Windows Server 2022
Tried to make a Game Config File for the new game Soulmask but i keep getting this Missing API error that i think is shutting down and causing it to crash.
I did everything i could find from google with making sure the API_ID txt file is in the correct location, added the API steam number to the game config,
installed putty on my server for telnet stuff.... i have tried multiple query protocols to see if that helped... im just not sure what else to try?
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: steam
LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128)
LogCore: Engine exit requested (reason: Win RequestExit)
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module steam
LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
LogCore: Engine exit requested (reason: GenericPlatform RequestExit; note: exit was already requested)
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed
LogOnline: OSS: Failed to load any Online Subsystem Modules
LogOnline: OSS: Creating online subsystem instance for: steam
LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128)
LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogFSR: FSR Spatial Upscaling Module Started
LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.5.2a
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogDLSSNGXVulkanRHIPreInit: This UE instance does not render; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows Server 2019 (Release 2009) (), CPU: Intel(R) Xeon(R) Gold 6154 CPU @ 3.00GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): May 26 2024 11:02:05
LogInit: Compiled with Visual C++: 19.39.33523.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -NOSTEAM -SteamServerName="TroubleChute's Server" -MaxPlayers=50 -PSW="securepassword" -adminpsw="12345"
LogInit: Base Directory: D:/TCAFiles/Users/Admin/50/WS/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized