Jump to content

The Front Config help


ibun_bloodarm

Recommended Posts

I have 2.

1 [thefront - windows(3)]= original (before THEFRONTMANAGER folder was created) all variables within commandline (1/3 of them)

2nd [thefront - windows(4)] = latest with THEFRONTMANAGER folder than has the ini file in it.

 

If ping shows 9999ms that is normal (seems to get fixed and unfixed). Could be router/switch setting my end.

These are beta, working, tested but may change pending devlopment of game and servers.

Will update into resources soon unless others do.

 

thefront - Windows(3).xml thefront - Windows(4).xml

Edited by jungleNZ
Link to comment
Share on other sites

10 minutes ago, ibun_bloodarm said:

Thankyou jungleNZ

ill give it a try and update with what i had already built then share if thats ok.

i think to fix the ping 9999 Error a command is required, ill try and find this command again and send this in 🙂

 

Udrs=steam was previously used but now not work, let me know if anything else works. Thanks

Link to comment
Share on other sites

Removing the command "Udrs=steam"

Seems to resolve the ping issue 😉 

I'm currently using the below command line

ProjectWar_Start?DedicatedServer?MaxPlayers=$[Service.Slots] -server -game -QueueThreshold=$[Service.Slots] -ConfigServerName="$[HostName]" -ServerName="$[HostName]" -log -locallogtimes -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -OutIPAddress=$[Service.IpHostname] -port=$[Service.GamePort] -BeaconPort=$[Service.CustomPort1] -QueryPort=$[Service.QueryPort] -Game.PhysicsVehicle=![GamePhysicsVehicle] -ansimalloc -Game.MaxFrameRate=35 -ShutDownServicePort=$[Service.CustomPort2] -ServerTags=![ServerTags]

and in config file i set 
UseSteamSocket=1

Edited by ibun_bloodarm
Link to comment
Share on other sites

6 hours ago, ibun_bloodarm said:

i have switched to console to read from log file.

Seems although what you had before was prettier it seemed to cut out a fair bit

first couple of charactors per line if i remember correctly

 

Does not do that on my console,

Link to comment
Share on other sites

8 hours ago, ibun_bloodarm said:

Removing the command "Udrs=steam"

Seems to resolve the ping issue 😉 

I'm currently using the below command line

ProjectWar_Start?DedicatedServer?MaxPlayers=$[Service.Slots] -server -game -QueueThreshold=$[Service.Slots] -ConfigServerName="$[HostName]" -ServerName="$[HostName]" -log -locallogtimes -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -OutIPAddress=$[Service.IpHostname] -port=$[Service.GamePort] -BeaconPort=$[Service.CustomPort1] -QueryPort=$[Service.QueryPort] -Game.PhysicsVehicle=![GamePhysicsVehicle] -ansimalloc -Game.MaxFrameRate=35 -ShutDownServicePort=$[Service.CustomPort2] -ServerTags=![ServerTags]

and in config file i set 
UseSteamSocket=1

Done that, still no change - seems to be an issue for some - devs working on it

Put udrs=steam with ? at end and this seems to have fixed it.

Now they done a roll back and it is fkd again. Geez

 

Edited by jungleNZ
Link to comment
Share on other sites

yes they are some what difficult 🙂
i currently have this, have been working on making the config files work with the command lines to give clients more options on Personalising servers.

i havn't had a huge time so its still incomplete but so far it seems to be working ok.

thefront - Windows (3).xml

Edited by ibun_bloodarm
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 32 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use