Variable Posted March 20, 2007 Share Posted March 20, 2007 If the "Server Status and Administration" indicates, "No results were returned." what do I need to do? This is for AA game. Thanks! Link to comment Share on other sites More sharing options...
DougK94 Posted March 20, 2007 Share Posted March 20, 2007 Check with RDP to make sure the server is running, if so, check firewall and check that you have the query ports set properly. Link to comment Share on other sites More sharing options...
Variable Posted March 20, 2007 Author Share Posted March 20, 2007 It's kind of weird. All I did was upgrade my RAM and now my server does not work, lol. It says it's running in TCAdmin. There is no firewall. RDP? Not sure how to do this one. Link to comment Share on other sites More sharing options...
Todd Holley Posted March 20, 2007 Share Posted March 20, 2007 RDP= mstsc aka remote destop Link to comment Share on other sites More sharing options...
ECF Posted March 20, 2007 Share Posted March 20, 2007 Sounds like you have your query port wrong in the game config. Link to comment Share on other sites More sharing options...
swish Posted March 20, 2007 Share Posted March 20, 2007 Are you running a custom map? TCAdmin wont detect the server and show it like it is for you. Its either that or yea you have it looking at the wrong query port. Link to comment Share on other sites More sharing options...
Todd Holley Posted March 20, 2007 Share Posted March 20, 2007 I run custom maps all the time. With no problems. Do you know if that problem exist in call of duty? Link to comment Share on other sites More sharing options...
Variable Posted March 20, 2007 Author Share Posted March 20, 2007 No custom maps. Just a regular server. Before I upgraded the server, everything was working fine. Link to comment Share on other sites More sharing options...
Variable Posted March 20, 2007 Author Share Posted March 20, 2007 Luis instructed me to change the query port to 7778. The status admin works now. However, it is not listed in the master browser. Hmmm. Link to comment Share on other sites More sharing options...
ntburchf Posted March 21, 2007 Share Posted March 21, 2007 if your running one of those maps from http://www.aamissiondepot.com/main and it's not mission capable then it switches to lan mode--which is port 7778 and it kills the monitor. Due to the service being set to monitor port 1717 which is standard from global maps and tourn maps (modes) TCA no longer knows where to look for the game server (it not on port 1717 now, but 7778).. This is a security thing on the map, so that you can not cheat the honor system / tracker etc.. Part to look for = 03/11/07 18:08:29 Log: WARNING: Reverting server to LAN mode due to unauthorized map Here's an example of what you'll see when running one of those maps 03/11/07 18:08:29 Localization: No localization: Engine.Progress.LoadingMap (int) 03/11/07 18:08:29 Log: WARNING: Reverting server to LAN mode due to unauthorized map 03/11/07 18:08:29 Log: CPS Comm failure on package "../Maps/SFHotelBeta4.aao", ignoring it 03/11/07 18:08:37 Log: Collecting garbage 03/11/07 18:08:37 Log: Purging garbage 03/11/07 18:08:37 Log: Garbage: objects: 49751->49749; refs: 656427 03/11/07 18:08:37 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame 03/11/07 18:08:37 Log: Game class is 'AGP_GameTeamObjective' 03/11/07 18:08:38 Log: Bringing Level SFHotelBeta4.myLevel up for play (20) appSeconds: 10.534000... 03/11/07 18:08:38 Log: (Karma): Autodetecting CPU for SSE 03/11/07 18:08:38 Log: (Karma): Using SSE Optimizations 03/11/07 18:08:38 Log: (Karma): StaticMesh (ext_litter_garbage) with empty Karma KAggregateGeometry. 03/11/07 18:08:38 Log: (Karma): StaticMesh (ext_litter_garbage) with empty Karma KAggregateGeometry. 03/11/07 18:08:38 Log: (Karma): StaticMesh (ext_litter_garbage) with empty Karma KAggregateGeometry. 03/11/07 18:08:38 Log: (Karma): StaticMesh (ext_litter_garbage) with empty Karma KAggregateGeometry. 03/11/07 18:08:38 ScriptLog: GameInfo::InitGame : bEnableStatLogging False 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: RandomSound::PreBeginPlay() Unable to initialize RandomSound None 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: RandomSound::PreBeginPlay() sound is none 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: Not initing Stats Object 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: LevelInfo::GetLevelTourAndMissionPrivate Failure finding mission 'SFHotelBeta4' - tours.ini is invalid. 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:38 ScriptLog: LevelInfo::GetLevelTourCategory Failure finding tour category for mission 'SFHotelBeta4' - tours.ini is invalid. 03/11/07 18:08:38 ScriptLog: -----------WARNING----------- 03/11/07 18:08:40 ScriptLog: GameSpyQR - IP: 75.1x.1x.1x port:1716 lan: 1 nat: 1 03/11/07 18:08:40 Log: GameSpy - IP: 75.x.1x.1x port: 7778 Public: 0 NAT: 0 03/11/07 18:08:40 ScriptLog: Lan server. Not initializing DBMBS. Also, it's not going to be listed in the MBS unless it's a mission capable map. I just went though about 8 pages of tech support tech with louis on trying to figure out how to get it to auto-reconize that the ports have changes from global to lan mode.. Once a map become mission ready, then it's not an issue.. I'm moving clients from one CP to this one in the next day or 2. And believe me, this is going to be a major problem for the clients. They are used to the system doing the auto swap ports.. (i'll be getting 100's of tickets now a day on how come xyz map will not start:) PS-- there's 3 ways to fix this You have 3 options: - Find a way to configure the game to always use the same query port - Change the query in the service settings when running the game in lan mode - Disable the AA query so the game monitor does not report that it is down. This is done in the supported game settings. Set the game compatibility to blank. TCAdmin doesn't know if the game is in lan mode. The query port would have to be changed manually in the service settings or disable the game server query so you don't have to do this. Or if you know client XYZ is just going to be doing those new maps, just set his service to port 7778.. of course if he swaps back to a regualr map, expect a support ticket. Link to comment Share on other sites More sharing options...
Variable Posted March 21, 2007 Author Share Posted March 21, 2007 The server is not running custom maps. Based on what your saying, the server might be running on LAN mode. How do I switch that back to regular game mode? Link to comment Share on other sites More sharing options...
ECF Posted March 21, 2007 Share Posted March 21, 2007 Put GLOBAL in the commandline instead of LAN. Link to comment Share on other sites More sharing options...
Variable Posted March 21, 2007 Author Share Posted March 21, 2007 I looked at the command and it says this below: global SFhospital.aao?multihome=xx.xx.xx.xx?port=1716 -nohomedir It looks like it is set for GLOBAL already. Link to comment Share on other sites More sharing options...
Variable Posted March 21, 2007 Author Share Posted March 21, 2007 You have 3 options: - Find a way to configure the game to always use the same query port It is set to use the same query port which is 1717. How do I get it working with honor and on the browser list again by using the query port 1717? - Change the query in the service settings when running the game in lan mode The server was never changed to LAN mode. It is still this: global SFhospital.aao?multihome=xx.xx.xx.xx?port=1716 -nohomedir - Disable the AA query so the game monitor does not report that it is down. This is done in the supported game settings. Set the game compatibility to blank. It still shows the server as Unauthorized and not honor too. TCAdmin doesn't know if the game is in lan mode. The query port would have to be changed manually in the service settings or disable the game server query so you don't have to do this. Link to comment Share on other sites More sharing options...
Variable Posted March 21, 2007 Author Share Posted March 21, 2007 Oaky. Checked all the ports below and are all open. Firewall is disabled too. 1716 (UDP), 1717 (UDP), 1718 (UDP), 8777 (UDP), 27900 (UDP), 14200 (TCP), 20025-20045 (TCP), 20046 (TCP), 20047 (TCP) and 20048 (TCP) These are in the Armyops.ini [DBAuth.DBAuth] GameServerIP=xx.xx.xx.xx [DBAuth.AuthorizeServerRequestAdapter] ServerAuthUsername= ServerAuthPassword= [Engine.GameEngine] ServerActors=Andromeda.AndromedaMBS Still having problems running with query port 1717. It runs on 7778 but not honor and not listed on MBS. Link to comment Share on other sites More sharing options...
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