AvailNetworks Posted October 18, 2005 Share Posted October 18, 2005 anybody have any information about quake4 server files or the configs for it? thanks, Reed Link to comment Share on other sites More sharing options...
ECF Posted October 18, 2005 Share Posted October 18, 2005 Nothing has been released yet. but from what we can tell, it is based on the Doom 3 engine, but has been optimized for netplay. Also don't forget to keep an eye out for Call of Duty 2 Link to comment Share on other sites More sharing options...
AvailNetworks Posted October 18, 2005 Author Share Posted October 18, 2005 yeah man I already have my tshirt for that too! I have never ran doom3 multiplayer but from what I heard it is a huge resource hog, hopefully this is not like that! Link to comment Share on other sites More sharing options...
Hogie Posted October 18, 2005 Share Posted October 18, 2005 I have it raring on my server right now... You need full game install to upload to server like you did with quake3... There is a quake4ded.exe, which when I ran, it started up a game, but I haven't gotten to look at it past that. The dedicated server interface (gui) looked exactly like q3's... Im working on getting a config built now. Link to comment Share on other sites More sharing options...
ECF Posted October 18, 2005 Share Posted October 18, 2005 Nice Hogie. If you feel incline, we could sure use a copy of the files for testing over this way. If you can help, shoot me an email kevin@tcadmin.com I am grabbing the game tonight to check it out for myself Thanks Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 I finally got a server up and running... On our Dual Opterons, with 16 players CTF, it is using 65mb memory, and 12 - 14% cpu. Now to actually get it running from TCAdmin... It looks like it only uses 1 port for everything... 28004 is default. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 Making a generic config for it right now. Can you confirm the command line variables are the same as Q3 Hogie? eg. +set net_ip etc... Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 yes, and you need +spawnserver on the command line also... Or the server wont autostart. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 Just found that out the hard way... Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 Also, some more stats, 1mbps of bandwidth for the 16 players. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 Dont forget to put seta in fornt of you mapcycle command. Otherwise the server simply shuts down after the first map is over. You can also set the mapcycle and GameType as well. Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 Im actually likeing the mapcycle script... just remove maps you dont want, and waaaam! Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 q4main or q4base? Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 q4base Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 Ive been going over the config file I gave you, and half of that stuff is gui/client stuff... I've been cleaning mine out, and commenting it for my lamers... er, gamers. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 Cool, feel free to post up an updated one when you can. I just wanted to get something up that worked, so users could have the game up and testing it. Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 this is what im using on our servers right now... As for the config file, I still haven't cleaned it all out, but I did comment the stuff most people will want to edit and moved it to the top.Hogie-Quake4.txt Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 I will be sorting through the config file at some point to sift out the uneeded parts. Once done, I will post an updated config file. A good place to look is the readme.txt file. It has a lot of the server cvars in there that are not listed in the default config file. Link to comment Share on other sites More sharing options...
Hogie Posted October 19, 2005 Share Posted October 19, 2005 Also, I think the rcon is a "modified" rcon for doom3, so I am not sure if it will work correctly... As for the player list, they did change something. There is now a "Clan Tag" area for users, and that is in the player list where there use to be \0x00\0x00 after the player name, it is now \0x00<Clan Tag>\0x00 if they have a clan tag in there. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 OK, here is the latest stripped down version of the config. I just finished testing it on our test server and it works. This config starts the server in DM mode and utilizes the mapcycle file as well. Please test it out and let me know if anything is off. Q4.txt Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 Also, I think the rcon is a "modified" rcon for doom3, so I am not sure if it will work correctly... As for the player list, they did change something. There is now a "Clan Tag" area for users, and that is in the player list where there use to be \0x00\0x00 after the player name, it is now \0x00<Clan Tag>\0x00 if they have a clan tag in there. I have LFA looking into the changes that need to be made for the query. Link to comment Share on other sites More sharing options...
ECF Posted October 19, 2005 Share Posted October 19, 2005 LFA may has taken a look at the query and may release an update for it tonight or tomorrow. I think there was a couple other things he had added as well with the email templates. Link to comment Share on other sites More sharing options...
Hogie Posted October 20, 2005 Share Posted October 20, 2005 Okay, I found out some stuff I never thought about tonight... command line vars are processed in order... exec's should be done before any +set's you do... (good example why is because I had set usePass 1, but my cfg had 0 in it, and it was after the +set, so it was overriding it). put +spawnserver last on the command line so your configs run through first. Oh well, I guess im stupid. Link to comment Share on other sites More sharing options...
coldblooded Posted October 20, 2005 Share Posted October 20, 2005 It's missing the closing quote on the capturelimit. Most people will probably catch it, but I couldn't figure out why the limit was always 1 no matter what I set it to until I noticed it. Thanks for sharing! Link to comment Share on other sites More sharing options...
ECF Posted October 20, 2005 Share Posted October 20, 2005 Oops I fixed it... Link to comment Share on other sites More sharing options...
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