Jacky444 Posted January 18, 2009 Share Posted January 18, 2009 Hello, I've got a huge problem with many of my swat 4 servers i host. But It was working totaly fine till recenly when all the game servers dont start and the logfile writes the folowing: // Note i've removed first half of code as this forum doesnt let more then 10.000 characters :/ Log: Server Package: FemaleNurseTex Log: Server Package: FemaleOfficeTex Log: Server Package: CultLeaderTextureSet Log: Server Package: LeoMelTextureSet Log: Server Package: MaleCasual1Tex Log: Server Package: MaleCasual2Tex Log: Server Package: MaleCasual3Tex Log: Server Package: MaleCasual4Tex Log: Server Package: MaleCasualArmorTex Log: Server Package: MaleChubbyTex Log: Server Package: MaleDoctorTex Log: Server Package: MaleGang1Tex Log: Server Package: MaleJanitorTextureSet Log: Server Package: MaleSuitTex Log: Spawning: AMMod.AMGameMod Log: Spawning: IpDrv.MasterServerUplink Log: UGameSpyManager::InitAsServer(). Log: Level is Level Entry.myLevel Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing Level Entry.myLevel up for play (20)... ScriptLog: (t=0.000): InitGame: ?Name=Player?Class=SwatGame.SwatPlayer?team=255 ScriptLog: (t=0.000): Base Mutator is Entry.Mutator0 ScriptLog: (t=0.000): GameInfo::InitGame : bEnableStatLogging False ScriptLog: (t=0.000): AI_SensorResource created! Log: ---------- IsTheEntryLevel = 1, GameEngine=0x1AC1E00, GameEngine->GEntry=0x0, GameEngine->GEntry->GetLevelInfo()=0x0, current LevelInfo=0x7E3C400 Log: MasterServerUplink::Reconnect(). Log: ...Engine URL Port=0 Warning: MasterServerUplink: DoUplink is False, not connecting to a master server ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PostLevelChange() ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_None, oldState == GAMESTATE_EntryLoading ScriptLog: (t=0.000): Setting bTravellingToNewRound to false. Log: Loadmap executed in 0.23 seconds. (0.00 Verify) (0.01 Load) (0.22 Actor Init) ScriptLog: (t=0.000): ---SGSM::SetShouldCheckClientCDKeys(). Value=True ScriptLog: (t=0.000): [dkaplan] >>> SwatRepo::LoadLevel()... MapName = 'MP-Training?Name=Player?dedicated' ... ConsoleCommand = 'start MP-Training?Name=Player?dedicated' Log: URL: Adding default option Class=SwatGame.SwatPlayer Log: URL: Adding default option team=255 Log: Browse: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255 ScriptLog: (t=0.000): Transient.SwatRepo0::NetworkHostLoading() ScriptLog: (t=0.000): [dkaplan] >>> RoleChange of Transient.SwatRepo0, newRole == GAMEROLE_MP_Host, oldRole == GAMEROLE_MP_Host ScriptLog: (t=0.000): Transient.SwatRepo0::NetworkPlayerLoading() Log: LoadMap: MP-Training?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255 Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex' Warning: Failed to load 'pier_tex': Can't find file for package 'pier_tex' Warning: Missing Texture Texture pier_tex.shiphull Log: [dkaplan]: URL.Map = MP-Training ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PreLevelChange( New Level == MP-Training ) ScriptLog: (t=0.000): PreLevelChangeCleanup: destroying all pawns... ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_LevelLoading, oldState == GAMESTATE_None ScriptLog: (t=0.000): [ckline] >>> SwatGUIConfig::SetCurrentMission('None', '', 'None') ScriptLog: (t=0.000): [ckline] >>> SwatGUIConfig::SetCurrentMission(): CurrentMission is now None Exit: Socket shut down Log: **************************************************** Log: Beginning level load: 'MP-Training' Log: **************************************************** Log: (Havok): Physical world for ULevel being created. Log: (Havok): Found 3 ragdoll files matching search path '..\HavokData\*.hke' Log: (Havok): Precached ragdoll for file 'HotelSuitBag_rd.hke' in 1 ms. Log: (Havok): Precached ragdoll for file 'PaperTarget_rd.hke' in 1 ms. Log: (Havok): Precached ragdoll for file 'SWATofficer_rd.hke' in 37 ms. Log: (Havok): Finished precaching ragdolls Log: **************************************************** Log: Finished level load in 1.391 seconds Log: **************************************************** Log: Collecting garbage Log: Purging garbage Log: 4003.0ms Unloading: Package SwatObjectives Log: 4003.0ms Unloading: Package Entry Log: 4003.0ms Unloading: Package UWindow Log: 4003.0ms Unloading: Package SwatEd Log: 4003.0ms Unloading: Package SwatProtectiveEquipment Log: 4003.0ms Unloading: Package SwatSimpleEquipment Log: 4003.0ms Unloading: Package SwatGui Log: 4003.0ms Unloading: Package SwatAmmo Log: 4003.0ms Unloading: Package SwatCameraEffects Log: 4003.0ms Unloading: Package SW_Objects Log: 4003.0ms Unloading: Package SW_Bounce Log: 4003.0ms Unloading: Package SW_Ambients Log: 4003.0ms Unloading: Package SW_Bullets Log: 4003.0ms Unloading: Package SW_Feet Log: 4003.0ms Unloading: Package SW_Hits Log: 4003.0ms Unloading: Package SW_Meta Log: 4004.0ms Unloading: Package SW_VO Log: 4004.0ms Unloading: Package SW_Weapons Log: 4004.0ms Unloading: Package FemaleAnimation Log: 4004.0ms Unloading: Package FemaleCasual1Tex Log: 4004.0ms Unloading: Package FemaleCasual3Tex Log: 4004.0ms Unloading: Package AMMod Log: MasterServerUplink::Destroy(). Log: Garbage: objects: 41984->40422; refs: 618355 Log: (Havok) Initialised level mopp in 0.08 seconds Log: Building Collision Octree... Log: Finished Building Collision Octree Log: Game class is 'SwatGameInfo' Init: WinSock: Socket queue 131072 / 131072 DevNet: TcpNetDriver on port 10580 Log: Server Package: Core Log: Server Package: Engine Log: Server Package: IGEffectsSystem Log: Server Package: IGVisualEffectsSubsystem Log: Server Package: IGSoundEffectsSubsystem Log: Server Package: Editor Log: Server Package: UWindow Log: (server-side only) Log: Server Package: GamePlay Log: Server Package: GUI Log: Server Package: SwatEd Log: Server Package: IpDrv Log: (server-side only) Log: Server Package: Tyrion Log: Server Package: AICommon Log: Server Package: Scripting Log: Server Package: SwatAIAwareness Log: Server Package: SwatAICommon Log: Server Package: RWOSupport Log: Server Package: SwatGame Log: Server Package: SwatEffects Log: Server Package: SwatEquipment Log: Server Package: SwatProtectiveEquipment Log: Server Package: SwatSimpleEquipment Log: Server Package: SwatObjectives Log: Server Package: SwatProcedures Log: Server Package: SwatGui Log: Server Package: SwatEquipmentModels Log: Server Package: SWATofficerTex Log: Server Package: mp_OfficerTex Log: Server Package: SwatAmmo Log: Server Package: SwatCameraEffects Log: Server Package: SW_Objects Log: Server Package: SW_Bounce Log: Server Package: SW_Ambients Log: Server Package: SW_Bullets Log: Server Package: SW_Feet Log: Server Package: SW_Hits Log: Server Package: SW_Meta Log: Server Package: SW_VO Log: Server Package: SW_Weapons Log: Server Package: SWATMaleAnimation Log: Server Package: FemaleAnimation Log: Server Package: SwatBadguyTex Log: Server Package: FemaleCasual1Tex Log: Server Package: FemaleCasual2Tex Log: Server Package: FemaleCasual3Tex Log: Server Package: FemaleHeavyTex Log: Server Package: FemaleNurseTex Log: Server Package: FemaleOfficeTex Log: Server Package: CultLeaderTextureSet Log: Server Package: LeoMelTextureSet Log: Server Package: MaleCasual1Tex Log: Server Package: MaleCasual2Tex Log: Server Package: MaleCasual3Tex Log: Server Package: MaleCasual4Tex Log: Server Package: MaleCasualArmorTex Log: Server Package: MaleChubbyTex Log: Server Package: MaleDoctorTex Log: Server Package: MaleGang1Tex Log: Server Package: MaleJanitorTextureSet Log: Server Package: MaleSuitTex Log: Spawning: AMMod.AMGameMod Log: Spawning: IpDrv.MasterServerUplink Log: UGameSpyManager::InitAsServer(). Log: ...1 Log: Level is Level MP-Training.myLevel Log: Bringing Level MP-Training.myLevel up for play (20)... ScriptLog: (t=0.000): InitGame: ?Name=Player?dedicated?Class=SwatGame.SwatPlayer?team=255 ScriptLog: (t=0.000): Base Mutator is MP-Training.SwatMutator0 ScriptLog: (t=0.000): GameInfo::InitGame : bEnableStatLogging False Log: ---------- IsTheEntryLevel = 0, GameEngine=0x1AC1E00, GameEngine->GEntry=0x0, GameEngine->GEntry->GetLevelInfo()=0x0, current LevelInfo=0x7E36900 ScriptLog: (t=0.000): MP-Training.SwatGameInfo0...GameModeString=0 ScriptLog: (t=0.000): ---SwatGameInfo::InitGameReplicationInfo(). Level.Title=Riverside Training Facility ScriptLog: (t=0.000): ...ShowTeammateNames=2 ScriptLog: (t=0.000): ...ShowEnemyNames=1 ScriptLog: (t=0.000): Initializing GameMode. ScriptLog: (t=0.000): Initialize() in GameModeBS. ScriptLog: (t=0.000): MP-Training.GameModeBS0---GameMode::Initialize(). Log: Turning on AssertWithDescription dialog box. Log: Resolving www.gezmods.co.uk... ScriptLog: (t=0.000): AMMod.AMServerQuery: Listening on 10581 Log: MasterServerUplink::Reconnect(). Log: ...Engine URL Port=10580 Warning: MasterServerUplink: DoUplink is False, not connecting to a master server ScriptLog: (t=0.000): [dkaplan]: >>> SwatRepo::PostLevelChange() ScriptLog: (t=0.000): [dkaplan] >>> StateChange of Transient.SwatRepo0, newState == GAMESTATE_PreGame, oldState == GAMESTATE_LevelLoading ScriptLog: (t=0.000): Setting bTravellingToNewRound to false. Log: Loadmap executed in 2.15 seconds. (0.08 Verify) (1.39 Load) (0.38 Actor Init) Init: Game engine initialized in 3.737 seconds Log: Startup time: 4.396000 seconds ScriptLog: (t=4.396): [ ******************** Thats where it stops, Very weird ! anyone has any idea what could be wrong ? Regards, Jacky Link to comment Share on other sites More sharing options...
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