Windows Server 2022
 
	Tried to make a Game Config File for the new game Soulmask but i keep getting this Missing API error that i think is shutting down and causing it to crash.
 
	I did everything i could find from google with making sure the API_ID txt file is in the correct location, added the API steam number to the game config,
 
	installed putty on my server for telnet stuff.... i have tried multiple query protocols to see if that helped... im just not sure what else to try?
 
	 
 
	 
 
	LogInit: Using libcurl 7.55.1-DEV 
	LogInit:  - built for x86_64-pc-win32 
	LogInit:  - supports SSL with OpenSSL/1.1.1 
	LogInit:  - supports HTTP deflate (compression) using libz 1.2.3 
	LogInit:  - other features: 
	LogInit:      CURL_VERSION_SSL 
	LogInit:      CURL_VERSION_LIBZ 
	LogInit:      CURL_VERSION_IPV6 
	LogInit:      CURL_VERSION_ASYNCHDNS 
	LogInit:      CURL_VERSION_LARGEFILE 
	LogInit:      CURL_VERSION_IDN 
	LogInit:  CurlRequestOptions (configurable via config and command line): 
	LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate 
	LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy 
	LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections 
	LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host 
	LogInit:  - LocalHostAddr = Default 
	LogInit:  - BufferSize = 65536 
	LogSteamShared: Display: Loading Steam SDK 1.51 
	LogSteamShared: Steam SDK Loaded! 
	LogOnline: OSS: Creating online subsystem instance for: steam 
	LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. 
	LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 
	LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. 
	LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() 
	LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128) 
	LogCore: Engine exit requested (reason: Win RequestExit) 
	LogOnline: Warning: STEAM: Steam API failed to initialize! 
	LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() 
	LogOnline: OSS: Unable to create OnlineSubsystem module steam 
	LogGenericPlatformMisc: FPlatformMisc::RequestExit(0) 
	LogCore: Engine exit requested (reason: GenericPlatform RequestExit; note: exit was already requested) 
	LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed 
	LogOnline: OSS: Failed to load any Online Subsystem Modules 
	LogOnline: OSS: Creating online subsystem instance for: steam 
	LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. 
	LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 
	LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. 
	LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() 
	LogWindows: FPlatformMisc::RequestExitWithStatus(0, 128) 
	LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested) 
	LogOnline: Warning: STEAM: Steam API failed to initialize! 
	LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() 
	LogFSR: FSR Spatial Upscaling Module Started 
	LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.5.2a 
	LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter 
	LogDLSSNGXVulkanRHIPreInit: This UE instance does not render; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge 
	LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave 
	LogInit: Build: ++UE4+Release-4.27-CL-0 
	LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27 
	LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27 
	LogInit: Net CL: 0 
	LogInit: OS: Windows Server 2019 (Release 2009) (), CPU: Intel(R) Xeon(R) Gold 6154 CPU @ 3.00GHz, GPU: GenericGPUBrand 
	LogInit: Compiled (64-bit): May 26 2024 11:02:05 
	LogInit: Compiled with Visual C++: 19.39.33523.00 
	LogInit: Build Configuration: Shipping 
	LogInit: Branch Name: ++UE4+Release-4.27 
	LogInit: Command Line:  -NOSTEAM -SteamServerName="TroubleChute's Server" -MaxPlayers=50 -PSW="securepassword" -adminpsw="12345" 
	LogInit: Base Directory: D:/TCAFiles/Users/Admin/50/WS/Binaries/Win64/ 
	LogInit: Allocator: binned2 
	LogInit: Installed Engine Build: 0 
	LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. 
	LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false 
	LogInit: Object subsystem initialized