Here are is config for Medal of Honor Pacific Assault
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<?xml version="1.0" standalone="yes"?>
<GAME>
<GAMEID>TC3707477008877</GAMEID>
<NAME>Medal of Honor Pacific Assault</NAME>
<SHORTNAME>MOHPA</SHORTNAME>
<DEFAULTPORT>13203</DEFAULTPORT>
<DEFAULTQUERYPORT>13203</DEFAULTQUERYPORT>
<DEFAULTRCONPORT>13203</DEFAULTRCONPORT>
<FILESFOLDER>Medal of Honor Pacific Assault</FILESFOLDER>
<RELATIVEEXECUTABLE>mohpa_server.exe</RELATIVEEXECUTABLE>
<RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY>
<RELATIVEUSERFILES>/</RELATIVEUSERFILES>
<INSTALLEDPATCH />
<DEFAULTCMDLINE>+ exec server.cfg</DEFAULTCMDLINE>
<DEFAULTCUSTOMCMDLINE />
<PRIVATECMDLINE />
<PRIVATECUSTOMCMDLINE />
<DEFAULTCONFIGFILES>
<CONFIGFILE>
<GAMEID>TC3707477008877</GAMEID>
<CONTENTS>// Server Name
// Name that will appear on the server browser
sv_hostname "%hostname%"
// Password
// Allows you to set a password for the server
set sv_privatepassword "%privatepassword%"
// ReconPassword
// Allows you to set a password for the server
set sv_rconpassword "%rconpassword%"
// Max Players
set sv_maxclients "%slots%"
// Time Limit
// This sets the elapsed time at which the game ends, the
winner being the player with the highest score at that time
timelimit "20"
// Frag Limit
// The score at which the player or team will win the current map
fraglimit "0"
// Welcome message
// Will show up on the client when they join the server
g_motd "Welcome to %hostname%"
// Game Type
// 1 Free for All
// 2 TeamDeathMatch
// 6 Invader
set g_gametype "1"
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate "10"
// Health Drop
// When enabled players will drop a health pack when killed
set dm_classesDeathDropHealth "1"
// Backpack Drop
// When enabled players will drop their backpack when killed
set dm_classesDeathDropBackpack "1"
// Weapon Drop
// When enabled players will drop their weapon when killed
set dm_deathDropWeapon "1"
// Realism
// Toggles reaslistic mode
set g_realismmode "1"
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased
// Leaving it unchecked defaults to Medal of Honor Allied Assault?s original run speed
set sv_runspeed "267"
// Team Damage
// Toggles friendly fire
set dm_teamdamage "1"
// Infinite Ammo
// Toggles the unlimited ammo setting
set g_unlimitedammo "1"
// GameSpy
// When set to one, creates a community server available through GameSpy
set sv_communitypublic "1"
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator To save server bandwidth, 60 seconds is default
set g_inactivespectate "60"
// Map duration
// This sets the amount of play time on this map.
set g_tempmaptime "20"
// Spawn delay
// This sets how long it?ll take foir the players to spawn
set g_respawn_time "10"
// Invulnerable Time
// Amount of time a player is invulnerable for after spawning
set sv_invulnerabletime "3"
// INFO Threshold
// If >0 then limits amount of server INFO packets to send out per second
set dm_infoThreshhold "0"
// STATUS Threshold
// If >0 then limits amount of server STATUS packets to send out per second
set dm_statusThreshhold "0"
// Max Rag Dolls
// The number of bodies that will use the rag doll physics set dm_maxragdolls "0"
// DM Speed Mult
// How much faster than single player the multiplayer players run
set sv_dmspeedmult "1.000000"
// Mute Spectators
// Prevents spectators from joining in the chat
set g_spectate_allow_full_chat "1"
// Enable Punkbuster
// Turns on punkbuster requirements for the server set punkbuster
// Show Enemy Names
// Show the names of the enemies when your looking at them
set g_showlookat "1"
// Bleed To Death
// Allow the players to bleed to deathy when the take aggrivated wounds
set dm_bleedtodeath "1"
// Disable Bleeding
// Show the bleeding of the players in multiplayer
set sv_disablebleeding "1"
// Online Stat Tracking
// Connects to the stats tracking server to track your games
set sv_communitystats "1"
// Enable retreating
// Indicates if the server supports the defender fall back function
set g_retreat_enable "1"
// Retreat respawn
// If true respawn defenders with full weapons/ammo/health
set g_retreat_respawn "1"
// Retreat cost
// If true then accepting retreat use icon costs defenders a spawn
set g_retreat_cost "1"
// Retreat time
// How long the retreat use icon will remain after an objective is lost
set g_retreat_time "10.000000"
// Retreat Delay
// How long after hitting use icon that the player actually retreats
set g_retreat_delay "0.000000"
// Pure
// When set to 1, the client and server must match This is pure
set sv_pure "1"
// Able Group Name
// The name of the "able" group
set sv_ablegroupname "Able"
// Baker Group Name
// The name of the "baker" group
set sv_bakergroupname "Baker"
// Attacker Advance Delay
// Stalls the attac king advance at the beggining of the match
set dm_attackerAdvanceDelay "10.000000"
// Effects Controller
// A "1" in this field indicates that all ambience is on, and a "0" indicates ambience
// is off and bandwidth is conserved
set dm_effectscontroller "1"
// Aim assist zoom
// The amount of zoom on an aim assist
set dm_aimassistZoom "20"
// Aim assist zoom time
// The delay before it the aim assist activates
set dm_aimassistZoomTime "0.000000"
// FFA Allied Pistol
// Free For All Allied pistol setting
set dm_ffaAlliedPistol "0"
// FFA Max Health
// Free For All health cap
set dm_ffaMaxHealth "100"
// Large Player Count
// The large players setting
set dm_largePlayerCount "12"
// Post Round Wait Time
// Number of seconds to wait after round ends
set dm_postroundwaittime "30.000000"
// Use Hag Initial Bullet Count
// If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads
set dm_useHagInitialBulletCount "1"
// Seconds Left In Match
// Sets the countdown seconds for the match
set dm_secondsLeftInMatch "5"
// Wait For Transition Flag
// The delay when waiting for the transition flag
set dm_waitfortransitionflag "0"
// Incapacitated Max Health
// The maximum amount of health allowable when incapacitated
set dm_incapacitatedMaxHealth "25.000000"
// Team Kill Warning
// Warning message sent to the player for team killing
set g_teamkillwarn_message "MP :DefaultTeamKillWarnMessage"
// Team Kill Warnings
// Number of warnings before being banned
set g_teamkillwarn "3"
// Team Kill Kick
// Amount of team kills before the player is kicked off the server
set g_teamkillkick "5"
// Kick Duration
// The amount of time before a team killer is allowed back onto the server
set g_teamkillbanduration "0"
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game
//900 (15 minutes) seconds is default
set g_inactivekick "900"
// Warm-Up Interval
// the amount of time spent in the warm-up mode set g_warmup "0"
// Respawn Interval
// Delay before the player respawns
set g_respawn_time "10"
// Vote Majority
// Sets the majority required for a vote to pass
set dm_votemajority "51"
// Body Time Max
// The maximum amount of time to rag doll a body
set dm_bodytime_max "60.000000"
// Body Time Min
// The minimum amount of time to rag doll a body
set dm_bodytime_min "5.000000"
// Corpsman Attention Dist
// The distance before the corpsman attention is enabled
set dm_corpsmanAttentionDist "400"
// Corpsman Heal Amount
// The healing power of the corpsman
set dm_corpsmanHealAmount "115"
// Corpsman Heal Time
// the time it takes for the corpsman to heal
set dm_corpsmanHealTime "2.000000"
// Corpsman Max Morphine
// The maximum amount of morphine the corpsman can carry
set dm_corpsmanMaxMorphine "6"
// Corpsman Max Sulfa
// The maximum amount of sulfa the corpsman can carry
set dm_corpsmanMaxSulfa "8"
// Corpsman Revive Time
// The delay before the corpsman can revive
set dm_corpsmanReviveTime "2.000000"
// Engineer Disarm Expl Speedup
// SpeedUp for the engineer to disarm explosives
set dm_engineerDisarmExplSpeedup "4.000000"
// Engineer Max Explosives
// The maximum number of explosives the engineer can carry
set dm_engineerMaxExplosives "4"
// Engineer Plant Expl Speedup
// SpeedUp for the engineer to plant explosives
set dm_engineerPlantExplSpeedup "4.000000"
// Player Spawn Method
// Spawn hueristics
// Auto Balance
// Auto balances the teams
// 0 - normal
// 1 - force you when you enter the game
// 3 - force you when you die (balancing if people leave the server mid game)
set g_teamautobalance "0"
// Disable classes in Team Deathmatch
set dm_combatclassesenabled "1"
// Enable voting in games
set g_allowvote "1"
// Do Warmup
// If zero there won?t be a warmup infront of invader games
set g_doWarmup "1"
// Peace Warmup
// If zero them players can kill each other durring warmup
set g_peace_warmup "1"
// Invert Objective Numbers
set g_invobjno "1"
// Infantry Limits
set sv_restrict_infantry "100"
// Corpsman Limits
set sv_restrict_corpsman "100"
// Engineer Limits
set sv_restrict_engineer "100"
// Ammo Tech Limits
set sv_restrict_ammotech "100"
// Close Range Limits
set sv_restrict_closerange "100"
// Rifles Limits
set sv_restrict_rifle "100"
// Sub Machine Guns Limits
set sv_restrict_smg "100"
// Machine Guns Limits
set sv_restrict_mg "100"
// Sniper Rifles Limits
set sv_restrict_sniperrifle "100"
// Connection Restriction
// Limits the ping times to prevent the server from getting overburdened
set sv_pingrestrict "0"
// Spawn Pool Size
// Number of lives in spawnpool If =0 then it?s 6x number of players at start, otherwise it?s the multiple
set g_spawnmultiple "-1"
// Kick Restrictions
set sv_kickrestrict "0"
// Min Team bonus
set sv_minteambonus "0"
// Max Team bonus
set sv_maxteambonus "0"
// Min Kills
set sv_minkills "0"
// Max Kills
set sv_maxkills "0"
// Min Team Online
set sv_mintimeonline "0"
// Max Team Online
set sv_maxtimeonline "0"
// Allied Frags
// The cap on the number of allied frags before the round is over
set dm_alliesFrags "0"
// Axis Frags
// The cap on the number of axis frags before the round is over
set dm_axisFrags "0"
// Map
// Starting map on the rotation
map "maps/dm/MP_Airfield_INV.bsp"
// Map Rotation List
sv_maplist "1 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;1
maps/dm/MP_Bataan_INV.bsp ;TeamSwap;1
maps/dm/MP_Bridge_INV.bsp ;TeamSwap;1
maps/dm/mp_bougainville_inv.bsp ;TeamSwap;1
maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;1
maps/dm/mp_gifu_inv.bsp ;TeamSwap;1
maps/dm/mp_matanikau_inv.bsp ;TeamSwap;1 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;2
maps/dm/MP_Airfield_INV.bsp ;TeamSwap;2
maps/dm/MP_Bataan_INV.bsp ;TeamSwap;2
maps/dm/MP_Bridge_INV.bsp ;TeamSwap;2
maps/dm/mp_bougainville_inv.bsp ;TeamSwap;2
maps/dm/MP_Gavutu_INV.bsp ;
TeamSwap ;2 maps/dm/mp_gifu_inv.bsp ;TeamSwap;2
maps/dm/mp_matanikau_inv.bsp ;TeamSwap;2
maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;6
maps/dm/MP_Airfield_INV.bsp ;TeamSwap;6
maps/dm/MP_Bataan_INV.bsp ;TeamSwap;6
maps/dm/MP_Bridge_INV.bsp ;TeamSwap;6
maps/dm/mp_bougainville_inv.bsp ;TeamSwap;6
maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;6
maps/dm/mp_gifu_inv.bsp ;TeamSwap;6
maps/dm/mp_matanikau_inv.bsp ;TeamSwap;6
maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;"
// Ammo Boxes Count Init
// Initial amount of ammo in the ammo boxes
set dm_ammoboxes_count_init "10"
// Ammo Boxes Count Max
// Maximum amount of ammo found
set dm_ammoboxes_count_max "10"
// Artillery Ammo Time
// The amount of time before the artillery ammo respawns
set dm_artilleryAmmoTime "4.000000"
// Artillery Internal Ammo
// The internal amount of ammo the artillery guns can hold
set dm_artilleryInternalAmmo "1"
// MG Ammo Time
// The amount of time before the MG ammo respawns
set dm_mgAmmoTime "1.500000"
// MG Internal Ammo
// The internal amount of ammo the MG guns can hold
set dm_mgInternalAmmo "65"
// Pistol Ammo Init
// Your initial pistol ammo
set dm_pistol_ammo_init "10"
// Pistol Ammo Max
// The maximum amount of ammo in a pistol
set dm_pistol_ammo_max "10"
// Rifle Ammo Init
// Your initial rifle ammo
set dm_rifle_ammo_init "10"
// Rifle Ammo Max
// he maximum amount of ammo in a rifle
set dm_rifle_ammo_max "10"
// SMG Ammo Init
// Your SMG pistol ammo
set dm_smg_ammo_init "10"
// SMG Ammo Max
// he maximum amount of ammo in a SMG
set dm_smg_ammo_max "10"
// MG Cool Rate
set dm_mgCoolRate "2.250000"
// MG Heat Rate
set dm_mgHeatRate "50.000000"
// MG Jam Time
set dm_mgJamTime "1.750000"
// MG Max Health
set dm_mgMaxHealth "150"
// MG Supply Count
set dm_mgSupplyCount "2"
// MG Supply Max Count
set dm_mgSupplyMaxCount "5"
// MG Supply Size
set dm_mgSupplySize "30"
// MG User Distance
// The distance the user needs to be before operating the MG
set dm_mgUserDistance "64"
// Cornucopia Ammo
// if zero then ammoboxes only refill weapon in hand, not all weapons in inventory
set dm_cornucopiaAmmo "1"
// Full Restock Ammo
// If zero then only a partial restock of ammo happens when running over ammoboxes
set dm_fullRestockAmmo "1"
// ViewKickMultiplier
// A value of 1.0 will make the kick in multiplayer the same as that in singleplayer
set dm_dmviewkickmult "1.000000"
// ClientTracer
// When set to 0, all tracer and bullet poof information is transmitted in the traditional
// way, over the wire, for each shot This has a slightly higher degree of realism in some rare situations,
// but normally should be avoided as it comes with a higher network cost The default value of 2 grants more
// network optimizations and is preferred Although 1 is a valid option, it should never be used as it costs
// even more than option 0 as far as performance, yet is less realistic than 0.
set sv_clienttracer "2"
// Artillery Max Health
set dm_artilleryMaxHealth "1750"
// Artillery Support count
set dm_artillerySupplyCount "3"
// Artillery supply max count
set dm_artillerySupplyMaxCount "5"
// Artillery Supply Size
set dm_artillerySupplySize "1"
// Explosives Arm Time
set dm_explosivesArmTime "15.000000"
// Explosives Damage
set dm_explosivesDamage "200"
// Explosives Disarm Time
set dm_explosivesDisarmTime "15.000000"
// Explosives Fuse Time
set dm_explosivesFuseTime "30.000000"
// Explosives Radius
set dm_explosivesRadius "500"
// Grenade Count Init
set dm_grenade_count_init "10"
// Grenade Count Max
set dm_grenade_count_max "10"
// Landmine Defuse Time
set dm_landmineDefuseTime "-1.000000"
// Landmine Defuse Time Engineer
set dm_landmineDefuseTimeEngineer "4.000000"
// Landmine Max Spot Distance
set dm_landmineMaxSpotDistance "500"
// Landmine Spot Mult Crouch
set dm_landmineSpotMultCrouch "0.500000"
// Landmine Spot Mult Prone
set dm_landmineSpotMultProne "1.000000"
// Landmine Spot Mult Stand
set dm_landmineSpotMultStand "0.330000"
// Landmine Spotting Narrowness
set dm_landmineSpottingNarrowness "0.850000"
// Landmines Count Init
set dm_landmines_count_init "10"
// Landmines Count Max
set dm_landmines_count_max "10"
// Satchelcharges Count Init
set dm_satchelcharges_count_init "10"
// Satchelcharges Count Max
set dm_satchelcharges_count_max "10"
// Grenades Allowed
// If zero then no grenades handed out when game starts
set dm_grenadesAllowed "1"
// Landmines Allowed
// If zero then no landmines handed out when game starts
set dm_landminesAllowed "1"
// Satchel Charges Allowed
// If zero then no satchel charges handed out when game starts
set dm_satchelChargesAllowed "1"
// Death match flags
// DF_NO_HEALTH 1
// DF_NO_POWERUPS 2
// DF_WEAPONS_STAY 4
// DF_NO_FALLING 8
// DF_INSTANT_ITEMS 16
// DF_NO_ARMOR 2048
// DF_NO_FOOTSTEPS 131072
// DF_ALLOW_LEAN 262144
set dmflags "395295"
</CONTENTS>
<DESCRIPTION>Default server file</DESCRIPTION>
<DISPLAYNAME>Default server file</DISPLAYNAME>
<RELATIVEPATH>/main/server.cfg</RELATIVEPATH>
</CONFIGFILE>
</DEFAULTCONFIGFILES>
<RCONCOMMANDS>
<RCONCOMMAND>
<GAMEID>TC3707477008877</GAMEID>
<RCON_COMMAND>kick</RCON_COMMAND>
<DESCRIPTION>kick</DESCRIPTION>
<FULL_COMMAND />
<IS_KICK_COMMAND>1</IS_KICK_COMMAND>
<IS_BAN_COMMAND>0</IS_BAN_COMMAND>
</RCONCOMMAND>
</RCONCOMMANDS>
</GAME>
</td></tr></table>