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TCAdmin 2.0.95 now available


LFA

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New Features

 

  • Console commands now work with most Windows games that have a text console (Rust, CS, CSS, TF2, Garry's Mod etc). This means the Web console works without rcon, service can be shutdown gracefully with the game's "stop" console command, you can write to the game console using the service browser's command line parameters.
    To configure uncheck "Control console's input", set web console input=console commands. Save and update existing services. The launcher process needs to be updated. To do this execute this command from remote desktop as admin: taskkill /F /IM TCAdminServiceLauncher.exe
  • Script can be configured to execute when a query monitoring rule is detected (query failure, slots increased, branding removed, etc).
  • Added query monitoring script event. The script is executed after the game server is queried.
  • Custom links can be configured for each mod.
  • Added start/stop/restart options to the service's scheduled restart task.
  • Added game_start billing api parameter. 1 will start after the game server is created. 0 will leave it stopped.

 

Bug fixes

 

  • Config editor item of type "Multiple selection" was not saving the correct values.
  • Fixed memory usage shown in server information page when server uses comma as decimal separator.
  • Virtual server permissions were not repaired correctly with the verify/repair tool.

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I'm having a problem with this feature and source engine servers (tf2, csgo, etc).

 

If I stop, start a server it works fine.

 

If I restart a server, it goes in a reboot loop and errors out with:

CTextConsoleWin32::GetLine: !GetNumberOfConsoleInputEvents

(this appear to be an engine error, not tcadmin generated)

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Uncheck "control console input" and "control console output".Save and click on Update Existing Services.

 

Web Console > Console Output as output source requires you to enable Text Console > Control Console's Output

An error occurred while saving the game.

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Web Console > Console Output as output source requires you to enable Text Console > Control Console's Output

An error occurred while saving the game.

 

Add -condebug to the command line and it creates a log file with the console output. Set that log file as the web console output:

cstrike\console.log

tf\console.log

garrysmod\console.log

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Add -condebug to the command line and it creates a log file with the console output. Set that log file as the web console output:

cstrike\console.log

tf\console.log

garrysmod\console.log

 

Ah, I thought we can finally stop doing that.

 

Oh well, at least not having to enter the RCON password is a nice improvement!

 

Thanks Luis! :)

 

 

EDIT: Still having input issues with CS:GO. All other source engine games seem to be fine.

Edited by Bubka3
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Ah, I thought we can finally stop doing that.

 

Oh well, at least not having to enter the RCON password is a nice improvement!

 

Thanks Luis! :)

 

 

EDIT: Still having input issues with CS:GO. All other source engine games seem to be fine.

 

You still need to add -condebug for the console output log. What works now is sending commands to the windows consoles. With previous versions this was only working with minecraft.

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Try with this rust config. Import it as a new game. Don't overwrite your existing rust game so you don't lose the settings.

 

Your server.cfg looks like rust legacy.

 

The very old version of rust which is almost dead.

Edited by SirEb
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