I would like to suggest a feature that could greatly optimize storage usage for hosting game servers using TCAdmin. Currently, every game server instance created for a customer duplicates all files, including large, unchanging assets such as .pak and .bin files.
For example, in 7 Days to Die, certain files can take up 5GB or more, and when multiple customers order the same server, these files are duplicated unnecessarily, rapidly consuming disk space. This issue significantly affects scalability for game hosting providers.