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Steam games ftp


jordan-23

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When I install a COD4 server from the master ftp to the remote, it goes at like 72Mbps on a 100Mbps connection. However, on the same two boxes, installing a source game, tf2 or css or cs1.6, it doesn't use even a 10th of the BW, any ideas why or how to correct this?

 

Thanks

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Call of Duty 4 consists out of a series of big files, content files, which contain all the game's data.

Steam games, as opposite, have like thousands of small model, material, sound, etc. files that take longer to copy since there are just a lot more files needed to be copied over.

 

This greatly increases the time needed to set such a server up, and this also explains why it only runs at 7Mbps.

 

There is no way to correct this. Well, you could zip or rar the game files and let it extract them later, but this would not bring any advantages either, since extracting takes long and also uses a lot of CPU power.

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No problem :).

 

Having a local installation ready is indeed a better option for this.

 

As far as your second question concerns, I have no idea. What you could do is creating a script that auto-updates the Steam game files after creation, or even better, make your local files repository auto-update every 2 days.

 

This way you can keep them up to date.

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You can also compress the CS and CSS files into zip or rar format and use those for installs. Then it would be one big file for each. Simply zip up the contents of your C:\GameInstalls\CS directory and place it in C:\GameInstalls

 

TCAdmin will then use the zip file.

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