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silverstarke

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Everything posted by silverstarke

  1. Hello, i'm having problems to startup csgo servers in windows using tcadmin. when i startup the gameserver in desktop mode, with the commandline i copy from tcadmin, the game starts normally. when i startup the gameserver in tcadmin, using the same commandline i have an error and it doenst start. this is my webconsole log, the message is at the end: # #Console initialized. #Loading VPK file hashes for pure server operation. #ConVarRef sv_alternateticks doesn't point to an existing ConVar #Game.dll loaded for "Counter-Strike: Global Offensive" #GameTypes: initializing game types interface from GameModes.txt. #GameTypes: Creating new entry for maps/de_dust2_se.kv. #GameTypes: merging game types interface from gamemodes_server.txt. #Failed to load gamemodes_server.txt Server is hibernating Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins) Particles: Missing 'particles/maps/gg_vietnam.pcf' maxplayers set to 32 Required key "game_info" missing. Unknown command "cl_bobamt_vert" Unknown command "cl_bobamt_lat" Unknown command "cl_bob_lower_amt" Unknown command "cl_viewmodel_shift_left_amt" Unknown command "cl_viewmodel_shift_right_amt" Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Unknown command "cl_teamid_overhead" Unknown command "cl_teamid_overhead_maxdist" Maxplayers is deprecated, set it in gamemodes_server.txt.example or use -maxplayers_override instead. Server logging enabled. Server logging data to file logs\L000_000_000_000_0_201209161959_000.log L 09/16/2012 - 19:59:27: Log file started (file "logs\L000_000_000_000_0_201209161959_000.log") (game "C:\TCAFiles\Users\JoinC\315\csgo") (version "5058") L 09/16/2012 - 19:59:27: server_cvar: "sv_tags" "Immortal-Servers" Unknown command "sv_allow_lobby_connect_only" L 09/16/2012 - 19:59:27: server_cvar: "sv_alltalk" "1" Can't use cheat cvar sv_infinite_ammo in multiplayer, unless the server has sv_cheats set to 1. L 09/16/2012 - 19:59:27: server_cvar: "mp_maxrounds" "30" L 09/16/2012 - 19:59:27: server_cvar: "mp_roundtime" "2" L 09/16/2012 - 19:59:27: server_cvar: "mp_freezetime" "5" L 09/16/2012 - 19:59:27: server_cvar: "mp_friendlyfire" "1" L 09/16/2012 - 19:59:27: server_cvar: "mp_roundtime" "3" Unknown command "sv_vote_creation_time" Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Unknown command "mat_bloom_scalefactor_scalar" NET_GetBindAddresses found 109.72.82.21: 'Intel® PRO/1000 MT Network Connection' Network: IP 109.72.82.21 mode MP, dedicated No, ports 27030 SV / 27006 CL GameTypes: could not find matching mapGroup "mg_allclassic". ApplyGameSettings: Invalid mapgroup name mg_allclassic ---- Host_NewGame ---- L 09/16/2012 - 19:59:27: server_cvar: "sv_accelerate" "5.6" L 09/16/2012 - 19:59:27: server_cvar: "sv_friction" "4.8" L 09/16/2012 - 19:59:27: server_cvar: "sv_stopspeed" "75" Unknown command "sv_show_bot_difficulty_in_name" L 09/16/2012 - 19:59:27: Log file closed Server logging data to file 0\L109_072_082_021_27030_201209161959_000.log L 09/16/2012 - 19:59:27: Log file started (file "0\L109_072_082_021_27030_201209161959_000.log") (game "C:\TCAFiles\Users\JoinC\315\csgo") (version "5058") L 09/16/2012 - 19:59:27: Loading map "de_dust" L 09/16/2012 - 19:59:27: server cvars start L 09/16/2012 - 19:59:27: "sv_maxspeed" = "320" L 09/16/2012 - 19:59:27: "sv_rollangle" = "0" L 09/16/2012 - 19:59:27: "r_AirboatViewZHeight" = "0.0" L 09/16/2012 - 19:59:27: "sv_cheats" = "0" L 09/16/2012 - 19:59:27: "r_VehicleViewDampen" = "1" L 09/16/2012 - 19:59:27: "mp_allowNPCs" = "1" L 09/16/2012 - 19:59:27: "mp_tournament" = "0" L 09/16/2012 - 19:59:27: "sv_spec_hear" = "1" L 09/16/2012 - 19:59:27: "mp_flashlight" = "0" L 09/16/2012 - 19:59:27: "mp_maxrounds" = "30" L 09/16/2012 - 19:59:27: "sv_tags" = "Immortal-Servers" L 09/16/2012 - 19:59:27: "sv_stepsize" = "18" L 09/16/2012 - 19:59:27: "mp_teamlist" = "hgrunt;scientist" L 09/16/2012 - 19:59:27: "sv_alltalk" = "1" L 09/16/2012 - 19:59:27: "mp_footsteps" = "1" L 09/16/2012 - 19:59:27: "sv_noclipaccelerate" = "5" L 09/16/2012 - 19:59:27: "sv_wateraccelerate" = "10" L 09/16/2012 - 19:59:27: "mp_autocrosshair" = "1" L 09/16/2012 - 19:59:27: "mp_stalemate_enable" = "0" L 09/16/2012 - 19:59:27: "sv_autobuyammo" = "1" L 09/16/2012 - 19:59:27: "sv_rollspeed" = "200" L 09/16/2012 - 19:59:27: "sv_airaccelerate" = "10" L 09/16/2012 - 19:59:27: "mp_teams_unbalance_limit" = "1" L 09/16/2012 - 19:59:27: "mp_timelimit" = "0" L 09/16/2012 - 19:59:27: "sv_deadtalk" = "0" L 09/16/2012 - 19:59:27: "mp_fadetoblack" = "0" L 09/16/2012 - 19:59:27: "sv_waterfriction" = "1" L 09/16/2012 - 19:59:27: "sv_competitive_official_5v5" = "0" L 09/16/2012 - 19:59:27: "sv_steamgroup" = "" L 09/16/2012 - 19:59:27: "coop" = "0" L 09/16/2012 - 19:59:27: "mp_respawnwavetime" = "10.0" L 09/16/2012 - 19:59:27: "nextlevel" = "" L 09/16/2012 - 19:59:27: "sv_stopspeed" = "75" L 09/16/2012 - 19:59:27: "sv_specaccelerate" = "5" L 09/16/2012 - 19:59:27: "deathmatch" = "1" L 09/16/2012 - 19:59:27: "tv_enable" = "0" L 09/16/2012 - 19:59:27: "mp_falldamage" = "0" L 09/16/2012 - 19:59:27: "mp_freezetime" = "5" L 09/16/2012 - 19:59:27: "sv_voiceenable" = "1" L 09/16/2012 - 19:59:27: "sv_bounce" = "0" L 09/16/2012 - 19:59:27: "r_AirboatViewDampenFreq" = "7.0" L 09/16/2012 - 19:59:27: "mp_disable_respawn_times" = "0" L 09/16/2012 - 19:59:27: "mp_weaponstay" = "0" L 09/16/2012 - 19:59:27: "mp_hostagepenalty" = "13" L 09/16/2012 - 19:59:27: "mp_friendlyfire" = "1" L 09/16/2012 - 19:59:27: "sv_noclipspeed" = "5" L 09/16/2012 - 19:59:27: "sv_allchat" = "1" L 09/16/2012 - 19:59:27: "r_JeepViewDampenDamp" = "1.0" L 09/16/2012 - 19:59:27: "mp_c4timer" = "45" L 09/16/2012 - 19:59:27: "r_AirboatViewDampenDamp" = "1.0" L 09/16/2012 - 19:59:27: "sv_competitive_minspec" = "1" L 09/16/2012 - 19:59:27: "mp_stalemate_at_timelimit" = "0" L 09/16/2012 - 19:59:27: "sv_footsteps" = "1" L 09/16/2012 - 19:59:27: "mp_limitteams" = "2" L 09/16/2012 - 19:59:27: "tv_relaypassword" = "" L 09/16/2012 - 19:59:27: "mp_teamplay" = "0" L 09/16/2012 - 19:59:27: "r_JeepViewDampenFreq" = "7.0" L 09/16/2012 - 19:59:27: "sv_specnoclip" = "1" L 09/16/2012 - 19:59:27: "sv_friction" = "4.8" L 09/16/2012 - 19:59:27: "mp_autoteambalance" = "1" L 09/16/2012 - 19:59:27: "sv_contact" = "" L 09/16/2012 - 19:59:27: "mp_roundtime" = "3" L 09/16/2012 - 19:59:27: "mp_fraglimit" = "0" L 09/16/2012 - 19:59:27: "mp_forcerespawn" = "1" L 09/16/2012 - 19:59:27: "decalfrequency" = "10" L 09/16/2012 - 19:59:27: "sv_accelerate" = "5.6" L 09/16/2012 - 19:59:27: "mp_winlimit" = "0" L 09/16/2012 - 19:59:27: "sv_gravity" = "800" L 09/16/2012 - 19:59:27: "sv_password" = "" L 09/16/2012 - 19:59:27: "r_JeepViewZHeight" = "10.0" L 09/16/2012 - 19:59:27: "tv_password" = "" L 09/16/2012 - 19:59:27: "sv_specspeed" = "3" L 09/16/2012 - 19:59:27: server cvars end L 09/16/2012 - 19:59:29: Started map "de_dust" (CRC "1592693790") Host_NewGame on map de_dust Executing dedicated server config file Server logging enabled. L 09/16/2012 - 19:59:29: Log file closed Server logging data to file 0\L109_072_082_021_27030_201209161959_001.log L 09/16/2012 - 19:59:29: Log file started (file "0\L109_072_082_021_27030_201209161959_001.log") (game "C:\TCAFiles\Users\JoinC\315\csgo") (version "5058") Unknown command "sv_allow_lobby_connect_only" L 09/16/2012 - 19:59:29: server_cvar: "sv_friction" "4" Can't use cheat cvar sv_infinite_ammo in multiplayer, unless the server has sv_cheats set to 1. L 09/16/2012 - 19:59:29: server_cvar: "mp_roundtime" "2" L 09/16/2012 - 19:59:29: server_cvar: "mp_roundtime" "3" Unknown command "sv_vote_creation_time" Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. L 09/16/2012 - 19:59:29: server_cvar: "mp_maxrounds" "15" Unknown command "mp_ggtr_bomb_pts_for_molotov" Unknown command "spec_show_xray" exec: couldn't exec gamemode_casual_server.cfg PrecacheScriptSound 'anarchist_blank' failed, no such sound script entry PrecacheScriptSound 'balkan_blank' failed, no such sound script entry PrecacheScriptSound 'fbihrt_blank' failed, no such sound script entry PrecacheScriptSound 'gign_blank' failed, no such sound script entry Attempting to precache model, but model name is NULL Commentary: Could not find commentary data file 'maps/de_dust_commentary.txt'. Initializing Steam libraries for secure Internet server Logging into anonymous gameserver account. CTextConsoleWin32::GetLine: !GetNumberOfConsoleInputEvents is there anyone having the same issue and knows how to fix? i have had steam servers up and running before but its like since an update broke any tip would be welcome i'm looking for hours and hours but cant find! kind regards Vicky
  2. what did you do to fix this message? and i have csgo servers running on desktop mode, but when i try to start then through tcadmin, they doent start at all, like it crashes or doesnt fully load. even when i copy the commandline from the tcadmin commandline manager, works on destkop, not in tcadmin i tried steam update, reinstalling, installing new ones... even with 20 slots, nothing helps kind regards SilverStarke
  3. ah thanks! it works like that. i can not setup that for another adminaccount, all admins has to do that themselves ? kind regards SilverSTarke
  4. in v1 you have admin access. when you go to a serverip, you see all installed games + gameinstallfiles in v2 when you login with admin account, you only see installed games. How can i see the gameinstallfiles on the master server ? Kind regards SilverStarke
  5. do you need the original cd/dvd files ? or is steam serverdownload OK ? i just downlaoded it and used the config of kravok but i have starterror. i tried with commandline but the cmd screen crashes in a second.
  6. Hello, the file was not compressed, it was a steam game, css, i had downloaded the game with the batch file that was in the folder after the tcadmin installation. So i didnt think about compressing it after it. Thanks for the tip. I'll zip them all now Kind regards SilverStarke
  7. I have added a remote server to the new tcadmin v2 with the option Keep a local copy of downloaded files selected. I downlaod the gamefiles from the master server. But when I install a game, he downloads the files from the master server (it takes a lot of time like an hour) but doenst save a local copy. the next time I create the same game on the remote server, he starts downloading it again from the master server. Any idea how i can fix this bug please? Kind regards SilverStarke
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