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Problem with Rust Server FPS after switching from linux to Windows Server


Amazing_Pony

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Hi, can you help me? I was using linux before for Rust server and with 90+ plugins and 70+ online I had on 5950X always around 30-50 server FPS on load. No laggs etc. I switched to Windows Server, I tried to check uncheck all cpu affinity, cpu limit is 0, realtime cpu, unlimited ram and server has at load just 10-12 FPS I dont know why. The same plugins, same config, same map, same CPU, same 128GB RAM, same NVME, just different OS. Isnt possible that CPU handling at Windows is somehow different or irs somehow limited? thanks a lot for help

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4 minutes ago, Amazing_Pony said:

Hi, can you help me? I was using linux before for Rust server and with 90+ plugins and 70+ online I had on 5950X always around 30-50 server FPS on load. No laggs etc. I switched to Windows Server, I tried to check uncheck all cpu affinity, cpu limit is 0, realtime cpu, unlimited ram and server has at load just 10-12 FPS I dont know why. The same plugins, same config, same map, same CPU, same 128GB RAM, same NVME, just different OS. Isnt possible that CPU handling at Windows is somehow different or irs somehow limited? thanks a lot for help

Try adjusting your power settings to high performance 'Control Panel\All Control Panel Items\Power Options'

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