ribshap Posted September 29, 2007 Share Posted September 29, 2007 Retail files here: Server: http://planetquakewars.net/338?fileId=3423 Patch for server: http://planetquakewars.net/338?fileId=3424 http://community.enemyterritory.com/forums/showthread.php?t=10472 for linux/windows mirrors. I do have an error with the config though but I dont know where I am going wrong with it. The config has set si_needPass "0" set g_password "%privatepassword%" which translates to set si_needPass "0" set g_password "" for the actual game but when you go to Server Administration it will say Password: True. edit: I guess its just a problem communicating between TCadmin and Quake Wars retail, because theres plenty of people joining the public games.Quake Wars.txt Link to comment Share on other sites More sharing options...
adamnp Posted September 29, 2007 Share Posted September 29, 2007 I'm assuming its accepting %privatepassword% as a like a null character, adding set g_password "" ..Which you might have to compeltely remove that line from the config, and possibly add it to the commandline or elsewhere to rectify? Hmm.. I'm testing atm. Link to comment Share on other sites More sharing options...
ribshap Posted September 29, 2007 Author Share Posted September 29, 2007 fixed it. Link to comment Share on other sites More sharing options...
Tayzer Posted October 1, 2007 Share Posted October 1, 2007 If it is fixed am i right to assume you have updated the config file? EDIT: would it be posible for you to post your server config? I used the game config as listed and i dont see any server.cfg in there. When you said there was an error with the config i thought you meant server.cfg because i cant see any of those commands listed in the game config above. Also, could you please tell us how you fixed it, for reference purposes only. And many thanks, Link to comment Share on other sites More sharing options...
ribshap Posted October 1, 2007 Author Share Posted October 1, 2007 The error doesnt really exist. While it might say there is a password to the game, there really isnt. As far as server.cfg goes just copy and paste the part above that says server.cfg in the file above. set si_name "%hostname%" set si_minPlayers "6" set si_maxPlayers "%slots%" set si_rules "sdGameRulesCampaign" set si_timeLimit "30.000000" set si_needPass "0" set g_password "%privatepassword%" set net_LANServer "0" set net_LANForceAuth "0" set si_teamForceBalance "1" set si_teamDamage "1" set net_serverPunkbusterEnabled "1" set bot_minClients "-1" set bot_uiNumStrogg "8" set bot_uiSkill "Easy" set bot_aimSkill "Easy" set bot_skill "Easy" set bot_doObjectives "1" set si_pure "0" set si_adminStart "0" set g_xpSave "1" set si_disableVoting "0" set si_spectators "1" set si_allowLateJoin "1" set g_execMapConfigs "0" set si_readyPercent "51.000000" set g_gameReviewPause "0.500000" set g_gameReviewReadyWait "0" set g_warmup "0.500000" set g_warmupDamage "1" set g_muteSpecs "0" set si_disableGlobalChat "0" set g_complaintLimit "6" set g_complaintGUIDLimit "4" set g_maxPlayerWarnings "4" set g_allowComplaint_firesupport "1" set g_allowComplaint_charge "0" set g_allowComplaint_explosives "1" set g_allowComplaint_vehicles "1" set si_motd_1 "" set si_motd_2 "" set si_motd_3 "" set si_motd_4 "" set si_adminname "" set si_email "" set si_irc "" set si_website "" set m0 "set g_nextMap $m1;spawnServer campaign_africa" set m1 "set g_nextMap $m2;spawnServer campaign_northamerica" set m2 "set g_nextMap $m3;spawnServer campaign_northeurope" set m3 "set g_nextMap $m0;spawnServer campaign_pacific" vstr m0 also you will want to make a usergroups.dat with this; // Players may only log into a group with a password group default { voteLevel 1 } group trusted { voteLevel 2 } group admin { password %rconpassword% // This sets which groups people in this group may move other people into control { admin trusted default } adminKick adminBan adminSetTeam adminChangeCampaign adminChangeMap adminGlobalMute adminGlobalVOIPMute adminPlayerMute adminPlayerVOIPMute adminWarn adminRestartMap adminRestartCampaign adminStartMatch adminExecConfig adminShuffleTeams noBan noKick noMute // This controls which votes a player within this group may issue voteLevel 5 } Link to comment Share on other sites More sharing options...
Tayzer Posted October 1, 2007 Share Posted October 1, 2007 Thanks, Have added both of the files above. The server is now starting fine (according to the server.log file) but TCAdmin stil says that the "server is not running" wen checking the server status link. An ideas what is causing this? Here is the server.log 2007-10-01 20:18:19 : log file 'server.log' opened on 2007-10-1, 20:18:19 2007-10-01 20:18:19 : si_version: ETQW 1.0.10826.32242 win-x86 Sep 12 2007 20:03:01 2007-10-01 20:18:19 : g_version: ETQW 1.0.10826.32242 win-x86 Sep 12 2007 19:13:55 2007-10-01 20:18:19 : Current search path: 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054/base 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak004.pk4 (4970 files - 0x7e49f838 referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak003.pk4 (2480 files - 0x99dfcabb referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak002.pk4 (25 files - 0x8dbe7353 not referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak001.pk4 (1009 files - 0x10e16e6 not referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak000.pk4 (408 files - 0x442eb08b referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\game002.pk4 (3 files - 0x423b0bb not referenced) 2007-10-01 20:18:19 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\game000.pk4 (3 files - 0xe7110f5c not referenced) 2007-10-01 20:18:19 : game DLL: 0x254af14b in pak: 0xe7110f5c 2007-10-01 20:18:19 : Addon pk4s: 2007-10-01 20:18:19 : ******************** ERROR: User Map Start Denied 'Unknown Campaign 'campaign_demo'' ******************** 2007-10-01 20:18:19 : PunkBuster Server: pb_sv_SsNext = 283760 (0 to 999999) 2007-10-01 20:18:19 : PunkBuster Server: pb_sv_LogNext = 2 (1 to 999999) 2007-10-01 20:18:19 : PunkBuster Server: 0 Power Players loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbpower.dat 2007-10-01 20:18:19 : PunkBuster Server: 0 PB Rcon Filters loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbrcon.dat 2007-10-01 20:18:19 : PunkBuster Server: 0 Map lines loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbsvmaps.cfg 2007-10-01 20:18:19 : PunkBuster Server: Attempting to resolve master7.evenbalance.com 2007-10-01 20:18:19 : PunkBuster Server: Resolved to [216.240.146.139] 2007-10-01 20:18:19 : PunkBuster Server: PunkBuster Server (v1.298 | A1313 C1.729) Enabled 2007-10-01 20:18:19 : PunkBuster Server: Game Version [ETQW 1.0.10826.32242 win-x86 Sep 12 2007 20:03:01] Link to comment Share on other sites More sharing options...
ECF Posted October 1, 2007 Share Posted October 1, 2007 This is not the demo. You have to set the correct campaign for the server to start. Remember the config files posted here wwre for the demo servers, not the retail servers. This is what I have for a TCAdmin config right now and it works fine. set si_name "%hostname%" set si_minPlayers "6" set si_maxPlayers "%slots%" set si_rules "sdGameRulesCampaign" set si_timeLimit "30.000000" set si_needPass "0" set g_password "%privatepassword%" set net_LANServer "0" set net_LANForceAuth "0" set si_teamForceBalance "1" set si_teamDamage "1" set net_serverPunkbusterEnabled "1" net_ServerRemoteConsolePassword "%rconpassword%" set bot_minClients "-1" set bot_uiNumStrogg "8" set bot_uiSkill "Easy" set bot_aimSkill "Easy" set bot_skill "Easy" set bot_doObjectives "1" set si_pure "1" set si_adminStart "0" set g_xpSave "1" set si_disableVoting "0" set si_spectators "1" set si_allowLateJoin "1" set g_execMapConfigs "0" set si_readyPercent "51.000000" set g_gameReviewPause "0.500000" set g_gameReviewReadyWait "0" set g_warmup "0.500000" set g_warmupDamage "1" set g_muteSpecs "0" set si_disableGlobalChat "0" set g_complaintLimit "6" set g_complaintGUIDLimit "4" set g_maxPlayerWarnings "4" set g_allowComplaint_firesupport "1" set g_allowComplaint_charge "0" set g_allowComplaint_explosives "1" set g_allowComplaint_vehicles "1" set si_motd_1 "" set si_motd_2 "" set si_motd_3 "" set si_motd_4 "" set si_adminname "" set si_email "" set si_irc "" set si_website "" set m0 "set g_nextMap $m0;spawnServer campaign_Pacific" vstr m0 Link to comment Share on other sites More sharing options...
ribshap Posted October 1, 2007 Author Share Posted October 1, 2007 The file and config I posted is for retail, not the demo. Also if you just keep it to Pacific, only 4 maps will be available, ECF. set m0 "set g_nextMap $m1;spawnServer campaign_africa" set m1 "set g_nextMap $m2;spawnServer campaign_northamerica" set m2 "set g_nextMap $m3;spawnServer campaign_northeurope" set m3 "set g_nextMap $m0;spawnServer campaign_pacific" vstr m0 Use that for all 12 maps Tayzer, make sure the game is loading from the retail folder, not the demo folder. Link to comment Share on other sites More sharing options...
ECF Posted October 2, 2007 Share Posted October 2, 2007 Good info. Thanks! Link to comment Share on other sites More sharing options...
ECF Posted October 2, 2007 Share Posted October 2, 2007 Here is what I created with Configuration editors for server.cfg and for the users.dat file.Enemy_Teritory__Quake_Wars.txt Link to comment Share on other sites More sharing options...
Tayzer Posted October 2, 2007 Share Posted October 2, 2007 Thanks for the help, appreciate it. In both configs that you posted i noticed that you guys have not set the variable for si_NeedPass to %isprivate%. Does this cause problems, because this could save editing should the customer require it to be private from the word go. Tayzer, make sure the game is loading from the retail folder, not the demo folder. I only have the retail server files. The reason it tried to load the demo bit was because i took a copy of a server.cfg from the community forums of ET and it looks like it was set to load the demo, after using your config it loads properly. Link to comment Share on other sites More sharing options...
Tayzer Posted October 2, 2007 Share Posted October 2, 2007 Ok, the server.log file now seems a bit more complete and appears as though the server is working but TCAdmin still says "server is not running" when looking at server status section on the server panel. Here is my server.log: 2007-10-02 07:46:08 : log file 'server.log' opened on 2007-10-2, 07:46:08 2007-10-02 07:46:08 : si_version: ETQW 1.0.10826.32242 win-x86 Sep 12 2007 20:03:01 2007-10-02 07:46:08 : g_version: ETQW 1.0.10826.32242 win-x86 Sep 12 2007 19:13:55 2007-10-02 07:46:08 : Current search path: 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054/base 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak004.pk4 (4970 files - 0x7e49f838 referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak003.pk4 (2480 files - 0x99dfcabb referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak002.pk4 (25 files - 0x8dbe7353 not referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak001.pk4 (1009 files - 0x10e16e6 not referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\pak000.pk4 (408 files - 0x442eb08b referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\game002.pk4 (3 files - 0x423b0bb not referenced) 2007-10-02 07:46:08 : C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\game000.pk4 (3 files - 0xe7110f5c not referenced) 2007-10-02 07:46:08 : game DLL: 0x254af14b in pak: 0xe7110f5c 2007-10-02 07:46:08 : Addon pk4s: 2007-10-02 07:46:08 : WARNING: Couldn't load image: levelshots/refinery 2007-10-02 07:46:08 : WARNING: Failed to load image program: 'levelshots/refinery' 2007-10-02 07:46:08 : WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/refinery' in file 'materials/levelshots.mtr' line 0 2007-10-02 07:46:08 : WARNING: Couldn't load image: levelshots/campaigns/africa 2007-10-02 07:46:08 : WARNING: Failed to load image program: 'levelshots/campaigns/africa' 2007-10-02 07:46:08 : WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/campaigns/africa' in file 'materials/levelshots.mtr' line 0 2007-10-02 07:46:08 : WARNING: Couldn't load image: levelshots/slipgate 2007-10-02 07:46:08 : WARNING: Failed to load image program: 'levelshots/slipgate' 2007-10-02 07:46:08 : WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/slipgate' in file 'materials/levelshots.mtr' line 0 2007-10-02 07:46:08 : WARNING: Couldn't load image: levelshots/island 2007-10-02 07:46:08 : WARNING: Failed to load image program: 'levelshots/island' 2007-10-02 07:46:08 : WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/island' in file 'materials/levelshots.mtr' line 0 2007-10-02 07:46:08 : Server spawned on port 27733. 2007-10-02 07:46:08 : --------- Map Initialization --------- 2007-10-02 07:46:08 : Map: maps/refinery.entities 2007-10-02 07:46:10 : ----------- Game Map Init ------------ 2007-10-02 07:46:17 : found DLL in pak file: C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\game000.pk4/compiledscriptx86.dll 2007-10-02 07:46:17 : copy compiledscriptx86.dll to C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\compiledscriptx86.dll 2007-10-02 07:46:18 : Loaded 'C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\base\compiledscriptx86.dll' 2007-10-02 07:46:18 : 262 classes 2007-10-02 07:46:18 : 80 global functions 2007-10-02 07:46:18 : ----------- Loading Map AAS ------------ 2007-10-02 07:46:18 : [Load AAS Binary] 2007-10-02 07:46:18 : loading 'maps/refinery.aas_playerb' 2007-10-02 07:46:18 : [Load AAS Binary] 2007-10-02 07:46:18 : loading 'maps/refinery.aas_vehicleb' 2007-10-02 07:46:19 : collision data: 2007-10-02 07:46:19 : 187 models 2007-10-02 07:46:19 : 243594 vertices (2854 kB) 2007-10-02 07:46:19 : 346777 edges (6772 kB) 2007-10-02 07:46:19 : 140106 polygons (8756 kB) 2007-10-02 07:46:19 : 478257 polygon edges (934 kB) 2007-10-02 07:46:19 : 5474 brushes (171 kB) 2007-10-02 07:46:19 : 32884 brush planes (513 kB) 2007-10-02 07:46:19 : 79187 nodes (2165 kB) 2007-10-02 07:46:19 : 307342 polygon refs (2401 kB) 2007-10-02 07:46:19 : 5993 brush refs (46 kB) 2007-10-02 07:46:19 : 95999 internal edges 2007-10-02 07:46:19 : 1957 sharp edges 2007-10-02 07:46:19 : 0 contained polygons removed 2007-10-02 07:46:19 : 0 polygons merged 2007-10-02 07:46:19 : 24877 kB total memory used 2007-10-02 07:46:19 : 825 msec to load collision data. 2007-10-02 07:46:19 : 3 KB passage memory used to build PVS 2007-10-02 07:46:19 : 6 msec to calculate PVS 2007-10-02 07:46:19 : 69 areas 2007-10-02 07:46:19 : 106 portals 2007-10-02 07:46:19 : 7 areas visible on average 2007-10-02 07:46:19 : 828 bytes PVS data 2007-10-02 07:46:19 : Spawning entities 2007-10-02 07:46:24 : ...936 entities spawned, 0 inhibited 2007-10-02 07:46:24 : ----------- Loading Map Bot Actions ------------ 2007-10-02 07:46:24 : -------------------------------------- 2007-10-02 07:46:24 : ----- idRenderModelManagerLocal::EndLevelLoad ----- 2007-10-02 07:46:24 : 0 purged from previous 2007-10-02 07:46:24 : 1601 kept from previous 2007-10-02 07:46:24 : 382 new loaded 2007-10-02 07:46:24 : all models loaded in 0.0 seconds 2007-10-02 07:46:24 : --------------------------------------------------- 2007-10-02 07:46:24 : ----------------------------------- 2007-10-02 07:46:24 : 16538 msec to load maps/refinery.entities 2007-10-02 07:46:24 : Loaded map in 17 seconds 2007-10-02 07:46:24 : hitch (100 msec) 2007-10-02 07:46:24 : PunkBuster Server: pb_sv_SsNext = 473643 (0 to 999999) 2007-10-02 07:46:24 : PunkBuster Server: pb_sv_LogNext = 2 (1 to 999999) 2007-10-02 07:46:24 : PunkBuster Server: 0 Power Players loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbpower.dat 2007-10-02 07:46:24 : PunkBuster Server: 0 PB Rcon Filters loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbrcon.dat 2007-10-02 07:46:24 : PunkBuster Server: 0 Map lines loaded from C:\UserFiles\Tayzer\GameServers\TC81356384306803071578054\pb\pbsvmaps.cfg 2007-10-02 07:46:24 : PunkBuster Server: Attempting to resolve master7.evenbalance.com 2007-10-02 07:46:25 : PunkBuster Server: Resolved to [216.240.146.139] 2007-10-02 07:46:25 : PunkBuster Server: PunkBuster Server (v1.298 | A1313 C1.729) Enabled 2007-10-02 07:46:25 : hitch (100 msec) 2007-10-02 07:46:25 : PunkBuster Server: Game Version [ETQW 1.0.10826.32242 win-x86 Sep 12 2007 20:03:01] 2007-10-02 07:46:25 : Dedicated server signed in and is authenticated. 2007-10-02 07:46:25 : hitch (41 msec) And here is a copy of my demonware_server.log: log file 'demonware_server.log' opened on 2007-10-2, 07:46:03 2007-10-02 07:46:07 : bdNet.cpp(63): INFO: Requested port 3074, using port 3074 2007-10-02 07:46:07 : bdNet.cpp(119): INFO: UPnP discovery successfully started, timeout: 3 seconds 2007-10-02 07:46:10 : bdNet.cpp(249): INFO: no UPnP NATs found 2007-10-02 07:46:10 : bdNATTypeDiscoveryClient.cpp(118): INFO: Running test 1 2007-10-02 07:46:10 : bdIPDiscoveryClient.cpp(91): INFO: Public IP discovered: 88.151.144.11:3074 2007-10-02 07:46:10 : bdNATTypeDiscoveryClient.cpp(300): INFO: Reply for test 1. Start test 2. 2007-10-02 07:46:11 : bdNATTypeDiscoveryClient.cpp(239): INFO: Running test 2 2007-10-02 07:46:11 : bdNATTypeDiscoveryClient.cpp(239): INFO: Running test 2 2007-10-02 07:46:12 : bdNATTypeDiscoveryClient.cpp(239): INFO: Running test 2 2007-10-02 07:46:12 : bdNATTypeDiscoveryClient.cpp(239): INFO: Running test 2 2007-10-02 07:46:13 : bdNATTypeDiscoveryClient.cpp(239): INFO: Running test 2 2007-10-02 07:46:13 : bdNATTypeDiscoveryClient.cpp(251): INFO: Test 2 failed. 2007-10-02 07:46:14 : bdNATTypeDiscoveryClient.cpp(265): INFO: Running test 3 2007-10-02 07:46:14 : bdNATTypeDiscoveryClient.cpp(330): INFO: Reply for test 3. Moderate NAT. 2007-10-02 07:46:14 : bdNATTravClient.cpp(610): INFO: Sending keep alive to introducer(s). 2007-10-02 07:46:24 : bdAuthService.cpp(814): INFO: Task completed successfully 2007-10-02 07:46:25 : bdLobbyService.cpp(473): INFO: Connected to MatchMaking Service. 2007-10-02 07:46:25 : SDNet_DemonWare.cpp(197): INFO: Connected to Lobby Service. 2007-10-02 07:46:25 : bdLobbyService.cpp(211): INFO: Received LSG connection ID:7989047402739812377 2007-10-02 07:46:25 : bdLobbyService.cpp(158): INFO: Received message of type: BD_LOBBY_SERVICE_TASK_REPLY 2007-10-02 07:46:25 : bdRemoteTaskManager.cpp(187): INFO: Received reply on connection ID : 7989047402739812377 transaction ID: 10103131751188805072 2007-10-02 07:46:25 : bdSecurityKeyMap.cpp(40): INFO: Putting bdSecurityID: 2edb7f6b 57852525 2007-10-02 07:46:25 : bdSecurityKeyMap.cpp(42): INFO: Putting bdSecurityKey: 79748339 a39fbe77 eed7d660 7fa1e4ac 2007-10-02 07:46:29 : bdNATTravClient.cpp(610): INFO: Sending keep alive to introducer(s). 2007-10-02 07:46:44 : bdNATTravClient.cpp(610): INFO: Sending keep alive to introducer(s). Everything appears to be ok but im stumped as to why TCAdmin will not show it. Game compatability setting wrong possibly? Link to comment Share on other sites More sharing options...
ribshap Posted October 2, 2007 Author Share Posted October 2, 2007 Doesn't look like your INITIAL install of Quake Wars demo is in the folder that the game is trying to load from. Link to comment Share on other sites More sharing options...
Tayzer Posted October 2, 2007 Share Posted October 2, 2007 I need the demo files as well as the server files? i thought i just needed the server files. Link to comment Share on other sites More sharing options...
ECF Posted October 2, 2007 Share Posted October 2, 2007 We have one running right now with the config I posted here. So it must be somethig with your config or files. Link to comment Share on other sites More sharing options...
tangogc Posted October 2, 2007 Share Posted October 2, 2007 Just to give a fast fix. The last time I download for test porpose the config from this post it was missing the config file Here attacched the working config file builded from ecf and with a little optimization.Enemy Territory Quake Wars.txt Link to comment Share on other sites More sharing options...
Tayzer Posted October 3, 2007 Share Posted October 3, 2007 The reason why it is probably not working is that i presumed the server files which i downloaded were stand alone. I am now guessing that in order for them to work i need the retail version game files as well? I have the game so obtaining the files is easy, just did not think i needed them. Link to comment Share on other sites More sharing options...
ECF Posted October 3, 2007 Share Posted October 3, 2007 You should not need them. I setup a server with the file that I got from the download link in this thread. Worked fine for me. Link to comment Share on other sites More sharing options...
vinc718 Posted October 3, 2007 Share Posted October 3, 2007 Here is what I created with Configuration editors for server.cfg and for the users.dat file. So the config file ECF posted is the one to use? You guys keep correcting each other and it is getting confusing. Which one works and the final 100% one. thanx! Link to comment Share on other sites More sharing options...
ECF Posted October 3, 2007 Share Posted October 3, 2007 The one I posted works, I know that much. Not sure what Diego addd to his that was not in mine... Link to comment Share on other sites More sharing options...
ribshap Posted October 4, 2007 Author Share Posted October 4, 2007 So the config file ECF posted is the one to use? You guys keep correcting each other and it is getting confusing. Which one works and the final 100% one. thanx! I havent used any config but the one I posted and my servers have been up for days Link to comment Share on other sites More sharing options...
tangogc Posted October 4, 2007 Share Posted October 4, 2007 simply added 1) User private command line 2) +exec in custom command line 3) last server.cfg from the retail version Link to comment Share on other sites More sharing options...
ribshap Posted October 6, 2007 Author Share Posted October 6, 2007 If you want to run stopwatch (for leagues) delete the campaigns in your configuration, and add this; set m1 "set g_nextMap $m2; spawnServer area22" set m2 "set g_nextMap $m3; spawnServer ark" set m3 "set g_nextMap $m4; spawnServer canyon" set m4 "set g_nextMap $m5; spawnServer island" set m5 "set g_nextMap $m6; spawnServer outskirts" set m6 "set g_nextMap $m7; spawnServer quarry" set m7 "set g_nextMap $m8; spawnServer refinery" set m8 "set g_nextMap $m9; spawnServer salvage" set m9 "set g_nextMap $m10; spawnServer sewer" set m10 "set g_nextMap $m11; spawnServer slipgate" set m11 "set g_nextMap $m12; spawnServer valley" set m12 "set g_nextMap $m1; spawnServer volcano" vstr m1 and of course; change the game settings to; set si_rules "sdGameRulesStopWatch" Link to comment Share on other sites More sharing options...
Tayzer Posted October 30, 2007 Share Posted October 30, 2007 ok, I have redownloaded the server files and also used the config made by ecf and the server is still failing to show when looking at the server status section in the control panel. It says that the server is not running. Anyone have any ideas? Link to comment Share on other sites More sharing options...
ribshap Posted October 30, 2007 Author Share Posted October 30, 2007 There was a new patch today. Link to comment Share on other sites More sharing options...
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