maximum6 Posted November 6, 2005 Share Posted November 6, 2005 Whenever a DoD:S server of mine runs about 12 players + it begins lagging server side as fps drop below 50. The config I'm using seems to be ok, and the maps are standard. Any ideas? (tried all ticrates, running windows media player in the background) a sample server.cfg would look like this:<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote"> // server name hostname "******" // rcon passsword rcon_password "******" // Server password sv_password "" // server cvars sv_accelerate 10 sv_airaccelerate 10 sv_alltalk 1 sv_autojointeam 0 sv_bounce 0 sv_cheats 0 sv_consistency 1 sv_footsteps 1 sv_friction 8 sv_gravity 800 sv_maxspeed 320 sv_secure 1 sv_wateraccelerate 10 sv_waterfriction 1 mp_allowrandomclass 0 mp_allowspectators 1 mp_autokick 0 mp_chattime 10 mp_clan_ready_signal "ready" mp_clan_readyrestart 1 mp_flashlight 1 mp_footsteps 1 mp_forcecamera 1 mp_forcerespawn 1 mp_fraglimit 0 mp_friendlyfire 1 mp_limitteams 6 mp_timelimit 30 mp_winlimit 0 // bandwidth rates/settings sv_maxrate 20000 sv_maxupdaterate 80 sv_minrate 7500 sv_minupdaterate 20 sv_pausable 0 // server logging log off sv_logbans 0 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 // operation sv_lan 0 sv_region 255 // execute ban files exec banned_user.cfg exec banned_ip.cfg </td></tr></table> Link to comment Share on other sites More sharing options...
maximum6 Posted November 6, 2005 Author Share Posted November 6, 2005 I fixed it by putting a cap on the fps. If unset, the fps is just erratic. Link to comment Share on other sites More sharing options...
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