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Medal of Honor Pacific Assault


BOW

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Here are is config for Medal of Honor Pacific Assault

 

 

 

<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote">

 

 

<?xml version="1.0" standalone="yes"?>

 

<GAME>

 

<GAMEID>TC3707477008877</GAMEID>

 

<NAME>Medal of Honor Pacific Assault</NAME>

 

<SHORTNAME>MOHPA</SHORTNAME>

 

<DEFAULTPORT>13203</DEFAULTPORT>

 

<DEFAULTQUERYPORT>13203</DEFAULTQUERYPORT>

 

<DEFAULTRCONPORT>13203</DEFAULTRCONPORT>

 

<FILESFOLDER>Medal of Honor Pacific Assault</FILESFOLDER>

 

<RELATIVEEXECUTABLE>mohpa_server.exe</RELATIVEEXECUTABLE>

 

<RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY>

 

<RELATIVEUSERFILES>/</RELATIVEUSERFILES>

 

<INSTALLEDPATCH />

 

<DEFAULTCMDLINE>+ exec server.cfg</DEFAULTCMDLINE>

 

<DEFAULTCUSTOMCMDLINE />

 

<PRIVATECMDLINE />

 

<PRIVATECUSTOMCMDLINE />

 

<DEFAULTCONFIGFILES>

 

<CONFIGFILE>

 

<GAMEID>TC3707477008877</GAMEID>

 

<CONTENTS>// Server Name

 

// Name that will appear on the server browser

 

sv_hostname "%hostname%"

 

 

 

// Password

 

// Allows you to set a password for the server

 

set sv_privatepassword "%privatepassword%"

 

 

 

// ReconPassword

 

// Allows you to set a password for the server

 

set sv_rconpassword "%rconpassword%"

 

 

 

// Max Players

 

set sv_maxclients "%slots%"

 

 

 

// Time Limit

 

// This sets the elapsed time at which the game ends, the

 

winner being the player with the highest score at that time

 

timelimit "20"

 

 

 

// Frag Limit

 

// The score at which the player or team will win the current map

 

fraglimit "0"

 

 

 

// Welcome message

 

// Will show up on the client when they join the server

 

g_motd "Welcome to %hostname%"

 

 

 

// Game Type

 

// 1 Free for All

 

// 2 TeamDeathMatch

 

// 6 Invader

 

set g_gametype "1"

 

 

 

// Heal Rate

 

// Determines how fast players heal when they use a health pickup

 

set g_healrate "10"

 

 

 

// Health Drop

 

// When enabled players will drop a health pack when killed

 

set dm_classesDeathDropHealth "1"

 

 

 

// Backpack Drop

 

// When enabled players will drop their backpack when killed

 

set dm_classesDeathDropBackpack "1"

 

 

 

// Weapon Drop

 

// When enabled players will drop their weapon when killed

 

set dm_deathDropWeapon "1"

 

 

 

// Realism

 

// Toggles reaslistic mode

 

set g_realismmode "1"

 

 

 

// Fast Run Speed

 

// When checked, the speed at which players can run through levels is increased

 

// Leaving it unchecked defaults to Medal of Honor Allied Assault?s original run speed

 

set sv_runspeed "267"

 

 

 

// Team Damage

 

// Toggles friendly fire

 

set dm_teamdamage "1"

 

 

 

// Infinite Ammo

 

// Toggles the unlimited ammo setting

 

set g_unlimitedammo "1"

 

 

 

// GameSpy

 

// When set to one, creates a community server available through GameSpy

 

set sv_communitypublic "1"

 

 

 

// Inactive Spectate

 

// This sets the time in seconds after which an inactive player becomes a spectator To save server bandwidth, 60 seconds is default

 

set g_inactivespectate "60"

 

 

 

// Map duration

 

// This sets the amount of play time on this map.

 

set g_tempmaptime "20"

 

 

 

// Spawn delay

 

// This sets how long it?ll take foir the players to spawn

 

set g_respawn_time "10"

 

 

 

// Invulnerable Time

 

// Amount of time a player is invulnerable for after spawning

 

set sv_invulnerabletime "3"

 

 

 

// INFO Threshold

 

// If >0 then limits amount of server INFO packets to send out per second

 

set dm_infoThreshhold "0"

 

 

 

// STATUS Threshold

 

// If >0 then limits amount of server STATUS packets to send out per second

 

set dm_statusThreshhold "0"

 

 

 

// Max Rag Dolls

 

// The number of bodies that will use the rag doll physics set dm_maxragdolls "0"

 

 

 

// DM Speed Mult

 

// How much faster than single player the multiplayer players run

 

set sv_dmspeedmult "1.000000"

 

 

 

// Mute Spectators

 

// Prevents spectators from joining in the chat

 

set g_spectate_allow_full_chat "1"

 

 

 

// Enable Punkbuster

 

// Turns on punkbuster requirements for the server set punkbuster

 

// Show Enemy Names

 

// Show the names of the enemies when your looking at them

 

set g_showlookat "1"

 

 

 

// Bleed To Death

 

// Allow the players to bleed to deathy when the take aggrivated wounds

 

set dm_bleedtodeath "1"

 

 

 

// Disable Bleeding

 

// Show the bleeding of the players in multiplayer

 

set sv_disablebleeding "1"

 

 

 

// Online Stat Tracking

 

// Connects to the stats tracking server to track your games

 

set sv_communitystats "1"

 

 

 

// Enable retreating

 

// Indicates if the server supports the defender fall back function

 

set g_retreat_enable "1"

 

 

 

// Retreat respawn

 

// If true respawn defenders with full weapons/ammo/health

 

set g_retreat_respawn "1"

 

 

 

// Retreat cost

 

// If true then accepting retreat use icon costs defenders a spawn

 

set g_retreat_cost "1"

 

 

 

// Retreat time

 

// How long the retreat use icon will remain after an objective is lost

 

set g_retreat_time "10.000000"

 

 

 

// Retreat Delay

 

// How long after hitting use icon that the player actually retreats

 

set g_retreat_delay "0.000000"

 

 

 

// Pure

 

// When set to 1, the client and server must match This is pure

 

set sv_pure "1"

 

 

 

// Able Group Name

 

// The name of the "able" group

 

set sv_ablegroupname "Able"

 

 

 

// Baker Group Name

 

// The name of the "baker" group

 

set sv_bakergroupname "Baker"

 

 

 

// Attacker Advance Delay

 

// Stalls the attac king advance at the beggining of the match

 

set dm_attackerAdvanceDelay "10.000000"

 

 

 

// Effects Controller

 

// A "1" in this field indicates that all ambience is on, and a "0" indicates ambience

 

// is off and bandwidth is conserved

 

set dm_effectscontroller "1"

 

 

 

// Aim assist zoom

 

// The amount of zoom on an aim assist

 

set dm_aimassistZoom "20"

 

 

 

// Aim assist zoom time

 

// The delay before it the aim assist activates

 

set dm_aimassistZoomTime "0.000000"

 

 

 

// FFA Allied Pistol

 

// Free For All Allied pistol setting

 

set dm_ffaAlliedPistol "0"

 

 

 

// FFA Max Health

 

// Free For All health cap

 

set dm_ffaMaxHealth "100"

 

 

 

// Large Player Count

 

// The large players setting

 

set dm_largePlayerCount "12"

 

 

 

// Post Round Wait Time

 

// Number of seconds to wait after round ends

 

set dm_postroundwaittime "30.000000"

 

 

 

// Use Hag Initial Bullet Count

 

// If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads

 

set dm_useHagInitialBulletCount "1"

 

 

 

// Seconds Left In Match

 

// Sets the countdown seconds for the match

 

set dm_secondsLeftInMatch "5"

 

 

 

// Wait For Transition Flag

 

// The delay when waiting for the transition flag

 

set dm_waitfortransitionflag "0"

 

 

 

// Incapacitated Max Health

 

// The maximum amount of health allowable when incapacitated

 

set dm_incapacitatedMaxHealth "25.000000"

 

 

 

// Team Kill Warning

 

// Warning message sent to the player for team killing

 

set g_teamkillwarn_message "MP :DefaultTeamKillWarnMessage"

 

 

 

// Team Kill Warnings

 

// Number of warnings before being banned

 

set g_teamkillwarn "3"

 

 

 

// Team Kill Kick

 

// Amount of team kills before the player is kicked off the server

 

set g_teamkillkick "5"

 

 

 

// Kick Duration

 

// The amount of time before a team killer is allowed back onto the server

 

set g_teamkillbanduration "0"

 

 

 

// Inactive Kick

 

// This sets the time in seconds after which an inactive player is kicked out of the game

 

//900 (15 minutes) seconds is default

 

set g_inactivekick "900"

 

 

 

// Warm-Up Interval

 

 

 

// the amount of time spent in the warm-up mode set g_warmup "0"

 

 

 

// Respawn Interval

 

// Delay before the player respawns

 

set g_respawn_time "10"

 

 

 

// Vote Majority

 

// Sets the majority required for a vote to pass

 

set dm_votemajority "51"

 

 

 

// Body Time Max

 

// The maximum amount of time to rag doll a body

 

set dm_bodytime_max "60.000000"

 

 

 

// Body Time Min

 

// The minimum amount of time to rag doll a body

 

set dm_bodytime_min "5.000000"

 

 

 

// Corpsman Attention Dist

 

// The distance before the corpsman attention is enabled

 

set dm_corpsmanAttentionDist "400"

 

 

 

// Corpsman Heal Amount

 

// The healing power of the corpsman

 

set dm_corpsmanHealAmount "115"

 

 

 

// Corpsman Heal Time

 

// the time it takes for the corpsman to heal

 

set dm_corpsmanHealTime "2.000000"

 

 

 

// Corpsman Max Morphine

 

// The maximum amount of morphine the corpsman can carry

 

set dm_corpsmanMaxMorphine "6"

 

 

 

// Corpsman Max Sulfa

 

// The maximum amount of sulfa the corpsman can carry

 

set dm_corpsmanMaxSulfa "8"

 

 

 

// Corpsman Revive Time

 

// The delay before the corpsman can revive

 

set dm_corpsmanReviveTime "2.000000"

 

 

 

// Engineer Disarm Expl Speedup

 

// SpeedUp for the engineer to disarm explosives

 

set dm_engineerDisarmExplSpeedup "4.000000"

 

 

 

// Engineer Max Explosives

 

// The maximum number of explosives the engineer can carry

 

set dm_engineerMaxExplosives "4"

 

 

 

// Engineer Plant Expl Speedup

 

// SpeedUp for the engineer to plant explosives

 

set dm_engineerPlantExplSpeedup "4.000000"

 

 

 

// Player Spawn Method

 

// Spawn hueristics

 

 

 

// Auto Balance

 

// Auto balances the teams

 

// 0 - normal

 

// 1 - force you when you enter the game

 

// 3 - force you when you die (balancing if people leave the server mid game)

 

set g_teamautobalance "0"

 

 

 

// Disable classes in Team Deathmatch

 

set dm_combatclassesenabled "1"

 

 

 

// Enable voting in games

 

set g_allowvote "1"

 

 

 

// Do Warmup

 

// If zero there won?t be a warmup infront of invader games

 

set g_doWarmup "1"

 

 

 

// Peace Warmup

 

// If zero them players can kill each other durring warmup

 

set g_peace_warmup "1"

 

 

 

// Invert Objective Numbers

 

set g_invobjno "1"

 

 

 

// Infantry Limits

 

set sv_restrict_infantry "100"

 

 

 

// Corpsman Limits

 

set sv_restrict_corpsman "100"

 

 

 

// Engineer Limits

 

set sv_restrict_engineer "100"

 

 

 

// Ammo Tech Limits

 

set sv_restrict_ammotech "100"

 

 

 

// Close Range Limits

 

set sv_restrict_closerange "100"

 

 

 

// Rifles Limits

 

set sv_restrict_rifle "100"

 

 

 

// Sub Machine Guns Limits

 

set sv_restrict_smg "100"

 

 

 

// Machine Guns Limits

 

set sv_restrict_mg "100"

 

 

 

// Sniper Rifles Limits

 

set sv_restrict_sniperrifle "100"

 

 

 

// Connection Restriction

 

// Limits the ping times to prevent the server from getting overburdened

 

set sv_pingrestrict "0"

 

 

 

// Spawn Pool Size

 

// Number of lives in spawnpool If =0 then it?s 6x number of players at start, otherwise it?s the multiple

 

set g_spawnmultiple "-1"

 

 

 

// Kick Restrictions

 

set sv_kickrestrict "0"

 

 

 

// Min Team bonus

 

set sv_minteambonus "0"

 

 

 

// Max Team bonus

 

set sv_maxteambonus "0"

 

 

 

// Min Kills

 

set sv_minkills "0"

 

 

 

// Max Kills

 

set sv_maxkills "0"

 

 

 

// Min Team Online

 

set sv_mintimeonline "0"

 

 

 

// Max Team Online

 

set sv_maxtimeonline "0"

 

 

 

// Allied Frags

 

// The cap on the number of allied frags before the round is over

 

set dm_alliesFrags "0"

 

 

 

// Axis Frags

 

// The cap on the number of axis frags before the round is over

 

set dm_axisFrags "0"

 

 

 

// Map

 

// Starting map on the rotation

 

map "maps/dm/MP_Airfield_INV.bsp"

 

 

 

// Map Rotation List

 

sv_maplist "1 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;1

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;1

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;1

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;1

 

maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;1

 

maps/dm/mp_gifu_inv.bsp ;TeamSwap;1

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;1 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;2

 

maps/dm/MP_Airfield_INV.bsp ;TeamSwap;2

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;2

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;2

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;2

 

maps/dm/MP_Gavutu_INV.bsp ;

 

TeamSwap ;2 maps/dm/mp_gifu_inv.bsp ;TeamSwap;2

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;2

 

maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;6

 

maps/dm/MP_Airfield_INV.bsp ;TeamSwap;6

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;6

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;6

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;6

 

maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;6

 

maps/dm/mp_gifu_inv.bsp ;TeamSwap;6

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;6

 

maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;"

 

 

 

// Ammo Boxes Count Init

 

// Initial amount of ammo in the ammo boxes

 

set dm_ammoboxes_count_init "10"

 

 

 

// Ammo Boxes Count Max

 

// Maximum amount of ammo found

 

set dm_ammoboxes_count_max "10"

 

 

 

// Artillery Ammo Time

 

// The amount of time before the artillery ammo respawns

 

set dm_artilleryAmmoTime "4.000000"

 

 

 

// Artillery Internal Ammo

 

// The internal amount of ammo the artillery guns can hold

 

set dm_artilleryInternalAmmo "1"

 

 

 

// MG Ammo Time

 

// The amount of time before the MG ammo respawns

 

set dm_mgAmmoTime "1.500000"

 

 

 

// MG Internal Ammo

 

// The internal amount of ammo the MG guns can hold

 

set dm_mgInternalAmmo "65"

 

 

 

// Pistol Ammo Init

 

// Your initial pistol ammo

 

set dm_pistol_ammo_init "10"

 

 

 

// Pistol Ammo Max

 

// The maximum amount of ammo in a pistol

 

set dm_pistol_ammo_max "10"

 

 

 

// Rifle Ammo Init

 

// Your initial rifle ammo

 

set dm_rifle_ammo_init "10"

 

 

 

// Rifle Ammo Max

 

// he maximum amount of ammo in a rifle

 

set dm_rifle_ammo_max "10"

 

 

 

// SMG Ammo Init

 

// Your SMG pistol ammo

 

set dm_smg_ammo_init "10"

 

 

 

// SMG Ammo Max

 

// he maximum amount of ammo in a SMG

 

set dm_smg_ammo_max "10"

 

 

 

// MG Cool Rate

 

set dm_mgCoolRate "2.250000"

 

 

 

// MG Heat Rate

 

set dm_mgHeatRate "50.000000"

 

 

 

// MG Jam Time

 

set dm_mgJamTime "1.750000"

 

 

 

// MG Max Health

 

set dm_mgMaxHealth "150"

 

 

 

// MG Supply Count

 

set dm_mgSupplyCount "2"

 

 

 

// MG Supply Max Count

 

set dm_mgSupplyMaxCount "5"

 

 

 

// MG Supply Size

 

set dm_mgSupplySize "30"

 

 

 

// MG User Distance

 

// The distance the user needs to be before operating the MG

 

set dm_mgUserDistance "64"

 

 

 

// Cornucopia Ammo

 

// if zero then ammoboxes only refill weapon in hand, not all weapons in inventory

 

set dm_cornucopiaAmmo "1"

 

 

 

// Full Restock Ammo

 

// If zero then only a partial restock of ammo happens when running over ammoboxes

 

set dm_fullRestockAmmo "1"

 

 

 

// ViewKickMultiplier

 

// A value of 1.0 will make the kick in multiplayer the same as that in singleplayer

 

set dm_dmviewkickmult "1.000000"

 

 

 

// ClientTracer

 

// When set to 0, all tracer and bullet poof information is transmitted in the traditional

 

// way, over the wire, for each shot This has a slightly higher degree of realism in some rare situations,

 

// but normally should be avoided as it comes with a higher network cost The default value of 2 grants more

 

// network optimizations and is preferred Although 1 is a valid option, it should never be used as it costs

 

// even more than option 0 as far as performance, yet is less realistic than 0.

 

set sv_clienttracer "2"

 

 

 

// Artillery Max Health

 

set dm_artilleryMaxHealth "1750"

 

 

 

// Artillery Support count

 

set dm_artillerySupplyCount "3"

 

 

 

// Artillery supply max count

 

set dm_artillerySupplyMaxCount "5"

 

 

 

// Artillery Supply Size

 

set dm_artillerySupplySize "1"

 

 

 

// Explosives Arm Time

 

set dm_explosivesArmTime "15.000000"

 

 

 

// Explosives Damage

 

set dm_explosivesDamage "200"

 

 

 

// Explosives Disarm Time

 

set dm_explosivesDisarmTime "15.000000"

 

 

 

// Explosives Fuse Time

 

set dm_explosivesFuseTime "30.000000"

 

 

 

// Explosives Radius

 

set dm_explosivesRadius "500"

 

 

 

// Grenade Count Init

 

set dm_grenade_count_init "10"

 

 

 

// Grenade Count Max

 

set dm_grenade_count_max "10"

 

 

 

// Landmine Defuse Time

 

set dm_landmineDefuseTime "-1.000000"

 

 

 

// Landmine Defuse Time Engineer

 

set dm_landmineDefuseTimeEngineer "4.000000"

 

 

 

// Landmine Max Spot Distance

 

set dm_landmineMaxSpotDistance "500"

 

 

 

// Landmine Spot Mult Crouch

 

set dm_landmineSpotMultCrouch "0.500000"

 

 

 

// Landmine Spot Mult Prone

 

set dm_landmineSpotMultProne "1.000000"

 

 

 

// Landmine Spot Mult Stand

 

set dm_landmineSpotMultStand "0.330000"

 

 

 

// Landmine Spotting Narrowness

 

set dm_landmineSpottingNarrowness "0.850000"

 

 

 

// Landmines Count Init

 

set dm_landmines_count_init "10"

 

 

 

// Landmines Count Max

 

set dm_landmines_count_max "10"

 

 

 

// Satchelcharges Count Init

 

set dm_satchelcharges_count_init "10"

 

 

 

// Satchelcharges Count Max

 

set dm_satchelcharges_count_max "10"

 

 

 

// Grenades Allowed

 

// If zero then no grenades handed out when game starts

 

set dm_grenadesAllowed "1"

 

 

 

// Landmines Allowed

 

// If zero then no landmines handed out when game starts

 

set dm_landminesAllowed "1"

 

 

 

// Satchel Charges Allowed

 

// If zero then no satchel charges handed out when game starts

 

set dm_satchelChargesAllowed "1"

 

 

 

// Death match flags

 

// DF_NO_HEALTH 1

 

// DF_NO_POWERUPS 2

 

// DF_WEAPONS_STAY 4

 

// DF_NO_FALLING 8

 

// DF_INSTANT_ITEMS 16

 

// DF_NO_ARMOR 2048

 

// DF_NO_FOOTSTEPS 131072

 

// DF_ALLOW_LEAN 262144

 

set dmflags "395295"

 

 

 

 

 

</CONTENTS>

 

<DESCRIPTION>Default server file</DESCRIPTION>

 

<DISPLAYNAME>Default server file</DISPLAYNAME>

 

<RELATIVEPATH>/main/server.cfg</RELATIVEPATH>

 

</CONFIGFILE>

 

</DEFAULTCONFIGFILES>

 

<RCONCOMMANDS>

 

<RCONCOMMAND>

 

<GAMEID>TC3707477008877</GAMEID>

 

<RCON_COMMAND>kick</RCON_COMMAND>

 

<DESCRIPTION>kick</DESCRIPTION>

 

<FULL_COMMAND />

 

<IS_KICK_COMMAND>1</IS_KICK_COMMAND>

 

<IS_BAN_COMMAND>0</IS_BAN_COMMAND>

 

</RCONCOMMAND>

 

</RCONCOMMANDS>

 

</GAME>

</td></tr></table>

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