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dimitrifrom31

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Everything posted by dimitrifrom31

  1. ye it works and there should be a TCA monitoring but just not yet available. btw does any1 got the fast download working? I mean when I want to use the redirecttourl thingie I cant get it working I got the following : [ipDrv.HTTPDownload] RedirectToURL=http://whatever.com/ ProxyServerHost= ProxyServerPort=3128 UseCompression=False maps uploaded into http://whatever.com/maps/ but the fast download fails and got slow download only. EDIT : iis web server with .uz2 and .rom added in MIME also tried with a 1and1 wbespace, failed too.
  2. well i think every1 got it working. My only problem is about query, had to disable it.
  3. it needs incrementing and if u set it as a default port it will get auto incremented by TCA, I just gave you the default one.
  4. I got a question too, when I run the server manually with the following .bat it works fine and I got a log file created. ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?MaxPlayers=6 multihome=XX.XX.XX.XX log=serverlog.log Now if I use exactly the same command line within TCA, the server works fine but it does not create any log file... Any idea about how to fix this?
  5. its by default http://serverip:8075 [uWeb.WebServer] Applications[0]=xWebAdmin.UTServerAdmin ApplicationPaths[0]=/ServerAdmin Applications[1]=xWebAdmin.UTImageServer ApplicationPaths[1]=/images bEnabled=True ListenPort=8075
  6. Nice game so far, got 6 servers running full since their creation, each server uses almost no cpu (1% with a peak to 4%) and barely 150-160 Mb RAM. No crash, no problems, I just wich TCA could query it so I dont have to do regular manual monitoring.
  7. Ive tried all the UT and gamespy without success
  8. set game compatibility to blank or disable stop/restart in plugins > monitor
  9. btw does any1 know if spectators are considered as slots by TCA ? I mean if I got %slots% set to 6, 6 active players and 32 spectators will TCA consider there are 38 slots? I hope so, this way I can limit the spectators amount by allowing extra slots or not.
  10. swat is gamespy 2 but doesnt work for KF
  11. Hldsupdatetool game : "killingfloor"
  12. I got a config but not gona share it as it got now many personal tweaks. If I got some time I will remove them and post it but I assume config is not the problem as I tested the one posted by BomBom and it works, not the way I want but it does the job. Double Check your file and start running your server with a .bat, there must be something wrong with your server files. here is the IP of the working server 88.191.105.29:7707 RoxServers.com
  13. try my command line I posted above and no I didnt make major changes. Enabled the web server, changed the ports only.
  14. i got it working perfect in HLSW, just not in TCA
  15. no i meant what I typed with a space. Well It works like that maybe also with a ? instead but I didnt try that, altho my UT based games are configured the way I typed. Btw do u know whats wrong with the webadmin thingie? Are default login and password different than "Admin" ?
  16. whats the game compatibility for this game? cuz when i use UT it says game server is not responding whereas I can see it online with HLSW and did u get the webadmin working? The default login and pass "Admin" are not working for me EDIT : Im working on my own config and I checked yours, you may want to add multihome=%serverip% at the end of your command line which makes : server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure=true?MaxPlayers=%slots% multihome=%serverip%
  17. I reconfigured fast and you can get it working in a separate folder which makes then uninstall/delete possible. Just set the .bat file as a config file so you cna use TCA variables : "php5\php5.exe" fast.php %primary_gameserverroot%GameData\Config\dedicated_cfg.txt update_stop10
  18. no problem, btw im seeking a nice andeasy to cfg/use web admin panel for murmur cuz atm registering users is a real pain and i would liek to make it easy. I assume some php scripts would do the job but idk how to make this created automatically along with the voice server. If any1 use webadmin and would be ok to share how he manages it
  19. Note that the install/uninstall scripts had to be edited as we want the firewall allow murmur.exe and not server.bat. So if you use your own config and cant get it working check your firewall scripts. My scripts r included in my config anyway.
  20. Spent 2 days to get this working so here is my contribution to this forum : As you may know if you tried to host murmur servers with TCA there is (was ) no way to set up a SuperAdmin password as a popup had to be manually closed if the parameter -supw <password> was added to the command line. Ive read every single page on murmur website to know how the program was working and how I could "trick" it easily (Im not a master programer) to get it working. Here is the solution (tested and working) : Make a copy of your murmur.exe and rename it to murmur2.exe so you got now 2 executables of murmur in your gameinstall folder. Create a new .txt file and rename it to "server.bat". Now edit it and copy paste the following code inside : set /p VAR= < superadmin.txt start murmur2.exe -supw %var% ping 0.0.0.0 -n 3 > NUL tskill murmur2 murmur.exe UPDATE : if tskill doesnt work try Taskkill /IM murmur2.exe /F /T line 1 opens superadmin.txt file (thats where I will store the superadmin password) and gets the password giving its value to the variable %var% on line 2 we start murmur2.exe and set our superadminpassword on line 3 we kill the murmur2.exe process to close the popup "automatically" and finally on line 4 we run the server from murmur.exe and the superadmin login is now possible Get my cfg file to make sure it works (you got the superadmin.txt configured with %rconpassword% inside so by default the superadmin password = rcon password set for install). The TCA executable is server.bat and not murmur.exe if you plan to not use my config. I disabled FTP and filemanager so users cannot change slots amount. Config editor is configured to let users set the most important parameters. Solution was finally "simple" but had to figure it out Murmur.txt
  21. I just finished configuring TMNF and TMUF to work with fast and other plugins. Actually wasnt "too" hard, took me few hours still. Just get the fast3.2 including php package, set it as if it was a new game so then u can add it to the secondary application of TrackMania (replace the executable by the .bat and set some random config file). For TM config, disable the file manager else customers could be able to edit the php files and i may cause security issues. about TM itself I had to use a "trick" to get it working : I had to first run a server with a .bat command line directly from my GameInstall Folder. Then I clicked on the popup message and server started, closed it and voila. If not doing this new servers werent running as I would have had to click to close the popup for every new server, but doing this with the server files solved the problem for all the new servers created copying those files. Hope those tips can help.
  22. better than nothing : Unreal Tournament 2004.txt
  23. -pingboost 3 +sys_ticrate 1000 sv_maxrate 0 sv_minrate 15000 sv_maxupdaterate 101 sv_minupdaterate 50 sys_ticrate 1000 sv_unlag 1 sv_maxunlag .5 fps_max 1000
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