Jump to content

Rizla

Member
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Rizla's Achievements

Junior Member

Junior Member (1/8)

0

Reputation

  1. The iframe that pops up to select servers doesn't scroll!
  2. You can have something set as installed by default, but not something that is installed afterwards by default, the files must already be there Yes, but its done based on server, not by game, servers should be assigned to games, not games assigned to servers winpcap isn't, unless its changed recently For entire games, not select parts, lets say you want one mod, not all of them, you can only copy out mods to themselves
  3. added more. thanks ECF - its just more about getting them out there, i know some probably are doable in the current state, but i'd rather list and be wrong
  4. Thanks VIlayer for the idea 1) in the game configuration, you can check a box to have it ignored for the count of services for the servers it goes on. For example, something like BEC, mumble, procon, use very little, but count towards the servers max services, having them ignored would then allow other services on that machine 2) Global config updates Update a config or variable that gets pushed out to all config files for that game, useful for versioning or parameter name changes 3) Add multiple variables at once (self explanatory) 4) Name and description should be available on all custom scripts, name is fixed as the name, and description as a text box, maybe a notes section too Currently, description is used in the display list in the admin section, but for custom scripts its used to display under the icon, the name should be used as is for custom icons, but should be available on all scripts and used to display 5) OS and engine display on scripts list Again, in the custom scripts list in the game profile, the OS should be a column that can be displayed Also, the script engine column only displays the ID, this should display the name of the engine, not the ID 6) Config parameter templates Like can be done with command line variables, we can have templates for config editor variables, for example, if a variable is optional, or needs enabling: Disabled version: //Whitelist=true Enabled version: Whitelist=true 7) Delete confirmation When delete is pressed in things such as the config editor, a confirmation box should pop up 8) Import/partial import Import a game profile over an existing one, or add sections of it from another profile 9) Export Mods/Variables As name suggests, you can export entire game profiles, and copy mods, but you can't export variables/individual mods (linked to #8) Example where this would be useful would be sourcemod, BEC, metamod 10) Default encoding for config files/variables Config files should be able to get a default encoding when creating the file, in one config file I've got it doesn't always correctly write special characters 11) Parent values to have other operators Currently, 'Parent Variable' can only have equal to setting, would be nice to have greater, less than, not equal to, as an option 12) Button groups/headers Like with config files, you can group icons/buttons (including default?) under header sections 13) Group ordering Order the groups of buttons/config files/links 14) Edit default buttons Option to edit the default buttons with descriptions/custom icons etc. 15) Server Grouping The idea is server groups, you could assign servers to different groups, and then assign games to only install on to groups of servers, as opposed to invidual ones. For example, you set up 3 r210 II servers, assign them to a group called r210ii, then you can add or edit a game and assign it to only install on the group r210ii, then it would select a server from one of those 3 to install on in the same way it selects a server now. 16) Default/additional/custom items in combobox file/directory lists You can add default items, but they only show if the directory it is scanning doesn't exist, should be able to add default/custom items to list that may be compiled in to the game elsewhere 17) Mod variables Linked to #8 and #9, rather than setting the variables for the game profile, they should be set as a mod variable, this would also allow the mod + its config editor to be exported as a whole, for importing in to another service 18) Installed by default/install after install An option to install a mod or update after the service has been installed, this would allow file sharing with different profiles 19) Compiled installer Include the system prerequisites in the installer (winpcap, .net) - if possible 20) Mod/update status If a mod is set to re-installable, it doesn't show a status on the mod manager or updates section, it should show up to clarify if the mod/update is installed 21) Compatibility check If MOD A has incompatible mod; MOD B, but MOD B doesn't have the same, MOD B can be installed. MOD B should for incompatibilities set in other mods 22) OS Versions Option to set which OS is running, you can set Windows or Linux, but not which version (2008, 2012, centos, debian) - allow an option to set and then have it so that games can be set to certain flavours of that OS, some game servers will only run on deb/ubuntu and not centos for example 23) Chained scripts Custom Icons to be able to chain, or call, other scripts, useful if you need to called an IP and Batch/Bash 24) Grouped variables Similar to 7/8, group variables under headers/menus 25) HDD/Bandwidth Quotas Memory and CPU can be constrained, HDD and bandwidth should be an option as well 26) Assign servers to games rather than games to servers Currently you allow games on servers, which can be time consuming when adding a new game, or setting servers to certain games only. It would make more sense (to me anyway) to have the option of which servers the game can be installed on on the game profile 27) Batch script run We can batch mod install, and batch update, you can hack it by making a pointless update or mod attached to a script, but it might be easier to have the option to batch run a script instead 28) Force config editor Currently if we want users to have to use the config editor we have to deny permission to them via the file system permissions, perhaps a button that either adds it for us, or just forces config editor 29) Multi level templating If you select a game can be used a template, it cant use other games, would be useful when multiple templates are for the same game (sometimes required) - or you can template certain resources from that section to share, for example, an update 30) Update multi Similar to above, share or do updates simultaneously where games are the same, but require different profiles
  5. Idea is that in the game configuration, you can check a box to have it ignored for the count of services for the servers it goes on. For example, something like BEC, mumble, procon, use very little, but count towards the servers max services, having them ignored would then allow other services on that machine
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use