False MacKeepAllScreensOn=False MacFakeMouseButtons=False AllowCommandQKeys=True AllowUnicodeKeys=False IgnoreUngrabbedMouse=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.8 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False DisableVorbisExt=False DisableVectorUnitExt=False PreferredDevice= [IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=%hostname% ShortName= AdminName= AdminEmail= Region=3 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= MOTDDisplaySeconds=7 ServerRegion=3 bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideRadar=False [Engine.AccessControl] AdminPassword=%rconpassword% GamePassword= PlayerAdmin= PlayerAdmin= PlayerAdmin= [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=0 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False LevelOfAnisotropy=1.0 [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=64 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 UseSizingBox=False AlwaysShowTerrain=False UseActorRotationGizmo=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Vehicles EditPackages=XInterface ;EditPackages=GUI ;EditPackages=AGP_GUI [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 AutoAim=0.930000 MaxSpectators=2 MaxPlayers=%slots% MaxAdmins=1 bLocalLog=True bWorldLog=True bEnableStatLogging=False GameDifficulty=1.000000 AccessControlClass=Engine.AccessControl ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideRadar [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=%rconpassword% bEnabled=True [WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240 [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False [AGP.LogFileStatsInterface] ;To suppress specific Events, use "SuppressStat=EVENT_KEY" ;101 = Fire a Trace Weapon (M4, AK47, etc...) ;102 = Fire a Projectile (M203, RPG, etc...) ;103 = Fire a "throw" weapon (Grenade, Smoke, etc...) ;SuppressStat=101 ;SuppressStat=102 ;SuppressStat=103 LogFileLifespanMinutes=60 [AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None [AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=false bMPCheatsEnabled=false bPlayersBalanceTeams=true bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=13 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=true bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=7 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bTournamentMode=false [AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6 [IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% bNAT=True [IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=64 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy [XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=150,G=30,B=50,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0) [Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]= </CONTENTS> <DESCRIPTION>Americas Army default configuration</DESCRIPTION> <DISPLAYNAME>AA Configration</DISPLAYNAME> <RELATIVEPATH>ArmyOps.ini</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS /> </GAME></pre></div>
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is it possible you can set up a temporary read-only access to the folder so we can take a look? Probably best to PM the ftp details to myself or support staff
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I will be configuring our servers for ut2004 later today so i will post the config whenever i have created and tested.
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Here: http://forums.tcadmin.com/viewtopic.php?p=467#467
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Spearhead. Config (Server.cfg) Rcon Commands Mods (various popular mods, you will need the zip files) <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>24</GAMEID> <NAME>Medal of Honor: Allied Assault - Spearhead</NAME> <SHORTNAME>MOHSH</SHORTNAME> <DEFAULTPORT>12203</DEFAULTPORT> <DEFAULTQUERYPORT>12203</DEFAULTQUERYPORT> <DEFAULTRCONPORT>12203</DEFAULTRCONPORT> <FILESFOLDER>MOHSH</FILESFOLDER> <RELATIVEEXECUTABLE>moh_spearhead_server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/mainta/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>+set dedicated 2 +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map obj/obj_team1</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>+set dedicated 2 +set net_port %serverport% +set sv_maxclients %slots% %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>+set dedicated 2 +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map obj/obj_team1</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>+set dedicated 2 +set net_port %serverport% +set sv_maxclients %slots% %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>21</COMPATIBILITY> <COMMANDLINEPARAMETERS> <COMMANDLINEPARAMETER> <GAMEID>24</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+exec</COMMAND> <DENYCHARS /> <DESCRIPTION>First executed config. Default is 'server.cfg'</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>1</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> <COMMANDLINEPARAMETER> <GAMEID>24</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>+map</COMMAND> <DENYCHARS /> <DESCRIPTION>Set starting map</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>4</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> </COMMANDLINEPARAMETERS> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>24</GAMEID> <CONTENTS>//----------------------------------------------------------------------- // // Sample Objective-based server config file. // //----------------------------------------------------------------------- // Server Name // Name that will appear on the server browser sv_hostname "%hostname%" // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // 5 Tug Of War set g_gametype 4 // Health Drop // When enabled players will drop a health pack when killed set g_healthdrop 1 // Realism // Toggles reaslistic mode set g_realismmode 1 // Fast Run Speed // When checked, the speed at which players can run through levels is increased. // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed set sv_dmspeedmult 1.100000 // Team Damage // Toggles friendly fire set g_teamdamage 0 // Heal Rate // Determines how fast players heal when they use a health pickup set g_healrate 10 // Max Players set sv_maxclients %slots% // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. timelimit 10 // Frag Limit // The score at which the player or team will win the current map. fraglimit 100 // Map Rotation Time // This sets the maximum amount of time in minutes players will spend in a particular map. maprotationtime 30 // Team Spawn Delay // This sets a delay in seconds between spawns. This is useful if you would like the // player spawned in batches, rather than one at a time set sv_team_spawn_interval 15 // Round Reset Time // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. roundlimit 0 // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. set g_inactivespectate 60 // Inactive Kick // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. set g_inactivekick 900 // Use Gamespy // To use GameSpy gaming service for internet-based multiplayer games. // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade. set sv_gamespy 1 // Pure // Verifies that the files on the client are the same as those on the server. set sv_pure 0 // Allow Vote // Enables players to call a vote. set g_allowvote 1 // Flood Protect // Limits amount of text a player can type set sv_floodprotect 1 // Forces players to only be able to spectate behind their own team. set g_forceteamspectate 1 // dmflags -- flags that can be set in the dmflags variable. // DF_NO_HEALTH (1 << 0) // DF_NO_POWERUPS (1 << 1) // DF_WEAPONS_STAY (1 << 2) // DF_NO_FALLING (1 << 3) // DF_INSTANT_ITEMS (1 << 4) // DF_SAME_LEVEL (1 << 5) // DF_NO_ARMOR (1 << 11) // DF_INFINITE_AMMO (1 << 14) // DF_NO_FOOTSTEPS (1 << 17) // DF_ALLOW_LEAN (1 << 18) // DF_OLD_SNIPERRIFLE (1 << 19) // DF_GERMAN_SHOTGUN (1 << 20) set dmflags 0 // Invulnerable Time // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds) set sv_invulnerabletime 3 // Team Kill Warning // Amount of team kills before the player is warned set g_teamkillwarn 3 // Team Kill Kick // Amount of team kills before the player is kicked off the server. set g_teamkillkick 5 // Team Switch Delay // Frequency at which you can switch teams set g_teamswitchdelay 15 // Allow Join Time set g_allowjointime 30 // Private Clients // Clients that require a password to join set sv_privateclients 1 // Password // Allows you to set a password for the server set sv_privatepassword "%privatepassword%" // Keywords // Keywords which allow browsers to filter servers. set sv_keywords "MOHAA" // Net Port set net_port %serverport% // Minimum Ping to allow clients to join with. 0 means anyone set sv_minping 0 // Maximum Ping to allow clients to join with. 0 means anyone set sv_maxping 0 // Maximum Rate set sv_maxrate 0 // Map Rotation List sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 " // Default to no-sprint and original Allied Assault runspeed sv_sprinton 0 sv_runspeed 287 // spearhead runspeed is 287 // Map // Starting map on the rotation. map "obj/obj_team1" </CONTENTS> <DESCRIPTION>MOHSH Config File</DESCRIPTION> <DISPLAYNAME>Server Config</DISPLAYNAME> <RELATIVEPATH>/server.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <MODS> <MOD> <GAMEID>24</GAMEID> <MODID>TC1518414182506</MODID> <ASKHOSTNAME>False</ASKHOSTNAME> <ASKPASSWORD>False</ASKPASSWORD> <ASKRCON>False</ASKRCON> <COMMENTS>MOH Swear Filter V1.0 [fogbazookajoe@aol.com]</COMMENTS> <CONFIGFILECONTENTS /> <CONFIGFILENAME /> <CUSTOMCMDLINE /> <DEFAULTCMDLINE /> <DISPLAYNAME>Swear Filter</DISPLAYNAME> <FILENAME>swear filter.zip</FILENAME> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <USESCOMMANDLINE>False</USESCOMMANDLINE> <USESCONFIGFILE>False</USESCONFIGFILE> </MOD> <MOD> <GAMEID>24</GAMEID> <MODID>TC4470757381156</MODID> <ASKHOSTNAME>False</ASKHOSTNAME> <ASKPASSWORD>False</ASKPASSWORD> <ASKRCON>False</ASKRCON> <COMMENTS>CKR Realism version 1.1</COMMENTS> <CONFIGFILECONTENTS /> <CONFIGFILENAME /> <CUSTOMCMDLINE /> <DEFAULTCMDLINE /> <DISPLAYNAME>CKR Realism 1.1</DISPLAYNAME> <FILENAME>User - z_CKR_11.zip</FILENAME> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <USESCOMMANDLINE>False</USESCOMMANDLINE> <USESCONFIGFILE>False</USESCONFIGFILE> </MOD> </MODS> <RCONCOMMANDS /> </GAME></pre></div>
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ah, my mistake
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MTA is a very simple server to run, no command lines, no rcon, no maps and only one config file. bliss <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC8757667565333</GAMEID> <NAME>Multi Theft Auto</NAME> <SHORTNAME>MTA</SHORTNAME> <DEFAULTPORT>2003</DEFAULTPORT> <DEFAULTQUERYPORT>2126</DEFAULTQUERYPORT> <DEFAULTRCONPORT>2003</DEFAULTRCONPORT> <FILESFOLDER>MTA</FILESFOLDER> <RELATIVEEXECUTABLE>MTAServer.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE /> <DEFAULTCUSTOMCMDLINE /> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC8757667565333</GAMEID> <CONTENTS /> <DESCRIPTION>Banned Users List</DESCRIPTION> <DISPLAYNAME>Banned Users</DISPLAYNAME> <RELATIVEPATH>/banned.lst</RELATIVEPATH> </CONFIGFILE> <CONFIGFILE> <GAMEID>TC8757667565333</GAMEID> <CONTENTS>Welcome to %hostname%</CONTENTS> <DESCRIPTION>Message of the Day File</DESCRIPTION> <DISPLAYNAME>Message of the Day</DISPLAYNAME> <RELATIVEPATH>/motd.txt</RELATIVEPATH> </CONFIGFILE> <CONFIGFILE> <GAMEID>TC8757667565333</GAMEID> <CONTENTS># ServerName # Required: Yes and MUST have a length of atleast 3 # Purpose: Defines the name in which the Server will be known as. Useful for ASE support and the upcoming Listing Server # Notes: # None ServerName "%hostname%" # GameIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address GAME server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. GameIPAddress "%serverip%" # AdminIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address ADMIN server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. #AdminIPAddress "192.168.2.2" # ServerPort # Required: Yes and MUST be greater than 0 # Purpose: Defines the port in which the Server will listen on for incoming connections. # Notes: # This port must not be used by any other process and MUST be opened for UDP traffic on your firewall ServerPort %serverport% # MaxPlayers # Required: Yes and MUST be between 1 and 32 (Game 1 (GTA3)) or 1 and 26 (Game 2 (GTA:VC)) # Purpose: Defines the maximum amount of players allowed to connect to the Server and play in the game. # Notes: # Although we are using updated netcode, the Server is designed to to scale depending on the amount of Client's that our connected. # So, this means that the less Client's that are connected to your Server, the less bandwidth your Server will use and vice versa. # I advise starting off at a lower number, such as 8 or 16 (or lower), and monitoring your bandwidth to determine whether it is within an # acceptable range and then adjusting accordingly. We DO NOT accept bills for going over your monthly bandwidth usage :P # # The Following restriction only applies to Game 2 (GTA:VC), Game 1 (GTA3) still supports 32 players. # * WARNING * - We have dropped down the Player Count to a maximum of 26 players due to some restrictions in the current methods of # the scm. Future versions will do things a lot differently, which will allow for this to be increased once again, but for the amount # of Server's that actually run > 24, we thought this was an acceptable limit. MaxPlayers %slots% # GameMap # Required: Yes and MUST be set to one of the options specified below # Purpose: Defines the Map that the Server will be running (and in turn all Client's will be force to use for this Server) # Notes: # 1 - Vice City Deathmatch # 2 - Vice City Stunt # 3 - Grand Theft Auto 3 : Portland # 4 - Grand Theft Auto 3 : Shore Side Vale # 5 - Grand Theft Auto 3 : Staunton Island GameMap 1 # GameHour # Required: Yes and MUST be between 0 and 23 (24 Hour Clock) # Purpose: Defines the hour the in-game clock will start on # Notes: # 00, 01 etc. is not required. GameHour 12 # GameMins # Required: Yes and MUST be between 0 and 59 # Purpose: Defines the minutes the in-game clock will start on # Notes: # 00, 01 etc. is not required. GameMins 30 # RandomWeather # Required: No # Purpose: Defines whether or not Weather will be random # Notes: # 0 - disabled # 1 - enabled RandomWeather 1 # MOTDEnabled # Required: No # Purpose: Tells the server whether or not it should send a Message of the Day to the clients when they connect. MOTDEnabled 1 # MOTDURL # Required: No # Purpose: Defines where the client will download the client (Rich Text) MOTD from # Notes: Must include the initial http:// MOTDURL "" # ASE # Required: No # Purpose: Defines whether or not we should attempt to register the Server with ASE (All Seeing Eye ... Server Browser) # Notes: # ASE will attempt to connect and issue commands through ServerPort + 123 (or, in unavailable, +124, +125, etc ...) # 0 - disabled # 1 - enabled ASE 1 # LogFile # Required: No # Purpose: Forces the Server to log certain activities to the file / path specified # Notes: # If you do not wish to enable logging within the Server, comment out the following line. #LogFile "mtaserver.log" # BannedFile # Required: Yes # Purpose: Forces the Server to store the bans of this server to the file / path specified # Notes: # BannedFile "banned.lst" # DoNotOutputChatToLog # Required: No (this value is 0 if this is not specified) # Purpose: Defines whether or not the Server should display/log chat text # Notes: # 0 - disabled, display/log the chat text # 1 - enabled, do not display/log the chat text DoNotOutputChatToLog 0 # StatLogging # Required: No (0 is disabled) # Purpose: Enables the statistics-mode logging for use with MTA-Stats # Notes: # If you want to generate a statistics page for your game, enable this setting and run the MTA-Stats # program to create a PHP statistics page. # # * WARNING * - There is a potential problem when enabling this that may cause server instability / crashing. Use at # your own risk. # # 0 - disabled # 1 - enabled (statistics enabled) StatLogging 0 # ServerPasswordEnabled # Required: No # Purpose: Defines that a password is required for Client's to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. # 0 - disabled # 1 - enabled ServerPasswordEnabled 0 # ServerPassword # Required: Yes (if ServerPasswordEnabled == 1) # Purpose: Defines the password that will be required for Client's to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. ServerPassword "%privatepassword%" # AdminServer # Required: No # Purpose: Defines whether or not the Server should listen for connections from the MTA Remote Admin # Notes: # 0 - disabled # 1 - enabled AdminServer 0 # AdminPlus # Required: No # Purpose: Defines whether or not the Server should accept connections from Admin+ Clients # Notes: # Enabling this feature will use bandwidth to the equivalent of an extra player # 0 - disabled # 1 - enabled AdminPlus 0 # AdminPort # Required: No (default port is 4003 if this is not specified) # Purpose: Defines the port in which the Server will listen on for communication with the MTA Remote Admin # Notes: # This port must not be used by any other process and MUST be opened for UDP traffic on your firewall AdminPort 4003 # AdminPassword # Required: Yes (if AdminServer == 1) # Purpose: Defines the password that will be required for the MTA Remote Admin to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. AdminPassword "" # AdminPlusPassword # Required: Yes (if AdminPlus == 1) # Purpose: Defines the password that will be required by the MTA Remote Admin for Admin+ Connections to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. AdminPlusPassword "%rconpassword%" # AdminAllowShutdown # Required: No # Purpose: Defines whether or not the MTA Remote Admin should have the power to shut down the Server # Notes: # 0 - disabled # 1 - enabled AdminAllowShutdown 1 # ChatFloodMaxCount # Required: No (default count is 2 if this is not specified) # Purpose: Defines the maximum amount of chat lines/sec to accept before action is taken against the Player. # Notes: # You will have to play around with this number to see how it works best for you. The value must be at # least 1 and the lower the number, the less tolerance the Server will have for chat flooders. # The recommended values are 2 or 3. ChatFloodMaxCount 2 # BanOnChatFlood # Required: No (default value is 0) # Purpose: Defines whether or not the Player's IP should be banned if they are suspected of chat flooding # Notes: # Although this is a useful feature, you will have to remember that not all Player's suspected of chat flooding # are in fact attempting to chat flood the Server. By default, the Server will disconnect those who are # suspected, which in 99% of the cases should be fine. Only enable this if you feel your Server is under attack. # # 0 - disabled # 1 - enabled BanOnChatFlood 0 # # Advanced Server Settings # # Only change these if you know what you are doing and know the limits of the MTA Server and your Connection # # ServerSendLimitEnabled # Required: No # Purpose: Defines whether or not the Server should limit how much data is sent (will result in packet drops if the limit is exceeded) # Notes: # Gameplay will be sacrificed if this is enabled and packets are dropped. It is NOT recommended that you use this. # This should only be used in emergency purposes and if you enable all these advanced settings I suggest setting the values very high. # 0 - disabled # 1 - enabled #ServerSendLimitEnabled 1 # ServerSendLimit # Required: Yes (if ServerSendLimitEnabled == 1) # Purpose: Defines the actual send limit, in bytes, that will be enforced. If this limit is increased packets will be dropped. # Notes: # This value is the total bytes / second that will be allowed. It is reset to 0 every second and is counted on each send. #ServerSendLimit 200000 # ServerSendLimitMaxAllowed # Required: Yes (if ServerSendLimitEnabled == 1) # Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down. # Notes: # None #ServerSendLimitMaxAllowed 250000 # ServerSendLimitLogDropped # Required: No # Purpose: Defines whether or not the dropped packet notification's should be logged. # Notes: # 0 - disabled # 1 - enabled #ServerSendLimitLogDropped 1</CONTENTS> <DESCRIPTION>MTA Server Configuration File</DESCRIPTION> <DISPLAYNAME>Server Config</DISPLAYNAME> <RELATIVEPATH>/mtaserver.conf</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS /> </GAME></pre></div>
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ahh thanks. Wasnt documented on halo commands sheet
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From looking through Halo commands i didnt see anything for configuring the IP so it uses the default IP assigned in windows. Admittedly i didnt look very hard.
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Default config, command line and rcon commands. Updated: 02/05/05 <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC3558840874675</GAMEID> <NAME>Halo: Combat Evolved</NAME> <SHORTNAME>Halo</SHORTNAME> <DEFAULTPORT>2301</DEFAULTPORT> <DEFAULTQUERYPORT>2301</DEFAULTQUERYPORT> <DEFAULTRCONPORT>2301</DEFAULTRCONPORT> <FILESFOLDER>HALO</FILESFOLDER> <RELATIVEEXECUTABLE>haloded.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>-ip %serverip% -port %serverport% -exec init.txt</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>-ip %serverip% -port %serverport% %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>-ip %serverip% -port %serverport% -exec init.txt</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>-ip %serverip% -port %serverport% %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>30</COMPATIBILITY> <COMMANDLINEPARAMETERS> <COMMANDLINEPARAMETER> <GAMEID>TC3558840874675</GAMEID> <CANSETVALUE>True</CANSETVALUE> <COMMAND>-exec</COMMAND> <DENYCHARS /> <DESCRIPTION>Default configuration file executed on game launch.</DESCRIPTION> <ENCLOSEQUOTES>False</ENCLOSEQUOTES> <EQUALSIGN /> <ORDER>1</ORDER> <SPACEAFTERINPUT>True</SPACEAFTERINPUT> <SPACEAFTERSIGN>False</SPACEAFTERSIGN> <SPACEBEFORECOMMAND>True</SPACEBEFORECOMMAND> <SPACEBEFORESIGN>True</SPACEBEFORESIGN> <USERACCESS>True</USERACCESS> </COMMANDLINEPARAMETER> </COMMANDLINEPARAMETERS> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC3558840874675</GAMEID> <CONTENTS>sv_name "%hostname%" sv_public 1 sv_maxplayers %slots% sv_password "" sv_rcon_password "%rconpassword%" sv_status 1 sv_mapcycle_timeout 15 sv_mapcycle_add bloodgulch ctf sv_mapcycle_add timberland "team king" sv_mapcycle_add damnation "team slayer" sv_mapcycle_add dangercanyon ctf sv_mapcycle_add carousel slayer sv_mapcycle_add gephyrophobia slayer sv_mapcycle_add infinity "classic rockets" sv_mapcycle_begin</CONTENTS> <DESCRIPTION>Default configuration file executed on game launch.</DESCRIPTION> <DISPLAYNAME>Default Config File</DISPLAYNAME> <RELATIVEPATH>/init.txt</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>sv_kick</RCON_COMMAND> <DESCRIPTION>Kick the player with the given name or index out of the game.</DESCRIPTION> <FULL_COMMAND>sv_kick "player"</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>sv_map</RCON_COMMAND> <DESCRIPTION>Start a game with the indicated map and game variant. When the game is over, this game will restart itself. This command supersedes any map cycle the server has.</DESCRIPTION> <FULL_COMMAND>sv_map [map name] [game variant]</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>sv_end_game</RCON_COMMAND> <DESCRIPTION>End the currently running game. This will proceed to the next game in the map cycling game entries list.</DESCRIPTION> <FULL_COMMAND>sv_end_game</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>sv_ban</RCON_COMMAND> <DESCRIPTION>Ban the player with the given name or index.</DESCRIPTION> <FULL_COMMAND>sv_ban "player"</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>1</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>quit</RCON_COMMAND> <DESCRIPTION>Quit Halo PC dedicated server. Server reboots automatically with default settings.</DESCRIPTION> <FULL_COMMAND>quit</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>TC3558840874675</GAMEID> <RCON_COMMAND>help</RCON_COMMAND> <DESCRIPTION>Tell you about the command</DESCRIPTION> <FULL_COMMAND>help [command]</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME></pre></div>