Jump to content

7 Days to Die Crash On Startup


wickedcpu

Recommended Posts

Using default TCAdmin config. Have tried wiping all the files from tcafiles & downloading again. Log is not giving any errors, just stops & hangs with Status : Running (pid 0)

 

Distributor ID: Ubuntu

Description: Ubuntu 18.04.3 LTS

Release: 18.04

Codename: bionic

 

permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.445 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.445 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.446 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.447 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.448 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list

2019-08-30T08:34:44 0.450 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list

UMA Overlay loading took 124 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

UMA Slot loading took 1 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader

2019-08-30T08:34:45 0.883 INF WorldStaticData.Init() needed 0.218s

2019-08-30T08:34:45 0.884 INF Awake done in 852 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)

2019-08-30T08:34:45 0.967 INF Atlas reset took 79 ms

2019-08-30T08:34:45 0.967 INF Atlas load took 82 ms

 

Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 12.355000 ms (FindLiveObjects: 0.764000 ms CreateObjectMapping: 0.391000 ms MarkObjects: 7.532000 ms DeleteObjects: 3.668000 ms)

 

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

 

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 8.174000 ms (FindLiveObjects: 0.702000 ms CreateObjectMapping: 0.377000 ms MarkObjects: 7.089000 ms DeleteObjects: 0.006000 ms)

Link to comment
Share on other sites

I'm using the config included with the panel. If there is a more fully featured config here on the forum you recommend, I'll try that.

 

Running manually I get the following in SSH:

$ ./startserver.sh -configfile=serverconfig.xml
Using config file: serverconfig.xml
eac_server.so [x64] :: OnLoad()
eac_server.so [x64] :: OnUnload()

 

Full log:

Set current directory to /home/tcagame/emp/11

Found path: /home/tcagame/emp/11/7DaysToDieServer.x86_64

Mono path[0] = '/home/tcagame/emp/11/7DaysToDieServer_Data/Managed'

Mono config path = '/home/tcagame/emp/11/7DaysToDieServer_Data/Mono/etc'

Preloaded 'libeac_server.so'

Preloaded 'libeasyanticheat.so'

Preloaded 'libgetrss.so'

Preloaded 'libsteam_api.so'

Preloaded 'steamclient.so'

Unable to preload the following plugins:

libMouseLib.so

libeac_server.so

libeasyanticheat.so

libgetrss.so

libsteam_api.so

steamclient.so

libMouseLib.so

Initialize engine version: 2018.2.0f2 (787658998520)

Forcing GfxDevice: Null

GfxDevice: creating device client; threaded=0

NullGfxDevice:

Version: NULL 1.0 [1.0]

Renderer: Null Device

Vendor: Unity Technologies

Begin MonoManager ReloadAssembly

- Completed reload, in 0.037 seconds

UnloadTime: 0.269000 ms

2019-09-02T09:28:27 0.031 INF Awake

2019-09-02T09:28:27 0.051 WRN Setting global culture failed!

2019-09-02T09:28:27 0.080 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Linux 64 Bit

2019-09-02T09:28:27 0.080 INF System information:

2019-09-02T09:28:27 0.108 INF OS: Linux 4.15 Ubuntu 18.04 64bit

2019-09-02T09:28:27 0.109 INF CPU: Intel® Core i7-7700K CPU @ 4.20GHz (cores: 8)

2019-09-02T09:28:27 0.109 INF RAM: 32077 MB

2019-09-02T09:28:27 0.109 INF GPU: Null Device (128 MB)

2019-09-02T09:28:27 0.110 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)

2019-09-02T09:28:27 0.117 INF Last played version: Alpha 17.4

2019-09-02T09:28:27 0.117 INF Local UTC offset: -7 hours

2019-09-02T09:28:27 0.118 WRN Setting global culture failed!

2019-09-02T09:28:27 0.122 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile 7DaysToDieServer_Data/output_log__2019-09-02__09-28-26.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml

2019-09-02T09:28:27 0.123 INF Parsing server configfile: /home/tcagame/emp/11/7DaysToDieServer_Data/../serverconfig.xml

2019-09-02T09:28:27 0.135 ERR Error parsing configfile:

2019-09-02T09:28:27 0.135 EXC unexpected end of file. Current depth is 1 Line 72, position 243.

XmlException: unexpected end of file. Current depth is 1 Line 72, position 243.

at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0

at GameStartupHelper.LoadConfigFile (System.String _filename) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

GameStartupHelper:LoadConfigFile(String)

GameStartupHelper:ParseCommandLine(String[])

GameManager:Awake()

 

(Filename: Line: -1)

 

2019-09-02T09:28:27 0.138 INF Dedicated server only build

2019-09-02T09:28:27 0.139 INF Not running in Big Picture Mode, no on-screen keyboard available

2019-09-02T09:28:27 0.140 INF Starting PlayerInputManager...

2019-09-02T09:28:27 0.147 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)

2019-09-02T09:28:27 0.222 INF Starting UserProfileManager...

2019-09-02T09:28:27 0.228 INF Texture quality is set to 3

2019-09-02T09:28:27 0.264 INF NET: InitCallbacks

2019-09-02T09:28:27 0.265 INF [MODS] No mods folder found

2019-09-02T09:28:27 0.270 INF Loading permissions file at '/home/tcagame/emp/11/.local/share/7DaysToDie/Saves/serveradmin.xml'

2019-09-02T09:28:27 0.288 INF Loading permissions file done.

UMA Overlay loading took 109 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

UMA Slot loading took 0 ms

 

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

 

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader

2019-09-02T09:28:28 0.757 INF WorldStaticData.Init() needed 0.216s

2019-09-02T09:28:28 0.757 INF Awake done in 726 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)

2019-09-02T09:28:28 0.842 INF Atlas reset took 80 ms

2019-09-02T09:28:28 0.842 INF Atlas load took 83 ms

 

Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 13.934000 ms (FindLiveObjects: 0.716000 ms CreateObjectMapping: 0.379000 ms MarkObjects: 8.253000 ms DeleteObjects: 4.586000 ms)

 

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

 

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8711.

Total: 9.307000 ms (FindLiveObjects: 0.943000 ms CreateObjectMapping: 0.528000 ms MarkObjects: 7.825000 ms DeleteObjects: 0.010000 ms)

 

Link to comment
Share on other sites

I wasn't talking about the TCAdmin config file. I was talking about the server config file (the one that configures the game server itself).

2019-09-02T09:28:27 0.135 ERR Error parsing configfile: 
2019-09-02T09:28:27 0.135 EXC unexpected end of file. Current depth is 1  Line 72, position 243.

There's your problem. 7 Days to Die simply can't start if there's errors or invalid entries in the game config.

Try to post your serverconfig here.

Link to comment
Share on other sites

Found what was causing the crashing in the config. It was actually incomplete on the bottom half.

 

Was missing all of the bold text shown here:

<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

 

<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->

 

<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

 

<!-- There are several game settings that you cannot change when starting a new game.

You can use console commands to change at least some of them ingame.

setgamepref BedrollDeadZoneSize 30 -->

</ServerSettings>

 

After that, I had to remove the following two lines:

<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->

 

<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->

 

Working fine now. Thanks for pointing me in the right direction.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 103 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use