Jump to content

Medal of Honor Pacific Assault


BOW

Recommended Posts

Here are is config for Medal of Honor Pacific Assault

 

 

 

<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote">

 

 

<?xml version="1.0" standalone="yes"?>

 

<GAME>

 

<GAMEID>TC3707477008877</GAMEID>

 

<NAME>Medal of Honor Pacific Assault</NAME>

 

<SHORTNAME>MOHPA</SHORTNAME>

 

<DEFAULTPORT>13203</DEFAULTPORT>

 

<DEFAULTQUERYPORT>13203</DEFAULTQUERYPORT>

 

<DEFAULTRCONPORT>13203</DEFAULTRCONPORT>

 

<FILESFOLDER>Medal of Honor Pacific Assault</FILESFOLDER>

 

<RELATIVEEXECUTABLE>mohpa_server.exe</RELATIVEEXECUTABLE>

 

<RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY>

 

<RELATIVEUSERFILES>/</RELATIVEUSERFILES>

 

<INSTALLEDPATCH />

 

<DEFAULTCMDLINE>+ exec server.cfg</DEFAULTCMDLINE>

 

<DEFAULTCUSTOMCMDLINE />

 

<PRIVATECMDLINE />

 

<PRIVATECUSTOMCMDLINE />

 

<DEFAULTCONFIGFILES>

 

<CONFIGFILE>

 

<GAMEID>TC3707477008877</GAMEID>

 

<CONTENTS>// Server Name

 

// Name that will appear on the server browser

 

sv_hostname "%hostname%"

 

 

 

// Password

 

// Allows you to set a password for the server

 

set sv_privatepassword "%privatepassword%"

 

 

 

// ReconPassword

 

// Allows you to set a password for the server

 

set sv_rconpassword "%rconpassword%"

 

 

 

// Max Players

 

set sv_maxclients "%slots%"

 

 

 

// Time Limit

 

// This sets the elapsed time at which the game ends, the

 

winner being the player with the highest score at that time

 

timelimit "20"

 

 

 

// Frag Limit

 

// The score at which the player or team will win the current map

 

fraglimit "0"

 

 

 

// Welcome message

 

// Will show up on the client when they join the server

 

g_motd "Welcome to %hostname%"

 

 

 

// Game Type

 

// 1 Free for All

 

// 2 TeamDeathMatch

 

// 6 Invader

 

set g_gametype "1"

 

 

 

// Heal Rate

 

// Determines how fast players heal when they use a health pickup

 

set g_healrate "10"

 

 

 

// Health Drop

 

// When enabled players will drop a health pack when killed

 

set dm_classesDeathDropHealth "1"

 

 

 

// Backpack Drop

 

// When enabled players will drop their backpack when killed

 

set dm_classesDeathDropBackpack "1"

 

 

 

// Weapon Drop

 

// When enabled players will drop their weapon when killed

 

set dm_deathDropWeapon "1"

 

 

 

// Realism

 

// Toggles reaslistic mode

 

set g_realismmode "1"

 

 

 

// Fast Run Speed

 

// When checked, the speed at which players can run through levels is increased

 

// Leaving it unchecked defaults to Medal of Honor Allied Assault?s original run speed

 

set sv_runspeed "267"

 

 

 

// Team Damage

 

// Toggles friendly fire

 

set dm_teamdamage "1"

 

 

 

// Infinite Ammo

 

// Toggles the unlimited ammo setting

 

set g_unlimitedammo "1"

 

 

 

// GameSpy

 

// When set to one, creates a community server available through GameSpy

 

set sv_communitypublic "1"

 

 

 

// Inactive Spectate

 

// This sets the time in seconds after which an inactive player becomes a spectator To save server bandwidth, 60 seconds is default

 

set g_inactivespectate "60"

 

 

 

// Map duration

 

// This sets the amount of play time on this map.

 

set g_tempmaptime "20"

 

 

 

// Spawn delay

 

// This sets how long it?ll take foir the players to spawn

 

set g_respawn_time "10"

 

 

 

// Invulnerable Time

 

// Amount of time a player is invulnerable for after spawning

 

set sv_invulnerabletime "3"

 

 

 

// INFO Threshold

 

// If >0 then limits amount of server INFO packets to send out per second

 

set dm_infoThreshhold "0"

 

 

 

// STATUS Threshold

 

// If >0 then limits amount of server STATUS packets to send out per second

 

set dm_statusThreshhold "0"

 

 

 

// Max Rag Dolls

 

// The number of bodies that will use the rag doll physics set dm_maxragdolls "0"

 

 

 

// DM Speed Mult

 

// How much faster than single player the multiplayer players run

 

set sv_dmspeedmult "1.000000"

 

 

 

// Mute Spectators

 

// Prevents spectators from joining in the chat

 

set g_spectate_allow_full_chat "1"

 

 

 

// Enable Punkbuster

 

// Turns on punkbuster requirements for the server set punkbuster

 

// Show Enemy Names

 

// Show the names of the enemies when your looking at them

 

set g_showlookat "1"

 

 

 

// Bleed To Death

 

// Allow the players to bleed to deathy when the take aggrivated wounds

 

set dm_bleedtodeath "1"

 

 

 

// Disable Bleeding

 

// Show the bleeding of the players in multiplayer

 

set sv_disablebleeding "1"

 

 

 

// Online Stat Tracking

 

// Connects to the stats tracking server to track your games

 

set sv_communitystats "1"

 

 

 

// Enable retreating

 

// Indicates if the server supports the defender fall back function

 

set g_retreat_enable "1"

 

 

 

// Retreat respawn

 

// If true respawn defenders with full weapons/ammo/health

 

set g_retreat_respawn "1"

 

 

 

// Retreat cost

 

// If true then accepting retreat use icon costs defenders a spawn

 

set g_retreat_cost "1"

 

 

 

// Retreat time

 

// How long the retreat use icon will remain after an objective is lost

 

set g_retreat_time "10.000000"

 

 

 

// Retreat Delay

 

// How long after hitting use icon that the player actually retreats

 

set g_retreat_delay "0.000000"

 

 

 

// Pure

 

// When set to 1, the client and server must match This is pure

 

set sv_pure "1"

 

 

 

// Able Group Name

 

// The name of the "able" group

 

set sv_ablegroupname "Able"

 

 

 

// Baker Group Name

 

// The name of the "baker" group

 

set sv_bakergroupname "Baker"

 

 

 

// Attacker Advance Delay

 

// Stalls the attac king advance at the beggining of the match

 

set dm_attackerAdvanceDelay "10.000000"

 

 

 

// Effects Controller

 

// A "1" in this field indicates that all ambience is on, and a "0" indicates ambience

 

// is off and bandwidth is conserved

 

set dm_effectscontroller "1"

 

 

 

// Aim assist zoom

 

// The amount of zoom on an aim assist

 

set dm_aimassistZoom "20"

 

 

 

// Aim assist zoom time

 

// The delay before it the aim assist activates

 

set dm_aimassistZoomTime "0.000000"

 

 

 

// FFA Allied Pistol

 

// Free For All Allied pistol setting

 

set dm_ffaAlliedPistol "0"

 

 

 

// FFA Max Health

 

// Free For All health cap

 

set dm_ffaMaxHealth "100"

 

 

 

// Large Player Count

 

// The large players setting

 

set dm_largePlayerCount "12"

 

 

 

// Post Round Wait Time

 

// Number of seconds to wait after round ends

 

set dm_postroundwaittime "30.000000"

 

 

 

// Use Hag Initial Bullet Count

 

// If zero then use dm_*_ammo_init cvars instead of HAGs to determine initial weapon loads

 

set dm_useHagInitialBulletCount "1"

 

 

 

// Seconds Left In Match

 

// Sets the countdown seconds for the match

 

set dm_secondsLeftInMatch "5"

 

 

 

// Wait For Transition Flag

 

// The delay when waiting for the transition flag

 

set dm_waitfortransitionflag "0"

 

 

 

// Incapacitated Max Health

 

// The maximum amount of health allowable when incapacitated

 

set dm_incapacitatedMaxHealth "25.000000"

 

 

 

// Team Kill Warning

 

// Warning message sent to the player for team killing

 

set g_teamkillwarn_message "MP :DefaultTeamKillWarnMessage"

 

 

 

// Team Kill Warnings

 

// Number of warnings before being banned

 

set g_teamkillwarn "3"

 

 

 

// Team Kill Kick

 

// Amount of team kills before the player is kicked off the server

 

set g_teamkillkick "5"

 

 

 

// Kick Duration

 

// The amount of time before a team killer is allowed back onto the server

 

set g_teamkillbanduration "0"

 

 

 

// Inactive Kick

 

// This sets the time in seconds after which an inactive player is kicked out of the game

 

//900 (15 minutes) seconds is default

 

set g_inactivekick "900"

 

 

 

// Warm-Up Interval

 

 

 

// the amount of time spent in the warm-up mode set g_warmup "0"

 

 

 

// Respawn Interval

 

// Delay before the player respawns

 

set g_respawn_time "10"

 

 

 

// Vote Majority

 

// Sets the majority required for a vote to pass

 

set dm_votemajority "51"

 

 

 

// Body Time Max

 

// The maximum amount of time to rag doll a body

 

set dm_bodytime_max "60.000000"

 

 

 

// Body Time Min

 

// The minimum amount of time to rag doll a body

 

set dm_bodytime_min "5.000000"

 

 

 

// Corpsman Attention Dist

 

// The distance before the corpsman attention is enabled

 

set dm_corpsmanAttentionDist "400"

 

 

 

// Corpsman Heal Amount

 

// The healing power of the corpsman

 

set dm_corpsmanHealAmount "115"

 

 

 

// Corpsman Heal Time

 

// the time it takes for the corpsman to heal

 

set dm_corpsmanHealTime "2.000000"

 

 

 

// Corpsman Max Morphine

 

// The maximum amount of morphine the corpsman can carry

 

set dm_corpsmanMaxMorphine "6"

 

 

 

// Corpsman Max Sulfa

 

// The maximum amount of sulfa the corpsman can carry

 

set dm_corpsmanMaxSulfa "8"

 

 

 

// Corpsman Revive Time

 

// The delay before the corpsman can revive

 

set dm_corpsmanReviveTime "2.000000"

 

 

 

// Engineer Disarm Expl Speedup

 

// SpeedUp for the engineer to disarm explosives

 

set dm_engineerDisarmExplSpeedup "4.000000"

 

 

 

// Engineer Max Explosives

 

// The maximum number of explosives the engineer can carry

 

set dm_engineerMaxExplosives "4"

 

 

 

// Engineer Plant Expl Speedup

 

// SpeedUp for the engineer to plant explosives

 

set dm_engineerPlantExplSpeedup "4.000000"

 

 

 

// Player Spawn Method

 

// Spawn hueristics

 

 

 

// Auto Balance

 

// Auto balances the teams

 

// 0 - normal

 

// 1 - force you when you enter the game

 

// 3 - force you when you die (balancing if people leave the server mid game)

 

set g_teamautobalance "0"

 

 

 

// Disable classes in Team Deathmatch

 

set dm_combatclassesenabled "1"

 

 

 

// Enable voting in games

 

set g_allowvote "1"

 

 

 

// Do Warmup

 

// If zero there won?t be a warmup infront of invader games

 

set g_doWarmup "1"

 

 

 

// Peace Warmup

 

// If zero them players can kill each other durring warmup

 

set g_peace_warmup "1"

 

 

 

// Invert Objective Numbers

 

set g_invobjno "1"

 

 

 

// Infantry Limits

 

set sv_restrict_infantry "100"

 

 

 

// Corpsman Limits

 

set sv_restrict_corpsman "100"

 

 

 

// Engineer Limits

 

set sv_restrict_engineer "100"

 

 

 

// Ammo Tech Limits

 

set sv_restrict_ammotech "100"

 

 

 

// Close Range Limits

 

set sv_restrict_closerange "100"

 

 

 

// Rifles Limits

 

set sv_restrict_rifle "100"

 

 

 

// Sub Machine Guns Limits

 

set sv_restrict_smg "100"

 

 

 

// Machine Guns Limits

 

set sv_restrict_mg "100"

 

 

 

// Sniper Rifles Limits

 

set sv_restrict_sniperrifle "100"

 

 

 

// Connection Restriction

 

// Limits the ping times to prevent the server from getting overburdened

 

set sv_pingrestrict "0"

 

 

 

// Spawn Pool Size

 

// Number of lives in spawnpool If =0 then it?s 6x number of players at start, otherwise it?s the multiple

 

set g_spawnmultiple "-1"

 

 

 

// Kick Restrictions

 

set sv_kickrestrict "0"

 

 

 

// Min Team bonus

 

set sv_minteambonus "0"

 

 

 

// Max Team bonus

 

set sv_maxteambonus "0"

 

 

 

// Min Kills

 

set sv_minkills "0"

 

 

 

// Max Kills

 

set sv_maxkills "0"

 

 

 

// Min Team Online

 

set sv_mintimeonline "0"

 

 

 

// Max Team Online

 

set sv_maxtimeonline "0"

 

 

 

// Allied Frags

 

// The cap on the number of allied frags before the round is over

 

set dm_alliesFrags "0"

 

 

 

// Axis Frags

 

// The cap on the number of axis frags before the round is over

 

set dm_axisFrags "0"

 

 

 

// Map

 

// Starting map on the rotation

 

map "maps/dm/MP_Airfield_INV.bsp"

 

 

 

// Map Rotation List

 

sv_maplist "1 maps/dm/MP_Airfield_INV.bsp ;TeamSwap;1

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;1

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;1

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;1

 

maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;1

 

maps/dm/mp_gifu_inv.bsp ;TeamSwap;1

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;1 maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;2

 

maps/dm/MP_Airfield_INV.bsp ;TeamSwap;2

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;2

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;2

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;2

 

maps/dm/MP_Gavutu_INV.bsp ;

 

TeamSwap ;2 maps/dm/mp_gifu_inv.bsp ;TeamSwap;2

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;2

 

maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;6

 

maps/dm/MP_Airfield_INV.bsp ;TeamSwap;6

 

maps/dm/MP_Bataan_INV.bsp ;TeamSwap;6

 

maps/dm/MP_Bridge_INV.bsp ;TeamSwap;6

 

maps/dm/mp_bougainville_inv.bsp ;TeamSwap;6

 

maps/dm/MP_Gavutu_INV.bsp ;TeamSwap;6

 

maps/dm/mp_gifu_inv.bsp ;TeamSwap;6

 

maps/dm/mp_matanikau_inv.bsp ;TeamSwap;6

 

maps/dm/mp_wakeisland_inv.bsp ;TeamSwap;"

 

 

 

// Ammo Boxes Count Init

 

// Initial amount of ammo in the ammo boxes

 

set dm_ammoboxes_count_init "10"

 

 

 

// Ammo Boxes Count Max

 

// Maximum amount of ammo found

 

set dm_ammoboxes_count_max "10"

 

 

 

// Artillery Ammo Time

 

// The amount of time before the artillery ammo respawns

 

set dm_artilleryAmmoTime "4.000000"

 

 

 

// Artillery Internal Ammo

 

// The internal amount of ammo the artillery guns can hold

 

set dm_artilleryInternalAmmo "1"

 

 

 

// MG Ammo Time

 

// The amount of time before the MG ammo respawns

 

set dm_mgAmmoTime "1.500000"

 

 

 

// MG Internal Ammo

 

// The internal amount of ammo the MG guns can hold

 

set dm_mgInternalAmmo "65"

 

 

 

// Pistol Ammo Init

 

// Your initial pistol ammo

 

set dm_pistol_ammo_init "10"

 

 

 

// Pistol Ammo Max

 

// The maximum amount of ammo in a pistol

 

set dm_pistol_ammo_max "10"

 

 

 

// Rifle Ammo Init

 

// Your initial rifle ammo

 

set dm_rifle_ammo_init "10"

 

 

 

// Rifle Ammo Max

 

// he maximum amount of ammo in a rifle

 

set dm_rifle_ammo_max "10"

 

 

 

// SMG Ammo Init

 

// Your SMG pistol ammo

 

set dm_smg_ammo_init "10"

 

 

 

// SMG Ammo Max

 

// he maximum amount of ammo in a SMG

 

set dm_smg_ammo_max "10"

 

 

 

// MG Cool Rate

 

set dm_mgCoolRate "2.250000"

 

 

 

// MG Heat Rate

 

set dm_mgHeatRate "50.000000"

 

 

 

// MG Jam Time

 

set dm_mgJamTime "1.750000"

 

 

 

// MG Max Health

 

set dm_mgMaxHealth "150"

 

 

 

// MG Supply Count

 

set dm_mgSupplyCount "2"

 

 

 

// MG Supply Max Count

 

set dm_mgSupplyMaxCount "5"

 

 

 

// MG Supply Size

 

set dm_mgSupplySize "30"

 

 

 

// MG User Distance

 

// The distance the user needs to be before operating the MG

 

set dm_mgUserDistance "64"

 

 

 

// Cornucopia Ammo

 

// if zero then ammoboxes only refill weapon in hand, not all weapons in inventory

 

set dm_cornucopiaAmmo "1"

 

 

 

// Full Restock Ammo

 

// If zero then only a partial restock of ammo happens when running over ammoboxes

 

set dm_fullRestockAmmo "1"

 

 

 

// ViewKickMultiplier

 

// A value of 1.0 will make the kick in multiplayer the same as that in singleplayer

 

set dm_dmviewkickmult "1.000000"

 

 

 

// ClientTracer

 

// When set to 0, all tracer and bullet poof information is transmitted in the traditional

 

// way, over the wire, for each shot This has a slightly higher degree of realism in some rare situations,

 

// but normally should be avoided as it comes with a higher network cost The default value of 2 grants more

 

// network optimizations and is preferred Although 1 is a valid option, it should never be used as it costs

 

// even more than option 0 as far as performance, yet is less realistic than 0.

 

set sv_clienttracer "2"

 

 

 

// Artillery Max Health

 

set dm_artilleryMaxHealth "1750"

 

 

 

// Artillery Support count

 

set dm_artillerySupplyCount "3"

 

 

 

// Artillery supply max count

 

set dm_artillerySupplyMaxCount "5"

 

 

 

// Artillery Supply Size

 

set dm_artillerySupplySize "1"

 

 

 

// Explosives Arm Time

 

set dm_explosivesArmTime "15.000000"

 

 

 

// Explosives Damage

 

set dm_explosivesDamage "200"

 

 

 

// Explosives Disarm Time

 

set dm_explosivesDisarmTime "15.000000"

 

 

 

// Explosives Fuse Time

 

set dm_explosivesFuseTime "30.000000"

 

 

 

// Explosives Radius

 

set dm_explosivesRadius "500"

 

 

 

// Grenade Count Init

 

set dm_grenade_count_init "10"

 

 

 

// Grenade Count Max

 

set dm_grenade_count_max "10"

 

 

 

// Landmine Defuse Time

 

set dm_landmineDefuseTime "-1.000000"

 

 

 

// Landmine Defuse Time Engineer

 

set dm_landmineDefuseTimeEngineer "4.000000"

 

 

 

// Landmine Max Spot Distance

 

set dm_landmineMaxSpotDistance "500"

 

 

 

// Landmine Spot Mult Crouch

 

set dm_landmineSpotMultCrouch "0.500000"

 

 

 

// Landmine Spot Mult Prone

 

set dm_landmineSpotMultProne "1.000000"

 

 

 

// Landmine Spot Mult Stand

 

set dm_landmineSpotMultStand "0.330000"

 

 

 

// Landmine Spotting Narrowness

 

set dm_landmineSpottingNarrowness "0.850000"

 

 

 

// Landmines Count Init

 

set dm_landmines_count_init "10"

 

 

 

// Landmines Count Max

 

set dm_landmines_count_max "10"

 

 

 

// Satchelcharges Count Init

 

set dm_satchelcharges_count_init "10"

 

 

 

// Satchelcharges Count Max

 

set dm_satchelcharges_count_max "10"

 

 

 

// Grenades Allowed

 

// If zero then no grenades handed out when game starts

 

set dm_grenadesAllowed "1"

 

 

 

// Landmines Allowed

 

// If zero then no landmines handed out when game starts

 

set dm_landminesAllowed "1"

 

 

 

// Satchel Charges Allowed

 

// If zero then no satchel charges handed out when game starts

 

set dm_satchelChargesAllowed "1"

 

 

 

// Death match flags

 

// DF_NO_HEALTH 1

 

// DF_NO_POWERUPS 2

 

// DF_WEAPONS_STAY 4

 

// DF_NO_FALLING 8

 

// DF_INSTANT_ITEMS 16

 

// DF_NO_ARMOR 2048

 

// DF_NO_FOOTSTEPS 131072

 

// DF_ALLOW_LEAN 262144

 

set dmflags "395295"

 

 

 

 

 

</CONTENTS>

 

<DESCRIPTION>Default server file</DESCRIPTION>

 

<DISPLAYNAME>Default server file</DISPLAYNAME>

 

<RELATIVEPATH>/main/server.cfg</RELATIVEPATH>

 

</CONFIGFILE>

 

</DEFAULTCONFIGFILES>

 

<RCONCOMMANDS>

 

<RCONCOMMAND>

 

<GAMEID>TC3707477008877</GAMEID>

 

<RCON_COMMAND>kick</RCON_COMMAND>

 

<DESCRIPTION>kick</DESCRIPTION>

 

<FULL_COMMAND />

 

<IS_KICK_COMMAND>1</IS_KICK_COMMAND>

 

<IS_BAN_COMMAND>0</IS_BAN_COMMAND>

 

</RCONCOMMAND>

 

</RCONCOMMANDS>

 

</GAME>

</td></tr></table>

Link to comment
Share on other sites

  • 3 years later...
  • Who's Online   0 Members, 0 Anonymous, 75 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use