Hi guys, dangioffre I have looked at your config. Your missing several key points, commandline, config file, steam port etc.
One thing to note with this game is you need to make a new link for save files for the server to a reachable location for the admin panel for its saves and mods folder. Each service would need FTP access to its own folder in that folder. It requires a mklink command currently to move the files into a safe and more accessible location for clients to access, currently it stores those in the programfiles/appdata and client access to that location would not be recommended. I created a folder named SE_Saves in the TCAdmin/users folder. And you would have to manually create a virtual ftp link to the clients mod and save folder used by the instance. I am working on a few things to see if I can use TCAdmin to create those. But I find that the -path switch does not function and I cannot get the commandline to use an alternate config file path atm.
From what I have read, by 3.0 release they will have dedicated servers sorted out.
Issue here also is that it appears you need to create instances for each new server from within the console, this is manual and cannot be done from the commandline in my testing.
Here is a video I found that is very good at showing how to manually create the service.
I have built a config which includes all of the above missing items and its variables, however due to the limitation on creating instances manually from the server config panel I have not wrapped my head around how to assign a service to an instance of its own other than create them manually and assign them to a service.
Although my service runs the game and queries I get a "host left server" message on connecting so I need to think on it. It is not an optimal dedicated server yet, but in 3.0 this could change and it would be less hoops to create.
If I figure it out I will share the results. Maybe someone else will get it, for now I am going to browse youtube and maybe something will make sense of it.