BOW Posted July 3, 2005 Share Posted July 3, 2005 Here are is config for Medal of Honor Pacific Assault <table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote"> <?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC3707477008877</GAMEID> <NAME>Medal of Honor Pacific Assault</NAME> <SHORTNAME>MOHPA</SHORTNAME> <DEFAULTPORT>13203</DEFAULTPORT> <DEFAULTQUERYPORT>13203</DEFAULTQUERYPORT> <DEFAULTRCONPORT>13203</DEFAULTRCONPORT> <FILESFOLDER>Medal of Honor Pacific Assault</FILESFOLDER> <RELATIVEEXECUTABLE>mohpa_server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>+ exec server.cfg</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE /> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC3707477008877</GAMEID> <CONTENTS>// Server Name // Name that will appear on the server browser sv_hostname "%hostname%" // Password // Allows you to set a password for the server set sv_privatepassword "%privatepassword%" // ReconPassword // Allows you to set a password for the server set sv_rconpassword "%rconpassword%" // Max Players set sv_maxclients "%slots%" // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time timelimit "20" // Frag Limit // The score at which the player or team will win the current map fraglimit "0" // Welcome message // Will show up on the client when they join the server g_motd "Welcome to %hostname%" // Game Type // 1 Free for All // 2 TeamDeathMatch // 6 Invader set g_gametype "1" // Heal Rate // Determines how fast players heal when they use a health pickup set g_healrate "10" // Health Drop // When enabled players will drop a health pack when killed set dm_classesDeathDropHealth "1" // Backpack Drop // When enabled players will drop their backpack when killed set dm_classesDeathDropBackpack "1" // Weapon Drop // When enabled players will drop their weapon when killed set dm_deathDropWeapon "1" // Realism // Toggles reaslistic mode set g_realismmode "1" // Fast Run Speed // When checked, the speed at which players can run through levels is increased // Leaving it unchecked defaults to Medal of Honor Allied Assault?s original run speed set sv_runspeed "267" // Team Damage // Toggles friendly fire set dm_teamdamage "1" // Infinite Ammo // Toggles the unlimited ammo setting set g_unlimitedammo "1" // GameSpy // When set to one, creates a community server available through GameSpy set sv_communitypublic "1" // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator To save server bandwidth, 60 seconds is default set g_inactivespectate "60" // Map duration // This sets the amount of play time on this map. set g_tempmaptime "20" // Spawn delay // This sets how long it?ll take foir the players to spawn set g_respawn_time "10" // Invulnerable Time // Amount of time a player is invulnerable for after spawning set sv_invulnerabletime "3" // INFO Threshold // If >0 then limits amount of server INFO packets to send out per second set dm_infoThreshhold "0" // STATUS Threshold // If >0 then limits amount of server STATUS packets to send out per second set dm_statusThreshhold "0" // Max Rag Dolls // The number of bodies that will use the rag doll physics set dm_maxragdolls "0" // DM Speed Mult // How much faster than single player the multiplayer players run set sv_dmspeedmult "1.000000" // Mute Spectators // Prevents spectators from joining in the chat set g_spectate_allow_full_chat "1" // Enable Punkbuster // Turns on punkbuster requirements for the server set punkbuster // Show Enemy Names // Show the names of the enemies when your looking at them set g_showlookat "1" // Bleed To Death // Allow the players to bleed to deathy when the take aggrivated wounds set dm_bleedtodeath "1" // Disable Bleeding // Show the bleeding of the players in multiplayer set sv_disablebleeding "1" // Online Stat Tracking // Connects to the stats tracking server to track your games set sv_communitystats "1" // Enable retreating // Indicates if the server supports the defender fall back function set g_retreat_enable "1" // Retreat respawn // If true respawn defenders with full weapons/ammo/health set g_retreat_respawn "1" // Retreat cost // If true then accepting retreat use icon costs defenders a spawn set g_retreat_cost "1" // Retreat time // How long the retreat use icon will remain after an objective is lost set g_retreat_time "10.000000" // Retreat Delay // How long after hitting use icon that the player actually retreats set g_retreat_delay "0.000000" // Pure // When set to 1, the client and server must match This is pure set sv_pure "1" // Able Group Name // The name of the "able" group set sv_ablegroupname "Able" // Baker Group Name // The name of the "baker" group set sv_bakergroupname "Baker" // Attacker Advance Delay // Stalls the attac king advance at the beggining of the match set dm_attackerAdvanceDelay "10.000000" // Effects Controller // A "1" in this field indicates that all ambience is on, and a "0" indicates ambience // is off and bandwidth is conserved set dm_effectscontroller "1" // Aim assist zoom // The amount of zoom on an aim assist set dm_aimassistZoom "20" // Aim assist zoom time // The delay before it the aim assist activates set dm_aimassistZoomTime "0.000000" // FFA Allied Pistol // Free For All Allied pistol setting set dm_ffaAlliedPistol "0" // FFA Max Health // Free For All health cap set dm_ffaMaxHealth "100" // Large Player Count // The large players setting set dm_largePlayerCount "12" // Post Round Wait Time // Number of seconds to wait after round ends set dm_postroundwaittime "30.000000" // Use Hag Initial Bullet Count // If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads set dm_useHagInitialBulletCount "1" // Seconds Left In Match // Sets the countdown seconds for the match set dm_secondsLeftInMatch "5" // Wait For Transition Flag // The delay when waiting for the transition flag set dm_waitfortransitionflag "0" // Incapacitated Max Health // The maximum amount of health allowable when incapacitated set dm_incapacitatedMaxHealth "25.000000" // Team Kill Warning // Warning message sent to the player for team killing set g_teamkillwarn_message "MP :DefaultTeamKillWarnMessage" // Team Kill Warnings // Number of warnings before being banned set g_teamkillwarn "3" // Team Kill Kick // Amount of team kills before the player is kicked off the server set g_teamkillkick "5" // Kick Duration // The amount of time before a team killer is allowed back onto the server set g_teamkillbanduration "0" // Inactive Kick // This sets the time in seconds after which an inactive player is kicked out of the game //900 (15 minutes) seconds is default set g_inactivekick "900" // Warm-Up Interval // the amount of time spent in the warm-up mode set g_warmup "0" // Respawn Interval // Delay before the player respawns set g_respawn_time "10" // Vote Majority // Sets the majority required for a vote to pass set dm_votemajority "51" // Body Time Max // The maximum amount of time to rag doll a body set dm_bodytime_max "60.000000" // Body Time Min // The minimum amount of time to rag doll a body set dm_bodytime_min "5.000000" // Corpsman Attention Dist // The distance before the corpsman attention is enabled set dm_corpsmanAttentionDist "400" // Corpsman Heal Amount // The healing power of the corpsman set dm_corpsmanHealAmount "115" // Corpsman Heal Time // the time it takes for the corpsman to heal set dm_corpsmanHealTime "2.000000" // Corpsman Max Morphine // The maximum amount of morphine the corpsman can carry set dm_corpsmanMaxMorphine "6" // Corpsman Max Sulfa // The maximum amount of sulfa the corpsman can carry set dm_corpsmanMaxSulfa "8" // Corpsman Revive Time // The delay before the corpsman can revive set dm_corpsmanReviveTime "2.000000" // Engineer Disarm Expl Speedup // SpeedUp for the engineer to disarm explosives set dm_engineerDisarmExplSpeedup "4.000000" // Engineer Max Explosives // The maximum number of explosives the engineer can carry set dm_engineerMaxExplosives "4" // Engineer Plant Expl Speedup // SpeedUp for the engineer to plant explosives set dm_engineerPlantExplSpeedup "4.000000" // Player Spawn Method // Spawn hueristics // Auto Balance // Auto balances the teams // 0 - normal // 1 - force you when you enter the game // 3 - force you when you die (balancing if people leave the server mid game) set g_teamautobalance "0" // Disable classes in Team Deathmatch set dm_combatclassesenabled "1" // Enable voting in games set g_allowvote "1" // Do Warmup // If zero there won?t be a warmup infront of invader games set g_doWarmup "1" // Peace Warmup // If zero them players can kill each other durring warmup set g_peace_warmup "1" // Invert Objective Numbers set g_invobjno "1" // Infantry Limits set sv_restrict_infantry "100" // Corpsman Limits set sv_restrict_corpsman "100" // Engineer Limits set sv_restrict_engineer "100" // Ammo Tech Limits set sv_restrict_ammotech "100" // Close Range Limits set sv_restrict_closerange "100" // Rifles Limits set sv_restrict_rifle "100" // Sub Machine Guns Limits set sv_restrict_smg "100" // Machine Guns Limits set sv_restrict_mg "100" // Sniper Rifles Limits set sv_restrict_sniperrifle "100" // Connection Restriction // Limits the ping times to prevent the server from getting overburdened set sv_pingrestrict "0" // Spawn Pool Size // Number of lives in spawnpool If =0 then it?s 6x number of players at start, otherwise it?s the multiple set g_spawnmultiple "-1" // Kick Restrictions set sv_kickrestrict "0" // Min Team bonus set sv_minteambonus "0" // Max Team bonus set sv_maxteambonus "0" // Min Kills set sv_minkills "0" // Max Kills set sv_maxkills "0" // Min Team Online set sv_mintimeonline "0" // Max Team Online set sv_maxtimeonline "0" // Allied Frags // The cap on the number of allied frags before the round is over set dm_alliesFrags "0" // Axis Frags // The cap on the number of axis frags before the round is over set dm_axisFrags "0" // Map // Starting map on the rotation map "maps/dm/MP_Airfield_INV.bsp" // Map Rotation List sv_maplist "1 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;1 maps/dm/MP_Bataan_INV.bsp ;TeamSwap;1 maps/dm/MP_Bridge_INV.bsp ;TeamSwap;1 maps/dm/mp_bougainville_inv.bsp ;TeamSwap;1 maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;1 maps/dm/mp_gifu_inv.bsp ;TeamSwap;1 maps/dm/mp_matanikau_inv.bsp ;TeamSwap;1 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;2 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;2 maps/dm/MP_Bataan_INV.bsp ;TeamSwap;2 maps/dm/MP_Bridge_INV.bsp ;TeamSwap;2 maps/dm/mp_bougainville_inv.bsp ;TeamSwap;2 maps/dm/MP_Gavutu_INV.bsp ; TeamSwap ;2 maps/dm/mp_gifu_inv.bsp ;TeamSwap;2 maps/dm/mp_matanikau_inv.bsp ;TeamSwap;2 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;6 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;6 maps/dm/MP_Bataan_INV.bsp ;TeamSwap;6 maps/dm/MP_Bridge_INV.bsp ;TeamSwap;6 maps/dm/mp_bougainville_inv.bsp ;TeamSwap;6 maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;6 maps/dm/mp_gifu_inv.bsp ;TeamSwap;6 maps/dm/mp_matanikau_inv.bsp ;TeamSwap;6 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;" // Ammo Boxes Count Init // Initial amount of ammo in the ammo boxes set dm_ammoboxes_count_init "10" // Ammo Boxes Count Max // Maximum amount of ammo found set dm_ammoboxes_count_max "10" // Artillery Ammo Time // The amount of time before the artillery ammo respawns set dm_artilleryAmmoTime "4.000000" // Artillery Internal Ammo // The internal amount of ammo the artillery guns can hold set dm_artilleryInternalAmmo "1" // MG Ammo Time // The amount of time before the MG ammo respawns set dm_mgAmmoTime "1.500000" // MG Internal Ammo // The internal amount of ammo the MG guns can hold set dm_mgInternalAmmo "65" // Pistol Ammo Init // Your initial pistol ammo set dm_pistol_ammo_init "10" // Pistol Ammo Max // The maximum amount of ammo in a pistol set dm_pistol_ammo_max "10" // Rifle Ammo Init // Your initial rifle ammo set dm_rifle_ammo_init "10" // Rifle Ammo Max // he maximum amount of ammo in a rifle set dm_rifle_ammo_max "10" // SMG Ammo Init // Your SMG pistol ammo set dm_smg_ammo_init "10" // SMG Ammo Max // he maximum amount of ammo in a SMG set dm_smg_ammo_max "10" // MG Cool Rate set dm_mgCoolRate "2.250000" // MG Heat Rate set dm_mgHeatRate "50.000000" // MG Jam Time set dm_mgJamTime "1.750000" // MG Max Health set dm_mgMaxHealth "150" // MG Supply Count set dm_mgSupplyCount "2" // MG Supply Max Count set dm_mgSupplyMaxCount "5" // MG Supply Size set dm_mgSupplySize "30" // MG User Distance // The distance the user needs to be before operating the MG set dm_mgUserDistance "64" // Cornucopia Ammo // if zero then ammoboxes only refill weapon in hand, not all weapons in inventory set dm_cornucopiaAmmo "1" // Full Restock Ammo // If zero then only a partial restock of ammo happens when running over ammoboxes set dm_fullRestockAmmo "1" // ViewKickMultiplier // A value of 1.0 will make the kick in multiplayer the same as that in singleplayer set dm_dmviewkickmult "1.000000" // ClientTracer // When set to 0, all tracer and bullet poof information is transmitted in the traditional // way, over the wire, for each shot This has a slightly higher degree of realism in some rare situations, // but normally should be avoided as it comes with a higher network cost The default value of 2 grants more // network optimizations and is preferred Although 1 is a valid option, it should never be used as it costs // even more than option 0 as far as performance, yet is less realistic than 0. set sv_clienttracer "2" // Artillery Max Health set dm_artilleryMaxHealth "1750" // Artillery Support count set dm_artillerySupplyCount "3" // Artillery supply max count set dm_artillerySupplyMaxCount "5" // Artillery Supply Size set dm_artillerySupplySize "1" // Explosives Arm Time set dm_explosivesArmTime "15.000000" // Explosives Damage set dm_explosivesDamage "200" // Explosives Disarm Time set dm_explosivesDisarmTime "15.000000" // Explosives Fuse Time set dm_explosivesFuseTime "30.000000" // Explosives Radius set dm_explosivesRadius "500" // Grenade Count Init set dm_grenade_count_init "10" // Grenade Count Max set dm_grenade_count_max "10" // Landmine Defuse Time set dm_landmineDefuseTime "-1.000000" // Landmine Defuse Time Engineer set dm_landmineDefuseTimeEngineer "4.000000" // Landmine Max Spot Distance set dm_landmineMaxSpotDistance "500" // Landmine Spot Mult Crouch set dm_landmineSpotMultCrouch "0.500000" // Landmine Spot Mult Prone set dm_landmineSpotMultProne "1.000000" // Landmine Spot Mult Stand set dm_landmineSpotMultStand "0.330000" // Landmine Spotting Narrowness set dm_landmineSpottingNarrowness "0.850000" // Landmines Count Init set dm_landmines_count_init "10" // Landmines Count Max set dm_landmines_count_max "10" // Satchelcharges Count Init set dm_satchelcharges_count_init "10" // Satchelcharges Count Max set dm_satchelcharges_count_max "10" // Grenades Allowed // If zero then no grenades handed out when game starts set dm_grenadesAllowed "1" // Landmines Allowed // If zero then no landmines handed out when game starts set dm_landminesAllowed "1" // Satchel Charges Allowed // If zero then no satchel charges handed out when game starts set dm_satchelChargesAllowed "1" // Death match flags // DF_NO_HEALTH 1 // DF_NO_POWERUPS 2 // DF_WEAPONS_STAY 4 // DF_NO_FALLING 8 // DF_INSTANT_ITEMS 16 // DF_NO_ARMOR 2048 // DF_NO_FOOTSTEPS 131072 // DF_ALLOW_LEAN 262144 set dmflags "395295" </CONTENTS> <DESCRIPTION>Default server file</DESCRIPTION> <DISPLAYNAME>Default server file</DISPLAYNAME> <RELATIVEPATH>/main/server.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>TC3707477008877</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>kick</DESCRIPTION> <FULL_COMMAND /> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME> </td></tr></table> Link to comment Share on other sites More sharing options...
YuJay Posted February 7, 2009 Share Posted February 7, 2009 Can some one please update this so it works with Import config.. Link to comment Share on other sites More sharing options...
JasonF Posted February 7, 2009 Share Posted February 7, 2009 Here is mineMedal of Honor - Pacific Assault v1.2.txt Link to comment Share on other sites More sharing options...
YuJay Posted February 7, 2009 Share Posted February 7, 2009 Thank you. Link to comment Share on other sites More sharing options...
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