volborg
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volborg last won the day on December 29 2022
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windows/linux ARK: Survival Evolved (Supports Clusters)
volborg replied to Dennis's topic in Game Config Files
Hi I have downloaded the config for linux but when I want to update it by pressing stream update I get a blank page? Does anyone know what it could be? and is it possible that Web Console doesn't work in config for linux either? -
Hello I'm trying to get cs2 linux up and running. when I have created a server, the server.cfg is empty but when I go in and look in the config file, everything is there Does anyone know what it could be since it is empty when it has been made?
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volborg started following I'm trying to get cs2 server up and running and Conan Exile Config
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Hi there Surely there isn't someone out there with a config for Conan Exile that works? Regards, Morten
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Thanks, that's what was needed before it works
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No haven't found a solution to it
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Hi there I'm trying to get cs2 server up and running here in tcadmin when I try and log on to a server I get that is Anyone know what's going wrong? > connect jylland06.din-server.dk:27015 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (jylland06.din-server.dk:27015), 14 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(14) addons() desc(Remote Connect (jylland06.din-server.dk:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [14] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2309019012 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #2309019012 (userdata 0) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #2309019012 (userdata 0) [SteamNetSockets] [#2309019012 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#3988482262 pipe 'Volborg-DK'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2309019012 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'Volborg-DK' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'Volborg-DK' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3988482262 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #3988482262 (userdata 1) [NetSteamConn] Disassociating NetChan Volborg-DK @ (unknown) from Steam Net Connection handle #3988482262 (userdata 1) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3988482262 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2965.064 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2965.066 [NetSteamConn] Steam Net connection #3988482262 pipe 'Volborg-DK' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #3988482262 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.172.173.45:27015, connection #2333677497 UDP invalid@185.172.173.45:27015 [Networking] Created poll group for socket 'client' [Developer] Success. [SteamNetSockets] [#2333677497 UDP invalid@185.172.173.45:27015] problem detected locally (5003): Timed out attempting to connect [NetSteamConn] Steam Net connection #2333677497 UDP invalid@185.172.173.45:27015 problem detected locally, reason 5003: Timed out attempting to connect [Client] Failed to connect to 185.172.173.45:27015. Reason code 5003. Timed out attempting to connect [Client] CL: Server disconnected: 72: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT [NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.172.173.45:27015, handle #2333677497 (1000 CloseSocket) [NetSteamConn] CloseSteamNetConnection handle #2333677497 (userdata -1) [Networking] Summary of connection [#2333677497 UDP invalid@185.172.173.45:27015]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect) [Networking] Current rates: [Networking] Sent: 0.0 pkts/sec 0.0 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Est avail bandwidth: 256.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 21 pkts 10,752 bytes [Networking] Recv: 0 pkts 0 bytes [Networking] No ping distribution available. (0 samples) [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] [NetSteamConn] Removing Steam Net Connection for 185.172.173.45:27015, handle #2333677497 [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 15 ) [HostStateManager] Discarding pending request 'Remote Connect (jylland06.din-server.dk:27015), 14' [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(15) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [15] addons [] [Console] Unknown command 'single_player_pause'! [HostStateManager] Host activate: Idle (levelload) [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [15] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_new_user_training.cfg [InputService] execing gamemode_competitive.cfg [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [InputService] exec: couldn't exec '{*}cfg/gamemode_new_user_training_short.cfg', unable to read file [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#4076116222 pipe] connected [SteamNetSockets] [#2645527286 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=f2f498fe@loopback:1 <-> server=9daf8af6@loopback:0 [NetSteamConn] Associating NetChan Volborg-DK @ loopback:0 (loopback:0) with Steam Net Connection handle #2645527286 (userdata 1) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4076116222 (userdata 0) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [Volborg-DK] [Server] Client 0 'Volborg-DK' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9960 (revision 8698806) [Client] Server Number: 9 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_danish.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000271 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 8.503 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client Volborg-DK (reason: initial update) [Client] CL: Receiving uncompressed update from server Volborg-DK tilsluttede sig. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.001 KB [13 pkts], outgoing 844 bytes [12 pkts] [Networking] Volborg-DK @ loopback:0: NetChan Setting Timeout to 20.00 seconds [SteamNetSockets] Certificate expires in 24h30m at 1708113243 (current time 1708025031), will renew in 22h30m
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I think I've come to the conclusion that maybe it's because I don't have them here in 64 bit But I have tier0_s.dll vstdlib_s.dll steamclient.dll and not tier0_s64.dll vstdlib_s64.dll steamclient64.dll
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Hi there I'm also having trouble getting it to start up I have tried to start it manually and a window pops up for 1 second and closes again so I can't see what it says Anyone have an idea what I should look for? Kører (PID 0)
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Hi there is there anyone with a config for Call of Duty: World at War that works?
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windows/linux ARK: Survival Evolved (Supports Clusters)
volborg replied to Dennis's topic in Game Config Files
Others who have problems with ARK after the update 355.14 when we try and log in it comes with this inside the game connection timeouts log from server net_misc.cpp (203) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox net_misc.cpp (203) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox Setting breakpad minidump AppID = 346110 [2023.01.16-19.46.46:880][ 0]LogMemory: Platform Memory Stats for WindowsServer [2023.01.16-19.46.46:880][ 0]LogMemory: Process Physical Memory: 63.21 MB used, 63.21 MB peak [2023.01.16-19.46.46:880][ 0]LogMemory: Process Virtual Memory: 50.80 MB used, 50.93 MB peak [2023.01.16-19.46.46:880][ 0]LogMemory: Physical Memory: 110397.50 MB used, 171997.27 MB total [2023.01.16-19.46.46:880][ 0]LogMemory: Virtual Memory: 4418.23 MB used, 134217728.00 MB total [2023.01.16-19.46.48:018][ 0]New Save Format enabled [2023.01.16-19.46.48:019][ 0]ARK Version: 355.14 [2023.01.16-19.46.48:019][ 0]PID: 248036 [2023.01.16-19.52.04:197][ 0]Primal Game Data Took 314.07 seconds [2023.01.16-19.52.15:933][ 0]SteamSocketsOpenSource: gethostname failed () [2023.01.16-19.53.10:188][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, ple ase launch with -NoBattlEye [2023.01.16-19.53.10:190][ 0]BattlEye successfully started. [2023.01.16-19.53.39:597][ 0]Server: "DoomDK" has successfully started! [2023.01.16-19.53.39:757][ 0]ADayCycleManager DayCycleManager3, [2023.01.16-19.53.53:127][ 0]Commandline: TheIsland?MultiHome=91.210.xx.xx?Port=7777?QueryPort=27015?RCONPort=27020?MaxPlayer s=8?listen [2023.01.16-19.53.53:127][ 0]Full Startup: 430.80 seconds (BP compile: 0.00 seconds) [2023.01.16-19.53.53:127][ 0]Number of cores 20 [2023.01.16-19.53.53:305][ 1]Server attempting to run new years event [2023.01.16-19.53.53:305][ 1]Sever Is not set to official or running NewYearEvent argument [2023.01.16-19.53.55:162][ 55]Set New Years event location: -86711.156 - -171866.203 - 430.878 net_misc.cpp (203) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox net_misc.cpp (203) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox Setting breakpad minidump AppID = 346110 [2023.01.16-19.46.46:880][ 0]LogMemory: Platform Memory Stats for WindowsServer [2023.01.16-19.46.46:880][ 0]LogMemory: Process Physical Memory: 63.21 MB used, 63.21 MB peak [2023.01.16-19.46.46:880][ 0]LogMemory: Process Virtual Memory: 50.80 MB used, 50.93 MB peak [2023.01.16-19.46.46:880][ 0]LogMemory: Physical Memory: 110397.50 MB used, 171997.27 MB total [2023.01.16-19.46.46:880][ 0]LogMemory: Virtual Memory: 4418.23 MB used, 134217728.00 MB total [2023.01.16-19.46.48:018][ 0]New Save Format enabled [2023.01.16-19.46.48:019][ 0]ARK Version: 355.14 [2023.01.16-19.46.48:019][ 0]PID: 248036 [2023.01.16-19.52.04:197][ 0]Primal Game Data Took 314.07 seconds [2023.01.16-19.52.15:933][ 0]SteamSocketsOpenSource: gethostname failed () [2023.01.16-19.53.10:188][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, ple ase launch with -NoBattlEye [2023.01.16-19.53.10:190][ 0]BattlEye successfully started. [2023.01.16-19.53.39:597][ 0]Server: "DoomDK" has successfully started! [2023.01.16-19.53.39:757][ 0]ADayCycleManager DayCycleManager3, [2023.01.16-19.53.53:127][ 0]Commandline: TheIsland?MultiHome=91.210.57.44?Port=7777?QueryPort=27015?RCONPort=27020?MaxPlayer s=8?listen [2023.01.16-19.53.53:127][ 0]Full Startup: 430.80 seconds (BP compile: 0.00 seconds) [2023.01.16-19.53.53:127][ 0]Number of cores 20 [2023.01.16-19.53.53:305][ 1]Server attempting to run new years event [2023.01.16-19.53.53:305][ 1]Sever Is not set to official or running NewYearEvent argument [2023.01.16-19.53.55:162][ 55]Set New Years event location: -86711.156 - -171866.203 - 430.878 -
Hi there I also get errors
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windows/linux ARK: Survival Evolved (Supports Clusters)
volborg replied to Dennis's topic in Game Config Files
tried deleting cache and it didn't help CDN was already on and have tried turning it off but it doesn't work either on every other game server that runs on the server that works Console just not on ARK we have another server running windows 2016 and it runs fine on that -
windows/linux ARK: Survival Evolved (Supports Clusters)
volborg replied to Dennis's topic in Game Config Files
I'll get it out there But don't tell me anything we have no business running over cloudflare -
windows/linux ARK: Survival Evolved (Supports Clusters)
volborg replied to Dennis's topic in Game Config Files
We just made a new server with Windows server 2022 and the Console doesn't work on it in ARK and it's only sheets it doesn't work on Anyone know what it could be? https://gyazo.com/3c713850ebcc75a0f26468d4cc71eb1a