kalyse Posted May 23, 2007 Share Posted May 23, 2007 What ways do you guys prefer billing for GS. A Game server will consist of: base price ie 8.00 (this will include X amount of slots that you can choose) X price per slot. This can either be the same for private and branded. So for example a private server is 1$ per slot and a public is 3$ per slot X price for debranding. If you want debranding it adds X to your price X price for public servers. This means that it will add X for a public server and THEN, implement the diffeerent prices for private and public. Do you think this is a solid way to do things? I am actually curious how people do things at the moment and/or how they may like to have their pricing structure. Currently, I do things based on this: (All prices are ficticious) Base price for a game server, lets say CSS 8.00$ this includes 8 free slots. DeBranding will add $3 Public servers will add $3 Slots will * X where X is the price per slot and add it to the price. Link to comment Share on other sites More sharing options...
swish Posted May 23, 2007 Share Posted May 23, 2007 We basicly just set a base price per slot. ie: $1.99/slot Link to comment Share on other sites More sharing options...
kalyse Posted May 23, 2007 Author Share Posted May 23, 2007 Any dont you get problems then? like for instance if you hosted Farcry servers you wouldnt be able to sell based on slot prices because the CPU usage climbs like a mountain with that game, but doesnt start of low. Its already high even for a single slot. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.