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stewsta

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  1. Does anyone know if TCAdmin supports Open Game Protocol as a query type? It's not listed as OGP, but it might be listed as a specific game? I know that JCMP also uses the steam query stuff to allow joining through friends, but it is limited to 256 players. I assume using "Half-Life 2 new" as a query protocol would probably work, but it would be nice to have full OGP support.
  2. Woopsy, forgot to release the update for blitz a few weeks ago. The update today reminded me. I've updated the OP with a new version. 26/Mar/2011 -- Added blitz game mode settings. Updated TCAdmin config (maybe correcting ServerInstance problems), and updating the server.cfg. [This version is untested]
  3. Today's MNC update will require a slight modification of the Command-Liner tool, but I won't be around to do the work for another 36 hours. If you're waiting for it, don't worry, it will come.
  4. Depends on what ports they are trying to allocate to themselves. Try changing the server instance number of the MNC server and see if that helps (custom port 1 in the service settings)
  5. This error was showing up for me when I was using the default .bat files included with the dedicated server files. It did not impact the server in any way, players were still joining and playing 100% fine. Any problems you are experiencing have nothing to do with this.
  6. To my knowledge, TCA doesn't have a game compatibility for UnrealEngine3, only UE2. Edit: I've put out another update to the TCA config - added the query port in. MNC is really stupid in the way that you can't change any port or IP settings, and as such, it uses the query port 27016 (which can very easily conflict with every other game on the source engine). This isn't much of a problem for us, as we assign ports 27050 onwards for our servers, to prevent things like this being an issue. To everyone else, I would ensure that you don't have any servers using ports 27016->27028, so as to avoid having port conflicts.
  7. I know there are 2 other threads, but this one is a completely different game config, as I built a custom application to run the game. What and Why: MNC (in its current form) does all of the server customization via the command-line, which is a real pain for server providers. Via the tool I have built just for this, it will convert a custom made configuration file (./binaries/win32/server.cfg) into a command-line that will execute with the server. For ease of mind, I have also included the source file for the application, which has been coded in C#. Installation instructions: 1. If you haven't done so already, download the files from HLDSUpdate (Game name: mondaynightcombat) 2. Place MNC-Cmdliner.exe in ./binaries/win32/ 3. Load the TCAdmin config via the Supported Games panel in TCAdmin 4. Install up to 12 servers per box [Please note that in its current form, you can only host this on the first IP, and the port is generated based on the "ServerID" you give it, which is generated automatically in my config] Be cautious - this game uses a silly port system - there is an unchangeable query port, starting at steam's default - 27016. This can conflict with other server's ports (It will use the lowest available from 27016 onwards) More Info: http://www.uberent.com/ - http://store.steampowered.com/app/63200/ Additional Admin info: thanks to Brett from XFactorServers Included in the zip is three files: -MNC-Cmdliner application (created by me for use in TCAdmin) -MNC TCAdmin game config -Source code (for MNC-Cmdliner). updated: 10/Feb/2011 -- Changed lines 178 & 181 in the server.cfg (TCAdmin config) to stop confusion with game time settings 11/Feb/2011 -- Changed query port values - be cautious of this, if it tries to use a port already used for a game server, you will have major issues. 26/Mar/2011 -- Added blitz game mode settings. Updated TCAdmin config (maybe correcting ServerInstance problems), and updating the server.cfg. [This version is untested] MNC-Cmdliner.zip
  8. I think it's 7130. In other news, I got the app working perfectly, but TCAdmin doesn't even try to execute it - but it works fine through cmd or a batch script. Edit: All fixed - tested and working. [Release] Monday Night Combat (With custom config reader)
  9. I'm still working on it. I've successfully built a tool in C# that converts a custom configuration file and puts it into the command-line - but the problem I have now is that TCAdmin monitors the process that you tell it to launch, which means as soon as it's done converting the command-line and starts mncds.exe, TCAdmin will think it has crashed. Edit: Attachments removed, released config and application here
  10. custom port 1 expression, it's the section just below the ports.
  11. I've been doing a bit of research on how MNCDS functions, and how I can integrate that into TCAdmin (As the current version of MNCDS stands). Here are a few notes; - You will need to install DirectX in order to run MNCDS - http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 - Multi-Home (being able to specify an IP or port) does not exist. [yet?] - Port numbers are incremented automatically by the corresponding "instance ID" you give the server. In my config, custom port 1 is the instance ID. This is then added to the default game port (7777+SID). For those wondering how to do this with a TCA expression, use this in Custom port 1 (expression section): Convert.ToInt32(%serverport%) - 7777 - Pretty much everything is controlled from the command-line, except for the admin password. I will most likely be making a small application or batch file that will read these settings from a text/config file, to make it easier to rent. I'm at work at the moment, so I haven't had the chance to do proper tests and work more out. I will do so when I get home.
  12. Impossible, unless you are running steam on the box (logged into an account, and running under the same user as the game server). Highly unrecommended if you are selling the servers.
  13. To clarify, It's on HLDSUpdateTool - game name is alienswarm - but launches in lan mode unless you have steam running. Judging by the in-game menu, it uses similar matchmaking commands as l4d/l4d2 (assigning it to a group's id number to have it show in the main menu) Edit: Also, your default command-line is wrong, you haven't put a space before +map.
  14. You should be able to create a new config based off something else - such as TFC, DMC, or even 1.6. The steam update name is "gearbox", And obviously the -game is gearbox. the maps to choose from are: and it uses the old HL1 engine, HLDS. I can't quite be bothered to make a config for you, but with this information it should be simple enough.
  15. For those who don't already know, If you set your sv_tags command in the server.cfg with your company name, you can set the command "sv_search_key" in your player console when you start a lobby - this will force matchmaking to find servers with the tag you specify. For example, sv_tags "Smiley" (server), sv_search_key "Smiley" (client) will allow you to join any server with the tag "Smiley". This is probably more handy for public servers, rather than client ones. Combine this with the group exclusive commands and you can join straight to any one of your servers, assuming there is one free.
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