Original Post: http://tactical-gameservers.com/forums/viewtopic.php?f=34&t=98#p264
[simple]:
The reason behind us not being able to sell brink (well, not openly yet) is because it is killing our servers. What we mean by that is; we noticed a large portion of our server is being used up. With Brink taking up the whole server, we are unable to sell Brink to other people, much less any other games on that server.
[Teched up]:
The reason behind us not being able to sell brink (well, not openly yet) is because it is a server intensive hog. What we mean by that is; we noticed a large portion of the server is being taken up by a single instance of the game.
Take the price of a single CPU (if we were to price the game based on $0.99/slot) an 8 slot server would cost $7.92. Not to bad if we host 15-20 servers, but the fact that we can't host any other games or even let games idle is why we would have to charge the user per-CPU usage. We could charge about $50/cpu ( taking a look at this quick mockup of a graph I (derrick1123) made here you can see how expensive it would get ). That is taking into consideration that we wouldn't overload the servers. Which is another reason why we are choosing not to sell Brink at this time.
[To The Developers of Brink]:
Please, if you want this game to be more popular than it is; help GSP's get this problem fixed.
Any questions or comments, please reply bellow.
-Derrick
NB: If you would like to check out what we mean, try to get in this server popular
NB2: (we only have one for demonstration purposes).