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Vmlweb

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Everything posted by Vmlweb

  1. I'm afraid this was discontinued and is no longer available.
  2. THANK YOU SO MUCH Automatic restart on crash!!
  3. Thanks. Also does the custom icons mean custom buttons can be added or is it just replacement icons for the current buttons?
  4. Thanks. When I try updating, half of my servers don't update automaticly and I have to go through them manually. Any idea why this is happening?
  5. It's another step towards full automation which I try to follow as much as possible. This loosens the work load for my and my support operators as well as giving much more of a spontaneous, fluid and speedy user experience.
  6. Admins can move game servers yes via the actions menu, but it's just to a set server, not to a datacenter. I'm not 100% sure but I think he meant that users would be able to move their own servers around when they needed.
  7. Hey Guys, I've recently been having lots of crashing issues with TCAdmin, i'm trying to figure out the cause. I'm wondering if it has anything to do with the sudden load of customers I've received from being number 1 on bestminecrafthosts. We sometimes have 50-60 people on the control panel at once in the evening. Has anyone else reached this number and are you running fine and smoothly? Thanks, Victor CEO of Vmlweb LTD
  8. Is this fix applied in 2.0.42? or do I need to apply the update 2.0.9999 you said. I'm having this issue too.
  9. Awesome job with the MySQL replication. I had my master in france, and remotes in pennsylvania. Now I've setup the mysql replication along with a control panel in pennsylvania users are reporting up to 10x the speed than when it was going through the master.
  10. I currently use a script to install a httpd virtual http directory pointing to a redirect folder in the root of the game server files. It would be great for this to be integrated though,
  11. Seemless upgrade, thanks for the sub users, loads of requests for it.
  12. Hey, I know this would be quite difficult to implement but this feature I'm sure would save a lot of data from being lost. The server admin would either hook up a external hard drive, or external FTP location to backup to, or use a location on the local server. Then they would allocate a certain amount of space to each user, for example 20GB of backup space per user. Then the user would be able to create a scheduled backup through the same menu used for scheduled restarts. The server would then automatically take scheduled backups, compressing and storing the game servers folder in the location specified by the admin. Once the users space runs out, the oldest backups will be deleted as a new one is created. Then if the user wants to recall a backup they just click the backups button, select a data/time and the server restores the entire game server folder to that backup. I'm sure a lot of people would benefit from this as I sometimes get requests saying "I accidentally deleted my server" or especially on minecraft "some people came on my server and blew it all up".
  13. I am using Debian 6, seems to work well and not had many problems so far.
  14. You should be able to use the V1 script in V2 as well, as long as your using Windows
  15. This add-on is now available for purchase.
  16. Im Vmlweb btw, just made a new account name. I might write a CentOS version but the reason I used Debian is because that's the OS that I'm using for my servers.
  17. TCAdmin 2 MySQL By Victor Leach - Vmlweb Purchase TCAdmin 2 MySQL What This Script Does This script attaches a MySQL database to a game server which is automatically created, deleted, reinstalled and moved alongside the normal game server itself. When a server is created, a MySQL database is also created and credentials are put into the mysql.properties config file. When a server is deleted, the MySQL database is dropped. When a server is reinstalled, the MySQL database is dropped, and recreated. When a server is moved, the MySQL database is dumped to file, and then recreated and imported when it gets to the destination. Installation Installing is as simple as running 1 command on the master server, entering the game id and mysql root password and it's installed and ready for use. Requirements - Linux - MySQL (apt-get install mysql-server, on every server that hosts MySQL games) Victor Leach CEO/Founder of Vmlweb
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