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Lite

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  1. Do you've got any plans on adding this feature in the next releases?
  2. Hello, is there any way to create a more secure environment for game servers, especially for minecraft. When allowing players to upload their own plugins, you never know what's inside, a ftp server, a shell, a simple filebrowser. I've coded such a plugin for testing, and you can do absolutely everything (access other costumers files and so on). I think this problem could exist with alot more games. Is there any way to seperate the game servers from each other, like running each of them under a different user, or chrooting the game server itself? Regards, Lite Edit: I've chrooted the mc server manual. It works perfectly. I just can't think about a way to mount /proc, which is required by java into the chroot as non-root user.
  3. I've got another idea, great for minecraft hosters: - Add "Server with most free ram" to the server selection in the api settings. Should not be that much of work since ram monitoring is working already.
  4. Lite

    Random crashes

    After updating to Mono 2.10.3 TCAdmin isn't loading anymore. The startup is normal, no errors in the log. The webinterface just keeps loading, without displaying anything.
  5. Lite

    Random crashes

    Works, thanks I'll post another log if there is a crash with Mono 2.10.3
  6. Lite

    Random crashes

    Hello, these lines are already commented out in the default config. I had Mono 2.10.3 already compiled on another machine, and installed it on the master machine. Changing the mono folder to MONO_FOLDER="/opt/mono-2.10.3" doesn't make TCAdmin start with 2.10.3. It still falls back to 2.10.2
  7. ${ThisService_GamePort} doesn't contain the server port either. My testscript, executed in the "After stopped" event: touch /root/testfiles/notworking touch /root/testfiles/testpid${Service_Pid}_port${Service_GamePort}_port1${ThisService_GamePort}
  8. Sometimes the monitor service crashes. Only a restart solves the problem. This error occures ~twice every week. I don't know if a misconfiguration or a bug is the cause. I've attached my error.log Mono: 2.10.2 TCAdmin: 2.0.29, now upgraded to 2.0.30 Edit: This error occures on the master server. The remote server seems more stable, it has only crashed once on 2.0.28. 20110806-error.txt 20110809-error.txt
  9. Did you miss my request, or is it missing in the changelog?
  10. I've successfully compiled mono 2.10.3 by my own on debian 5 64bit. TCAdmin is running well My setup guide: apt-get update apt-get upgrade #all the packages that i've installed for the compilation, some may not be required, but i haven't got the time to sort them out apt-get install bzip2 gcc pkg-config libglib2.0-0 libperl-dev libgtk2.0-dev bison libpcap0.8 zip unzip #download the precompiled mono. I've compiled it on another machine, and zipped it for easier distribution. cd /opt wget http://www.blockhost.de/downloads/mono.zip unzip mono.zip Done. Just change the mono path in "/home/tcadmin/Monitor/mono-config" to "/opt/mono-2.10.3" Edit: My setup guide works/is on/for fresh installed systems.
  11. I've tried installing this version of mono on a clean Debian 5 VPS. Mono gives this error when starting up: mono: /lib/libc.so.6: version `GLIBC_2.9' not found (required by mono) I couldn't find libc on the repository. Regarding to this link it has been removed: http://packages.qa.debian.org/g/glibc.html Copying the libc from Debian 6 is not a good idea. It broke the linux install. (This is what vps'es are made for) Also, on all the master server ip's the game & voice hosting is unchecked, but it still appeares in the list, making the [All Servers] useless.
  12. 64bit of course. It would be nice if you could upload it. Another short question. How do i get my master server out of the api settings, where i can select the servers for automatic gameserver setups. I've to specify the server explicitely. It would be easier if i could select [All Servers], but then it tries to create gameservers on the master server.
  13. I've thought about that, but it would be just a temporary solution. It would be nice if you could include this in the next update.
  14. Thanks for the link. Variables are being used now, but i require the Service_GamePort variable in the "After stopped" event. Is there any way getting access to it?
  15. Try updating to 2.0.29. This was a bug in 2.0.28.
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