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DoD:S


maximum6

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Whenever a DoD:S server of mine runs about 12 players + it begins lagging server side as fps drop below 50. The config I'm using seems to be ok, and the maps are standard. Any ideas? (tried all ticrates, running windows media player in the background)

 

 

 

a sample server.cfg would look like this:<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote">

// server name

 

hostname "******"

 

 

 

// rcon passsword

 

rcon_password "******"

 

 

 

// Server password

 

sv_password ""

 

 

 

// server cvars

 

sv_accelerate 10

 

sv_airaccelerate 10

 

sv_alltalk 1

 

sv_autojointeam 0

 

sv_bounce 0

 

sv_cheats 0

 

sv_consistency 1

 

sv_footsteps 1

 

sv_friction 8

 

sv_gravity 800

 

sv_maxspeed 320

 

sv_secure 1

 

sv_wateraccelerate 10

 

sv_waterfriction 1

 

 

 

mp_allowrandomclass 0

 

mp_allowspectators 1

 

mp_autokick 0

 

mp_chattime 10

 

mp_clan_ready_signal "ready"

 

mp_clan_readyrestart 1

 

mp_flashlight 1

 

mp_footsteps 1

 

mp_forcecamera 1

 

mp_forcerespawn 1

 

mp_fraglimit 0

 

mp_friendlyfire 1

 

mp_limitteams 6

 

mp_timelimit 30

 

mp_winlimit 0

 

 

 

 

 

// bandwidth rates/settings

 

sv_maxrate 20000

 

sv_maxupdaterate 80

 

sv_minrate 7500

 

sv_minupdaterate 20

 

sv_pausable 0

 

 

 

// server logging

 

log off

 

sv_logbans 0

 

sv_logecho 1

 

sv_logfile 1

 

sv_log_onefile 0

 

 

 

// operation

 

sv_lan 0

 

sv_region 255

 

 

 

// execute ban files

 

exec banned_user.cfg

 

exec banned_ip.cfg

</td></tr></table>

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