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CPU0 - 100% used from last hlds update


Salmus

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Hello,

 

I already had this problem in the past, solved with "Always start on cpu0" but now - after steam update (22.10.1008) I started to have the same problem.

 

Steamonly servers (with latest update) running only on CPU0 -- no matter if is set "Always start on cpu0", affinity for cpu 0, 1, 2 or 3.

 

I tried to search on valve forums, didn't find anything.

 

 

If I manually start a HLDS gameserver (from command line) I do not have this issue, but if TCADMIN will do it for me ... it only runs on cpu0 ...

 

 

 

Any ideas ?

 

 

Thanks.

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Tested this already, If I do this ... all servers will run at CPU0

If I manually start a server from commandline, it will ballance across the all 4 cpu's

 

 

I know that it sounds very weird, but this sounds like a problem with TC

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Checked again and again ... tested also with a software that dinamicaly sets cpu affinity ... if hlds.exe is started with TCADMIN it will bind on all CPU's ! If I manually start the game, then the software (above) care of it and dinamicaly change affinity.

 

Even if I set via TCADMIN to start on CPU 1 or 2 it will start on all CPU's !

 

My TC installation is fully updated.

 

 

Old HLDS engines works well, but the last steam update doesn't ... shat should I do ? My users started to complain about loss & a lot of lag :(

 

 

LATER EDIT: ALERT ALERT ALERT !!!

 

Even OLD hlds processes (some of them) do not want to ballance the load across all CPU's ! I have to manually set affinity to one core, then re-apply to all cores to ballance the load on all 4 cpu's !

 

 

There is something wrong with the lastest TC update ! :(

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LATER EDIT: ALERT ALERT ALERT !!!

 

Even OLD hlds processes (some of them) do not want to ballance the load across all CPU's ! I have to manually set affinity to one core, then re-apply to all cores to ballance the load on all 4 cpu's !

 

 

There is something wrong with the lastest TC update ! :(

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