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Polychrome

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Posts posted by Polychrome

  1. The easiest way to contact them was via Discord, also poked the Developers via Twitter DMs.

    Regardless, they're currently sticking to the current providers they have as their QA Team is rather small and they need to be able to cater to all current providers (At least, that's what I've been told by one of the developers).

  2. On 11/5/2021 at 3:26 PM, SemlerPDX said:

    Okay - Query Protocol for Arma 3 is Arma 3, not Half Life 2 new - and wondering if there is a guide you are getting this information from. 

    image.png.d819887c79a72612f714df38c5992a1e.png

     

    Where is this method supposed to pull the server name from?  The config file for the server?  Where does it expect that file to be?  What does it expect that file name to be?  Is it literally going to crawl the config for the 'hostname=' variable and then repopulate the Game Service Name?

    If there were a guide I could follow, or any further information about how any of this works, that would be just fine - more than capable of following instructions, if TCAdmin would only provide them.  Personally, I see no reason for the lack of an "edit name" button as in TCAdmin v1.0 for any/all game services.

     

    Sorry, forgot about the thread since i was going through a tough week full of work.

    Arma 3 might work for some people but the most reliable way to query the information would be Half Life 2 new (Even the UTF8 version which queries far more information). This is because Arma 3 servers run through Steam, by running through Steam you're able to use the same protocol that it's used to query most Source Engine Games.

    Most of the time you can test if the query protocol works for you by simply adding your server's Query Info to the Steam Server List (On your Steam Client). If it's setup properly, you should be able to find it in the Favorites tab when you add it, otherwise you might need to redo your ports.

    This is not coming from a guide but from actually hosting it like that, we tried using Arma 3 for a while but it wouldn't work 95% of the times.

  3. On 10/10/2021 at 4:06 PM, SemlerPDX said:

    I assume you mean this checkbox circled in the image below -- this is already unchecked.  For testing, I checked the box, updated existing services, unchecked the box, and updated services again.  No luck - still no ability to click on game name, no appearance of edit buttons, and again, tried across different browsers (extensions/plugins disabled)

    tcadmin3.thumb.jpg.f8c170afa6e29647a0d196def3ca5bf6.jpgtcadmin4.jpg.2532737b1564fb06b8ccad2a72fe396f.jpgtcadmin5.jpg.2ebaae813c40b32421fcfa99eea882ae.jpg

     

    Keep in mind that for the Get service name from hostname to work, you need to enable it as well as have a working Query Protocol (I think Arma is Half Life 2 new) and then wait for the query to happen.

    It's not as simple as just ticking the box and then refreshing the page, it needs to happen the next time your server information is queried by TCAdmin (Default: Every 5 minutes).

  4. I've been a Community Manager for multiple communities throughout this last 6 years. Been using vBulletin, IP.Board, xenForo, SMF, MyBB and anything you can think about (Except Burning Board, don't like the theming part).

     

    xenForo doesn't only generate a thread per resource created on the RSM, but that also allows the Config creator to both receive feedback and perhaps in the future sell their resources. Like some other guys have said in many other forums, it doesn't have to be only paid, you can offer free resources alongside the paid resources just fine. A very good example of this is xenForo's Resources Manager on their Customers Forum as it displays both Paid and Free Resources together.

     

    Not only Resources wise it would be.. well.. wise, but you could also integrate it to your billing in order to have sync up with the forum account and mark those accounts as Customers. We all know the hard work that goes behind TCAdmin and we'd like to have a legit place to share our configs without having to deal with people that have decided to Null their way through TCAdmin's Monitors and all of that.

     

    Regards,

    Polychrome.

  5. Method 1

     

    Also with torch, just set it up as a game xml and install as a game service and you don't have to mess with stupid scripts.

     

    Method 2

     

    Just extract torch into the DedicatedServer64 game folder and run it from that folder.

     

    He must not be wanting Method 2 because Torch needs to be run outside of the DedicatedServer64 folder otherwise it will duplicate the path resulting in \DedicatedServer64\DedicatedServer64\ (It's hardcoded into Torch i think) and i guess Method 1 would be unnecessary if you have the Mod Manager and the Custom Scripts to sort it out.

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