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7 Days to Die Crash On Startup


wickedcpu

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Using default TCAdmin config. Have tried wiping all the files from tcafiles & downloading again. Log is not giving any errors, just stops & hangs with Status : Running (pid 0)

 

Distributor ID: Ubuntu

Description: Ubuntu 18.04.3 LTS

Release: 18.04

Codename: bionic

 

permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.445 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.445 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.448 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.450 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list

UMA Overlay loading took 124 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

UMA Slot loading took 1 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader

2019-08-30T08:34:45 0.883 INF WorldStaticData.Init() needed 0.218s

2019-08-30T08:34:45 0.884 INF Awake done in 852 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)

2019-08-30T08:34:45 0.967 INF Atlas reset took 79 ms

2019-08-30T08:34:45 0.967 INF Atlas load took 82 ms

 

Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 12.355000 ms (FindLiveObjects: 0.764000 ms CreateObjectMapping: 0.391000 ms MarkObjects: 7.532000 ms DeleteObjects: 3.668000 ms)

 

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

 

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 8.174000 ms (FindLiveObjects: 0.702000 ms CreateObjectMapping: 0.377000 ms MarkObjects: 7.089000 ms DeleteObjects: 0.006000 ms)

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I'm using the config included with the panel. If there is a more fully featured config here on the forum you recommend, I'll try that.

 

Running manually I get the following in SSH:

$ ./startserver.sh -configfile=serverconfig.xml
Using config file: serverconfig.xml
eac_server.so [x64] :: OnLoad()
eac_server.so [x64] :: OnUnload()

 

Full log:

Set current directory to /home/tcagame/emp/11

Found path: /home/tcagame/emp/11/7DaysToDieServer.x86_64

Mono path[0] = '/home/tcagame/emp/11/7DaysToDieServer_Data/Managed'

Mono config path = '/home/tcagame/emp/11/7DaysToDieServer_Data/Mono/etc'

Preloaded 'libeac_server.so'

Preloaded 'libeasyanticheat.so'

Preloaded 'libgetrss.so'

Preloaded 'libsteam_api.so'

Preloaded 'steamclient.so'

Unable to preload the following plugins:

libMouseLib.so

libeac_server.so

libeasyanticheat.so

libgetrss.so

libsteam_api.so

steamclient.so

libMouseLib.so

Initialize engine version: 2018.2.0f2 (787658998520)

Forcing GfxDevice: Null

GfxDevice: creating device client; threaded=0

NullGfxDevice:

Version: NULL 1.0 [1.0]

Renderer: Null Device

Vendor: Unity Technologies

Begin MonoManager ReloadAssembly

- Completed reload, in 0.037 seconds

UnloadTime: 0.269000 ms

2019-09-02T09:28:27 0.031 INF Awake

2019-09-02T09:28:27 0.051 WRN Setting global culture failed!

2019-09-02T09:28:27 0.080 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Linux 64 Bit

2019-09-02T09:28:27 0.080 INF System information:

2019-09-02T09:28:27 0.108 INF OS: Linux 4.15 Ubuntu 18.04 64bit

2019-09-02T09:28:27 0.109 INF CPU: Intel® Core i7-7700K CPU @ 4.20GHz (cores: 8)

2019-09-02T09:28:27 0.109 INF RAM: 32077 MB

2019-09-02T09:28:27 0.109 INF GPU: Null Device (128 MB)

2019-09-02T09:28:27 0.110 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)

2019-09-02T09:28:27 0.117 INF Last played version: Alpha 17.4

2019-09-02T09:28:27 0.117 INF Local UTC offset: -7 hours

2019-09-02T09:28:27 0.118 WRN Setting global culture failed!

2019-09-02T09:28:27 0.122 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile 7DaysToDieServer_Data/output_log__2019-09-02__09-28-26.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml

2019-09-02T09:28:27 0.123 INF Parsing server configfile: /home/tcagame/emp/11/7DaysToDieServer_Data/../serverconfig.xml

2019-09-02T09:28:27 0.135 ERR Error parsing configfile:

2019-09-02T09:28:27 0.135 EXC unexpected end of file. Current depth is 1 Line 72, position 243.

XmlException: unexpected end of file. Current depth is 1 Line 72, position 243.

at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0

at GameStartupHelper.LoadConfigFile (System.String _filename) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

GameStartupHelper:LoadConfigFile(String)

GameStartupHelper:ParseCommandLine(String[])

GameManager:Awake()

 

(Filename: Line: -1)

 

2019-09-02T09:28:27 0.138 INF Dedicated server only build

2019-09-02T09:28:27 0.139 INF Not running in Big Picture Mode, no on-screen keyboard available

2019-09-02T09:28:27 0.140 INF Starting PlayerInputManager...

2019-09-02T09:28:27 0.147 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)

2019-09-02T09:28:27 0.222 INF Starting UserProfileManager...

2019-09-02T09:28:27 0.228 INF Texture quality is set to 3

2019-09-02T09:28:27 0.264 INF NET: InitCallbacks

2019-09-02T09:28:27 0.265 INF [MODS] No mods folder found

2019-09-02T09:28:27 0.270 INF Loading permissions file at '/home/tcagame/emp/11/.local/share/7DaysToDie/Saves/serveradmin.xml'

2019-09-02T09:28:27 0.288 INF Loading permissions file done.

UMA Overlay loading took 109 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

UMA Slot loading took 0 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader

2019-09-02T09:28:28 0.757 INF WorldStaticData.Init() needed 0.216s

2019-09-02T09:28:28 0.757 INF Awake done in 726 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)

2019-09-02T09:28:28 0.842 INF Atlas reset took 80 ms

2019-09-02T09:28:28 0.842 INF Atlas load took 83 ms

 

Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 13.934000 ms (FindLiveObjects: 0.716000 ms CreateObjectMapping: 0.379000 ms MarkObjects: 8.253000 ms DeleteObjects: 4.586000 ms)

 

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

 

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 9.307000 ms (FindLiveObjects: 0.943000 ms CreateObjectMapping: 0.528000 ms MarkObjects: 7.825000 ms DeleteObjects: 0.010000 ms)

 

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I wasn't talking about the TCAdmin config file. I was talking about the server config file (the one that configures the game server itself).

2019-09-02T09:28:27 0.135 ERR Error parsing configfile: 
2019-09-02T09:28:27 0.135 EXC unexpected end of file. Current depth is 1  Line 72, position 243.

There's your problem. 7 Days to Die simply can't start if there's errors or invalid entries in the game config.

Try to post your serverconfig here.

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Found what was causing the crashing in the config. It was actually incomplete on the bottom half.

 

Was missing all of the bold text shown here:

<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

 

<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->

 

<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

 

<!-- There are several game settings that you cannot change when starting a new game.

You can use console commands to change at least some of them ingame.

setgamepref BedrollDeadZoneSize 30 -->

</ServerSettings>

 

After that, I had to remove the following two lines:

<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->

 

<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->

 

Working fine now. Thanks for pointing me in the right direction.

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