[2022.02.05-19.28.49:365][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
[2022.02.05-19.28.49:365][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2022.02.05-19.28.49:365][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2022.02.05-19.28.49:365][ 0]LogNet: Created socket for bind address: :: on port 15000
[2022.02.05-19.28.49:365][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
[2022.02.05-19.28.49:365][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.02.05-19.28.49:365][ 0]LogNet: IpNetDriver_2147477475 IpNetDriver_2147477475 IpNetDriver listening on port 15000
[2022.02.05-19.28.49:386][ 0]LogLoad: Took 14.867823 seconds to LoadMap(/Game/FactoryGame/Map/GameLevel01/Persistent_Level)
[2022.02.05-19.28.49:386][ 0]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 14.27. EOSNetDriver_2147482346
[2022.02.05-19.28.49:405][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[2022.02.05-19.28.49:405][ 1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 14.89, Realtime: 0.02. IpNetDriver_2147477475
[2022.02.05-19.28.49:405][ 1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 14.89, Realtime: 0.02. EOSNetDriver_2147482346
[2022.02.05-19.28.49:575][ 7]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2022.02.05-19.28.49:778][ 13]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
[2022.02.05-19.28.49:778][ 13]LogOnline: Warning: OSS: EOSSDK-LogEOSUI: Social overlay is disabled due to overlay setup failure (EOS_UnexpectedError).
^ this is normal this is straight from my log working server, so your server is working, you not connecitng to it could be multiple reasons. have your tried others to connct to it? ive had the problem before but it kinda fixed itself so idk myself how i can help at that point. The dedicated server files arent perfect they have tons of errors but works.
P.S. i had to retry 3 times before i can get into server manager and authenticate it. try retrying a few times
These guys have a game example why dedicated servers have issues but can still be used Known Issues on Satisfactory Early Access Builds - Knowledgebase - Shockbyte