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Disabled server settings


sfcmert

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I am trying to read other posts and figure it out...one mentioned checking the plugin for TCAdmin, which I did. It was set to disable the server whenever slots, status or branding was removed/changed. I set that to not disable and so far it is working?

 

But I am confused becasue none of that is being changed, but it is disabling (I know becaue it is the servers for my clan).

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OK, that was short lived...both servers have gone down, so that was not the fix...even though it did stop the private server from switching to disabled. What would make TCAdmin think that some setting has been changed?

 

If given enough time, the restart does seem to be working with both servers, what would make a server continually crash and restart like that?

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Our servers arent branded...and there are no log files in the games directory. I have a reseller TCAdmin, so is it maybe that logging isnt allowed/enabled?

 

You have to enable the logging in the game server config for which you are trying to trouble shoot.

// Server Logging Example

log on 
mp_logdetail 3 
mp_logmessages 1

OR

seta g_log "server.log" // what you wish to name your log file

Depends on the game type your having problems with.

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OK, I have enabled logging and will watch these to try and figure out what is going on. I have seen an article that they are moving the Steam/Valve master servers and I have seen that other servers are either not connecting or displaying, I wonder if that is the problem?

 

Another weird thing that is happening, I am getting emails from TCAdmin saying that the private server has been changed to a public...but it hasn't.

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We have had reports of servers not updating when using the hldsupdatetool. But nothing about master server moves.

 

If you are receiving those emails then you have the game monitoring set to check pub/private. Make sure that you restart all of your monitors after making changes like system and game monitoring.

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This is all the logs say:

 

L 02/12/2007 - 15:25:23: Log file started (file "logs\L0212000.log") (game "C:\UserFiles\decoy1807\GameServers\TC03305735553321234656813\cstrike") (version "2873")

L 02/12/2007 - 15:25:23: server_cvar: "mattie_eventscripts" "1"

L 02/12/2007 - 15:25:23: server_cvar: "mani_reserve_slots" "0"

L 02/12/2007 - 15:25:23: server_cvar: "sv_rollangle" "0"

L 02/12/2007 - 15:25:23: Log file closed

 

L 02/12/2007 - 15:25:23: Log file started (file "logs\L0212001.log") (game "C:\UserFiles\decoy1807\GameServers\TC03305735553321234656813\cstrike") (version "2873")

L 02/12/2007 - 15:25:23: Loading map "de_dust2"

L 02/12/2007 - 15:25:23: server cvars start

L 02/12/2007 - 15:25:23: "mattie_eventscripts" = "1"

L 02/12/2007 - 15:25:23: "eventscripts_ver" = "1.2.1.005"

L 02/12/2007 - 15:25:23: "mani_reserve_slots" = "0"

L 02/12/2007 - 15:25:23: "mani_admin_plugin_version" = "1.1.0zk"

L 02/12/2007 - 15:25:23: "mani_tickrate" = "100"

L 02/12/2007 - 15:25:23: "mani_nextmap" = "Unknown"

L 02/12/2007 - 15:25:23: "mp_teamplay" = "0"

L 02/12/2007 - 15:25:23: "mp_fraglimit" = "0"

L 02/12/2007 - 15:25:23: "mp_falldamage" = "0"

L 02/12/2007 - 15:25:23: "mp_weaponstay" = "0"

L 02/12/2007 - 15:25:23: "mp_forcerespawn" = "1"

L 02/12/2007 - 15:25:23: "mp_footsteps" = "1"

L 02/12/2007 - 15:25:23: "mp_flashlight" = "1"

L 02/12/2007 - 15:25:23: "mp_autocrosshair" = "1"

L 02/12/2007 - 15:25:23: "decalfrequency" = "60"

L 02/12/2007 - 15:25:23: "mp_teamlist" = "hgrunt;scientist"

L 02/12/2007 - 15:25:23: "mp_allowNPCs" = "1"

L 02/12/2007 - 15:25:23: "mp_friendlyfire" = "1"

L 02/12/2007 - 15:25:23: "sv_gravity" = "800"

L 02/12/2007 - 15:25:23: "sv_stopspeed" = "100"

L 02/12/2007 - 15:25:23: "sv_noclipaccelerate" = "5"

L 02/12/2007 - 15:25:23: "sv_noclipspeed" = "5"

L 02/12/2007 - 15:25:23: "sv_specaccelerate" = "5"

L 02/12/2007 - 15:25:23: "sv_specspeed" = "3"

L 02/12/2007 - 15:25:23: "sv_specnoclip" = "1"

L 02/12/2007 - 15:25:23: "sv_maxspeed" = "320"

L 02/12/2007 - 15:25:23: "sv_accelerate" = "10"

L 02/12/2007 - 15:25:23: "sv_airaccelerate" = "10"

L 02/12/2007 - 15:25:23: "sv_wateraccelerate" = "10"

L 02/12/2007 - 15:25:23: "sv_waterfriction" = "1"

L 02/12/2007 - 15:25:23: "sv_footsteps" = "1"

L 02/12/2007 - 15:25:23: "sv_rollspeed" = "200"

L 02/12/2007 - 15:25:23: "sv_rollangle" = "0"

L 02/12/2007 - 15:25:23: "sv_friction" = "4"

L 02/12/2007 - 15:25:23: "sv_bounce" = "0"

L 02/12/2007 - 15:25:23: "sv_stepsize" = "18"

L 02/12/2007 - 15:25:23: "r_VehicleViewDampen" = "1"

L 02/12/2007 - 15:25:23: "r_JeepViewDampenFreq" = "7.0"

L 02/12/2007 - 15:25:23: "r_JeepViewDampenDamp" = "1.0"

L 02/12/2007 - 15:25:23: "r_JeepViewZHeight" = "10.0"

L 02/12/2007 - 15:25:23: "r_AirboatViewDampenFreq" = "7.0"

L 02/12/2007 - 15:25:23: "r_AirboatViewDampenDamp" = "1.0"

L 02/12/2007 - 15:25:23: "r_AirboatViewZHeight" = "0.0"

L 02/12/2007 - 15:25:23: "mp_timelimit" = "25"

L 02/12/2007 - 15:25:23: "sv_alltalk" = "1"

L 02/12/2007 - 15:25:23: "nextlevel" = ""

L 02/12/2007 - 15:25:23: "mp_autoteambalance" = "1"

L 02/12/2007 - 15:25:23: "mp_maxrounds" = "0"

L 02/12/2007 - 15:25:23: "mp_roundtime" = "5"

L 02/12/2007 - 15:25:23: "mp_freezetime" = "6"

L 02/12/2007 - 15:25:23: "mp_c4timer" = "45"

L 02/12/2007 - 15:25:23: "mp_limitteams" = "2"

L 02/12/2007 - 15:25:23: "mp_hostagepenalty" = "5"

L 02/12/2007 - 15:25:23: "sv_voiceenable" = "1"

L 02/12/2007 - 15:25:23: "sv_pausable" = "0"

L 02/12/2007 - 15:25:23: "sv_cheats" = "0"

L 02/12/2007 - 15:25:23: "coop" = "0"

L 02/12/2007 - 15:25:23: "deathmatch" = "1"

L 02/12/2007 - 15:25:23: "tv_password" = ""

L 02/12/2007 - 15:25:23: "tv_relaypassword" = ""

L 02/12/2007 - 15:25:23: "sv_password" = ""

L 02/12/2007 - 15:25:23: server cvars end

L 02/12/2007 - 15:25:24: Started map "de_dust2" (CRC "1413637712")

L 02/12/2007 - 15:25:24: server_cvar: "sv_accelerate" "5"

L 02/12/2007 - 15:25:24: server_cvar: "sv_stopspeed" "75"

L 02/12/2007 - 15:25:26: server_cvar: "mp_friendlyfire" "1"

L 02/12/2007 - 15:25:26: server_cvar: "mp_footsteps" "1"

L 02/12/2007 - 15:25:26: server_cvar: "mp_autoteambalance" "1"

L 02/12/2007 - 15:25:26: server_cvar: "mp_flashlight" "1"

L 02/12/2007 - 15:25:26: server_cvar: "sv_alltalk" "1"

L 02/12/2007 - 15:25:26: server_cvar: "sv_pausable" "0"

L 02/12/2007 - 15:25:26: server_cvar: "sv_cheats" "0"

L 02/12/2007 - 15:25:26: server_cvar: "sv_maxspeed" "320"

L 02/12/2007 - 15:25:26: server_cvar: "mp_limitteams" "2"

L 02/12/2007 - 15:25:26: server_cvar: "mp_hostagepenalty" "5"

L 02/12/2007 - 15:25:26: server_cvar: "sv_voiceenable" "1"

L 02/12/2007 - 15:25:26: server_cvar: "mp_timelimit" "25"

L 02/12/2007 - 15:25:26: server_cvar: "mp_freezetime" "6"

L 02/12/2007 - 15:25:26: server_cvar: "mp_roundtime" "5"

L 02/12/2007 - 15:25:26: server_cvar: "mp_c4timer" "45"

L 02/12/2007 - 15:25:26: server_cvar: "mp_fraglimit" "0"

L 02/12/2007 - 15:25:26: server_cvar: "mp_maxrounds" "0"

L 02/12/2007 - 15:25:26: server_cvar: "decalfrequency" "60"

L 02/12/2007 - 15:25:26: Log file closed

 

But it has this repeated every hour or two?

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- log in to remote desktop (make sure you check "connect to console").

- Under services find the service that your having problems with, right click, properties. under the logon tab, select "allow service to interact with desktop".

- Apply, OK, restart service.

 

you should now see the console screen for the game on the desktop.

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on the actual server not ingame

 

to do this ensure you are logging in as 'console' to your physical dedicated machine. (You can see if you are by pulling up taskmanager when you've connected using remote desktop and seeing if your ID 0)

 

if your not in as 0, chances are you won't see the gameserver

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Well the PUB has been doing a lot better, but the PRIV says the server is out of date already? I will start to look how to update that service, but if someone would be kind enough to post some direction - it would be greatly appreciated! Thanks for the help so far, I am going to get this down...

 

When I go into the game update function, it states that there are no updates available for the game?

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