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Swat 4 server doesnt startup


Jacky444

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Hello,

 

I've got a huge problem with many of my swat 4 servers i host.

But It was working totaly fine till recenly when all the game servers dont start and the logfile writes the folowing:

 

 // Note i've removed first half of code as this forum doesnt let more then 10.000 characters :/

Log: Server Package: FemaleNurseTex
Log: Server Package: FemaleOfficeTex
Log: Server Package: CultLeaderTextureSet
Log: Server Package: LeoMelTextureSet
Log: Server Package: MaleCasual1Tex
Log: Server Package: MaleCasual2Tex
Log: Server Package: MaleCasual3Tex
Log: Server Package: MaleCasual4Tex
Log: Server Package: MaleCasualArmorTex
Log: Server Package: MaleChubbyTex
Log: Server Package: MaleDoctorTex
Log: Server Package: MaleGang1Tex
Log: Server Package: MaleJanitorTextureSet
Log: Server Package: MaleSuitTex
Log: Spawning: AMMod.AMGameMod
Log: Spawning: IpDrv.MasterServerUplink
Log: UGameSpyManager::InitAsServer().
Log: Level is Level Entry.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.myLevel up for play (20)...
ScriptLog: (t=0.000): InitGame: ?Name=Player?Class=SwatGame.SwatPlayer?team=255
ScriptLog: (t=0.000): Base Mutator is Entry.Mutator0
ScriptLog: (t=0.000): GameInfo::InitGame : bEnableStatLogging False
ScriptLog: (t=0.000): AI_SensorResource created!
Log: ---------- IsTheEntryLevel = 1, GameEngine=0x1AC1E00, GameEngine->GEntry=0x0, GameEngine->GEntry->GetLevelInfo()=0x0, current LevelInfo=0x7E3C400
Log: MasterServerUplink::Reconnect().
Log: ...Engine URL Port=0
Warning: MasterServerUplink: DoUplink is False, not connecting to a master server
ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PostLevelChange()
ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_None, oldState == GAMESTATE_EntryLoading
ScriptLog: (t=0.000): Setting bTravellingToNewRound to false.
Log: Loadmap executed in 0.23 seconds. (0.00 Verify) (0.01 Load) (0.22 Actor Init)
ScriptLog: (t=0.000): ---SGSM::SetShouldCheckClientCDKeys(). Value=True
ScriptLog: (t=0.000): [dkaplan] >>> SwatRepo::LoadLevel()... MapName = 'MP-Training?Name=Player?dedicated' ... ConsoleCommand = 'start MP-Training?Name=Player?dedicated'
Log: URL: Adding default option Class=SwatGame.SwatPlayer
Log: URL: Adding default option team=255
Log: Browse: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255
ScriptLog: (t=0.000): Transient.SwatRepo0::NetworkHostLoading()
ScriptLog: (t=0.000): [dkaplan] >>> RoleChange of Transient.SwatRepo0, newRole == GAMEROLE_MP_Host, oldRole == GAMEROLE_MP_Host
ScriptLog: (t=0.000): Transient.SwatRepo0::NetworkPlayerLoading()
Log: LoadMap: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255
Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex'
Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex'
Warning: Missing Texture Texture pier_tex.shiphull
Log: [dkaplan]: URL.Map = MP-Training
ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PreLevelChange( New Level == MP-Training )
ScriptLog: (t=0.000): PreLevelChangeCleanup: destroying all pawns...
ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_LevelLoading, oldState == GAMESTATE_None
ScriptLog: (t=0.000): [ckline] >>> SwatGUIConfig::SetCurrentMission('None', '', 'None')
ScriptLog: (t=0.000): [ckline] >>> SwatGUIConfig::SetCurrentMission(): CurrentMission is now None
Exit: Socket shut down
Log: ****************************************************
Log:  Beginning level load: 'MP-Training'
Log: ****************************************************
Log: (Havok): Physical world for ULevel being created.
Log: (Havok): Found 3 ragdoll files matching search path '..\HavokData\*.hke'
Log: (Havok):   Precached ragdoll for file 'HotelSuitBag_rd.hke' in 1 ms.
Log: (Havok):   Precached ragdoll for file 'PaperTarget_rd.hke' in 1 ms.
Log: (Havok):   Precached ragdoll for file 'SWATofficer_rd.hke' in 37 ms.
Log: (Havok): Finished precaching ragdolls
Log: ****************************************************
Log:  Finished level load in 1.391 seconds
Log: ****************************************************
Log: Collecting garbage
Log: Purging garbage
Log: 4003.0ms Unloading: Package SwatObjectives
Log: 4003.0ms Unloading: Package Entry
Log: 4003.0ms Unloading: Package UWindow
Log: 4003.0ms Unloading: Package SwatEd
Log: 4003.0ms Unloading: Package SwatProtectiveEquipment
Log: 4003.0ms Unloading: Package SwatSimpleEquipment
Log: 4003.0ms Unloading: Package SwatGui

Log: 4003.0ms Unloading: Package SwatAmmo
Log: 4003.0ms Unloading: Package SwatCameraEffects
Log: 4003.0ms Unloading: Package SW_Objects
Log: 4003.0ms Unloading: Package SW_Bounce
Log: 4003.0ms Unloading: Package SW_Ambients
Log: 4003.0ms Unloading: Package SW_Bullets
Log: 4003.0ms Unloading: Package SW_Feet
Log: 4003.0ms Unloading: Package SW_Hits
Log: 4003.0ms Unloading: Package SW_Meta
Log: 4004.0ms Unloading: Package SW_VO
Log: 4004.0ms Unloading: Package SW_Weapons
Log: 4004.0ms Unloading: Package FemaleAnimation
Log: 4004.0ms Unloading: Package FemaleCasual1Tex
Log: 4004.0ms Unloading: Package FemaleCasual3Tex
Log: 4004.0ms Unloading: Package AMMod
Log: MasterServerUplink::Destroy().
Log: Garbage: objects: 41984->40422; refs: 618355
Log: (Havok) Initialised level mopp in 0.08 seconds
Log: Building Collision Octree...
Log: Finished Building Collision Octree
Log: Game class is 'SwatGameInfo'
Init: WinSock: Socket queue 131072 / 131072
DevNet: TcpNetDriver on port 10580
Log: Server Package: Core
Log: Server Package: Engine
Log: Server Package: IGEffectsSystem
Log: Server Package: IGVisualEffectsSubsystem
Log: Server Package: IGSoundEffectsSubsystem
Log: Server Package: Editor
Log: Server Package: UWindow
Log:    (server-side only)
Log: Server Package: GamePlay
Log: Server Package: GUI
Log: Server Package: SwatEd
Log: Server Package: IpDrv
Log:    (server-side only)
Log: Server Package: Tyrion
Log: Server Package: AICommon
Log: Server Package: Scripting
Log: Server Package: SwatAIAwareness
Log: Server Package: SwatAICommon
Log: Server Package: RWOSupport
Log: Server Package: SwatGame
Log: Server Package: SwatEffects
Log: Server Package: SwatEquipment
Log: Server Package: SwatProtectiveEquipment
Log: Server Package: SwatSimpleEquipment
Log: Server Package: SwatObjectives
Log: Server Package: SwatProcedures
Log: Server Package: SwatGui
Log: Server Package: SwatEquipmentModels
Log: Server Package: SWATofficerTex
Log: Server Package: mp_OfficerTex
Log: Server Package: SwatAmmo
Log: Server Package: SwatCameraEffects
Log: Server Package: SW_Objects
Log: Server Package: SW_Bounce
Log: Server Package: SW_Ambients
Log: Server Package: SW_Bullets
Log: Server Package: SW_Feet
Log: Server Package: SW_Hits
Log: Server Package: SW_Meta
Log: Server Package: SW_VO
Log: Server Package: SW_Weapons
Log: Server Package: SWATMaleAnimation
Log: Server Package: FemaleAnimation
Log: Server Package: SwatBadguyTex
Log: Server Package: FemaleCasual1Tex
Log: Server Package: FemaleCasual2Tex
Log: Server Package: FemaleCasual3Tex
Log: Server Package: FemaleHeavyTex
Log: Server Package: FemaleNurseTex
Log: Server Package: FemaleOfficeTex
Log: Server Package: CultLeaderTextureSet
Log: Server Package: LeoMelTextureSet
Log: Server Package: MaleCasual1Tex
Log: Server Package: MaleCasual2Tex
Log: Server Package: MaleCasual3Tex
Log: Server Package: MaleCasual4Tex
Log: Server Package: MaleCasualArmorTex
Log: Server Package: MaleChubbyTex
Log: Server Package: MaleDoctorTex
Log: Server Package: MaleGang1Tex
Log: Server Package: MaleJanitorTextureSet
Log: Server Package: MaleSuitTex
Log: Spawning: AMMod.AMGameMod
Log: Spawning: IpDrv.MasterServerUplink
Log: UGameSpyManager::InitAsServer().
Log: ...1
Log: Level is Level MP-Training.myLevel
Log: Bringing Level MP-Training.myLevel up for play (20)...
ScriptLog: (t=0.000): InitGame: ?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255
ScriptLog: (t=0.000): Base Mutator is MP-Training.SwatMutator0
ScriptLog: (t=0.000): GameInfo::InitGame : bEnableStatLogging False
Log: ---------- IsTheEntryLevel = 0, GameEngine=0x1AC1E00, GameEngine->GEntry=0x0, GameEngine->GEntry->GetLevelInfo()=0x0, current LevelInfo=0x7E36900
ScriptLog: (t=0.000): MP-Training.SwatGameInfo0...GameModeString=0
ScriptLog: (t=0.000): ---SwatGameInfo::InitGameReplicationInfo(). Level.Title=Riverside Training Facility
ScriptLog: (t=0.000): ...ShowTeammateNames=2
ScriptLog: (t=0.000): ...ShowEnemyNames=1
ScriptLog: (t=0.000): Initializing GameMode.
ScriptLog: (t=0.000): Initialize() in GameModeBS.
ScriptLog: (t=0.000): MP-Training.GameModeBS0---GameMode::Initialize().
Log: Turning on AssertWithDescription dialog box.
Log: Resolving www.gezmods.co.uk...
ScriptLog: (t=0.000): AMMod.AMServerQuery: Listening on 10581
Log: MasterServerUplink::Reconnect().
Log: ...Engine URL Port=10580
Warning: MasterServerUplink: DoUplink is False, not connecting to a master server
ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PostLevelChange()
ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_PreGame, oldState == GAMESTATE_LevelLoading
ScriptLog: (t=0.000): Setting bTravellingToNewRound to false.
Log: Loadmap executed in 2.15 seconds. (0.08 Verify) (1.39 Load) (0.38 Actor Init)
Init: Game engine initialized in 3.737 seconds
Log: Startup time: 4.396000 seconds
ScriptLog: (t=4.396):  [ ********************

 

 

Thats where it stops,

Very weird !

 

anyone has any idea what could be wrong ?

 

Regards,

Jacky

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